"Run-n-Gun", final version
My third weapon decorate mod. I wanted to make something fast, with interesting weapons and at the same time to realize here the best ideas from some other w...
Filenames
runngun.wad
Size
3.69 MB
MD5
4be5555ca18ddf3e5ae03bdfc44e66b5
SHA-1
db41de4f81ccf446e781c1854540e86e17324c8e
SHA-256
11fcc5a20e44fc28f0262eccfbfded3a0bf693f6151a7b36f28f7eb84980dfb8
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
631
Read Me
======================================================================= Advanced Egine : GZDoom 1.0.24, perhaps ZDoom (not tested, might not work) Primary purpose : Single, Coop, Deathmatch ======================================================================= Title : "Run-n-Gun", final version Filename : runngun.wad Release date : Author : zer0 (aka Jekyll Grim Payne aka Ashigaru) Other files by author : "One Doom's Day" (one_doom_s_day.wad), "Kyragem" (kyragem.wad), "Terminator" (termin.wad), "T-950 Strikes" (termi950.wad), "Wizardry" (wizardry.wad) Description : My third weapon decorate mod. I wanted to make something fast, with interesting weapons and at the same time to realize here the best ideas from some other weapon mods. You judge, if I was succesful or not. ======================================================================= * What is included * New levels : none Sounds : Yes Graphics : Yes Music : no Dehacked/Bex : Yes (decorate) Demos : no Other files required : none * Play Information * Game : Doom, Final Doom, also pwads without own weapon mods Single Player : yes Cooperative 2-4 : yes Deathmatch 2-4 : yes Difficulty Settings : As usual * Construcion * Base : Some weapon mods, Half-Life 2 Build Time : about a month and a few days Editor(s) used : XWE 1.17, Photoshop CS2, Sound Forge 6.0 Known Bugs : you may stuck into shield created by Forcefield spawner, but it's not a big deal, as you can remove shield anytime; sometimes for unknown reason minigun skips its starting spinning animation and goes directly to firing animation - had this bug before and couldn't do anything; some enemies may sometimes stuck in the walls because of their bigger size (for example Cyber on doom2m10) May Not Run with... : ZDoom, original Doom, GZDoom earlier than 1.0.24, other ports * Additional Mod Description * Many weapons and new powerups, but not too much - otherwise it won't be good for gameplay. However, I cannot call this mod "new interpretation of classic" like precious ZDoom/GZDoom Advanced Weapons mod. It's something new. ===Runner-Gunner=== Player is a little slower and a little higher. Also, maximum health is now 300, but only with Megasphere. Weapons should be reloaded with "Reload" button (default 'R'). Berserk is replaced with a new Drug, that extremely strenghtens your fists and also improves your reaction (it really freezes time!). Its effect lasts for about 1.5 min. ===Guns=== 1: Local Forcefield Spawner Spawns a litle forcefield that protects you from absolutely anything. It blocks projectiles and enemies, as well as you. It's also unbreakable. But you can spawn only one. (secondary attack) Removes spawned forcefield. You can spawn it again. 1: Fists Left weak fast punch or right slow and heavy one. Your choice. With Drug left hand becomes even faster and right even stronger. 2: Beretta Typical Beretta, 15 bullets per clip. Handy thing. 2: Dual Berettas You can use two. More handy. 2: Magnum That's a man's gun! Powerful and heavy revolver is always a nice thing against big guys. 3: 12 gauge shotgun Just 12 gauge shotgun. Holds up to 8 rounds. Powerful, and you can shoot quite fast. 3: Jackhammer Automatic shotgun, 24 rounds per clip. Perfect for smashing many enemies. 4: Uzi Fast 9 mm Uzi machine gun. 4: Dual Uzis ...And another one in left hand. The only disadvantage is that its slow to reload. 5: Rocket-n-Roll Launcher Powerful rocket launcher, if you hold fire button you can shoot a few (up to 5) rockets at once! (secondary attack) Throws a grenade. You can also throw up to 5 grenades at once! 6: Gatling cannon Old familiar 6 barreled happiness. Although not too powerful, extremely fast. 7: Blood Magic Dangerous! Bad for your health, believe me... Shoots a hellish blue fire that shoots other speels around it. No one will survive. But you are protected during a few first seconds after firing. (secondary attack) Also bad for your health, but no so bad as primary attack. Spawns a helper - hellish servant Afrit shall be glad to rip bad guys apart for you. ===ENEMIES=== Many of the changes are similar to those in my previous Terminator-mods. However, imps learnt how to throw Caco's balls, Chainguy likes to fire grenades, and Caco now can charge forward to you (like Lost Soul). Hell Knight and Baron throw new and more balls, Arachnotron sometimes fires something much more powerful than plasma, Mastermind uses new chaingun. And fearful Cybermaster is very thick-skinned and fires many rockets, spells and railgun. In final version, however, there're usual zombies with pistol and grey ones with Uzi. In addition now there're not only Shotgun Guys, but also Jackhammer Guys (green) and Magnum Guys (darkblue). Spectre now can run even faster than visible Demon. Also there're two types of Mancubuses (usual, but bigger, and red-skinny with green blood) and two types of Revenants (smaller ones with blue flesh can't shoot, but can run fast and hit you). Fixed Cyberdemon bug - it's defensive comets now disappear once Cyber's killed. ===DRUG=== This new power-up replaces Berserk and it's my version of "Tome of Power" - it strenghtens all your weapons (except for Blood Magic, it's too powerful as it is). With this Drug: Beretta and Dual Berettas have increased firepower and can be reloaded much faster; 12 gauge shotgun shoots faster, bullet spread is decreased and it can be reloaded much faster; Jackhammer shoots slightly faster and with decreased bullet spread, also it does not nedd ANY reloading AT ALL; Magnum revolver is completely usual, but it has 3x increased firepower; Dual Uzis have decreased bullet spread and can be reloaded MUCH faster; one-handed Uzi doesn't work for some reason o.O Rocket-n-Roll Launcher can shoot up to 20 rockets or 20 grenades at once and faster!; Gatling cannon has 2x increased firing speed! BUT you can't use Blood Magic AT ALL while having this power-up. Drug also heals you completely when you take it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COPYRIGHT / PERMISSIONS Authors MAY use this wad as a base to build their own wads. Feel free to use the sprites and sounds from this wad. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. E-mail: [email protected]