Newdoom Community Project 2
Newdoom Community Project 2 - ndcp2_fixed.wad (Doom II) is a PWAD featuring 32 maps (MAP01, MAP03, MAP04, MAP07, MAP08, and more)
Filenames
ndcp2_fixed.wad, ndcp2.wad
Size
67.22 MB
MD5
f68b3572495a2a9bcf2b02371b27fc2d
SHA-1
da2f1332e5fd083afd377ceee1e8cf49bd6d0407
SHA-256
8ecb3e83fb9320b6f4265d64b1faec4061bb55ff5dc84cae277e803f44b57d7d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1398
Maps
MAP01, MAP03, MAP04, MAP07, MAP08, MAP10, MAP11, MAP13, MAP18, MAP22, MAP05, MAP32, MAP14, MAP25, MAP23, MAP02, MAP09, MAP15, MAP19, MAP12, MAP06, MAP17, MAP26, MAP27, MAP28, MAP31, MAP24, MAP30, MAP20, MAP21, MAP16, MAP29
Read Me
________________________ | | |____ ____ ____| | | | | __ _ _____ _ |___|___ |___|_ _____ __ ___ | \ | | ___| | | | ___ \| _ | _ | \ / | | \ | | |__ | | /\ | | | \ | | | | | | | . \/ . | | . \| | __|| |/ \| | | / | \_/ | \_/ | |\ /| | | |\ ' | |___| /\ | | / /|\ / \ /| | \/ | | | | \ |_____|\_/ \_/| `' / | \_/ \_/ \_| | | \_| \_| Community | |___/ | | Project \_| | | | | _____| |____| |_____ | | |______________________| ============================================================================= Primary purpose : Single Player Advanced engine needed : Boom Compatible Limit-Limit-removing port (Known to work with): ============================================================================== Title : Newdoom Community Project 2 Filename : NDCP2.wad Release date : April 8, 2009 (bug fixes and updates on April 29, 2009) Author(s) : Various Doom Community members (see below) Website : http://ndcp.newdoom.com/ Release notes : This project started on January 10, 2006. The first NDCP had been completed and released. Towards the end of that project talk had been going on about a sequel, and thus this project was formed. PumpkinSmasher took the reigns as project leader and started map sign-ups. The goal was not to take near as long as is took to finish the first NDCP. This goal was not achieved. Gameplay Notes : Limit-Limit-Removing Boom Compatible port needed ============================================================================== Additional Credits to : id software ============================================================================== * What is included * Sounds : Yes Music : Yes Graphics : Yes Enemies : 2 replacements for Keen (Gunner) and SS Nazi (Cacosplode) Dehacked/BEX Patch : Yes (patch merged in-wad) Demos : No * Play Information * Game : Doom 2 Map # : map01 to Map32 Single Player : Yes Cooperative 2-4 Player : No (Starts are there but Untested) Deathmatch 2-4 Player : Yes (Not tested) Difficulty Settings : Yes * Construction * Base : From scratch Build Time : 3 Years Editor(s) used : See individual maps below. Known Bugs : none May Be Unplayable With : Legacy, Doomsday, non-boom compatible and limit-limit removing ports ============================================================================== LEVEL INFORMATION ============================================================================== Level : Map01 Level name : The Hive Author(s) : Dutch Devil Build time : An very long time, its probably one of the few maps that I spend loads of time on making it better and better. Editor(s) used : Doom Builder Authors comments : An short tech map full of radioactive waste, easy gameplay for the most part. ================================================== ======================== Level : Map02 Level name : Not Applicable Author(s) : Macro11_1 Build time : 1 hour on a render farm :P Editor(s) used : Doom Builder//XWE Authors comments : I dont drop pounds, I drop frames! ================================================== ============================ Level : Map03 Level name : Voiced Silence Author : The Marlboro Man / Danimetal (whoever you like the most) Build time : 1 month (I can't really remember). Editor(s) used : Doom Builder Authors comments : Long, long long, much too long and long again. Thanks NewDoom people for pointing out its bugs while I was out. ================================================== ============================ Level : Map04 Level name : Infestations Author(s) : Mr.Rocket Build time : A big chunk was done in about 5 hours, the rest was done with-in a few weeks. Editor(s) used : Doom Builder Authors comments : Mint Chocolate Chip icecream is teh bomb! ================================================== ============================ Level : Map05 Level name : Wasted! Author(s) : Falci Build time : Beats me. I don't actually remember, but it wasn't too much. Editor(s) used : Doom Builder Authors comments : I gotta stop doing Waste tunnels themed maps... ================================================== ============================ Level : Map06 Level name : AMADEUS Author(s) : jetflock Build time : ages. Editor(s) used : Doom Builder/Photoshop/wintex Authors comments : I was going for a "clean" feeling map with lots of "3d" texture effects (this particular level uses only jetflock textures). I tried to match the music to the tone of the map. I wanted to put some things into DooM that I hadn't really scene in other wads. These maps for NDCP2 are probably the finest maps I ever made. ================================================== ============================ Level : Map07 Level name : NotsoSimple Author(s) : Logan MTM Build time : 33 Days Editor(s) used : Doom Builder/Slade/SLumpEd Authors comments : Mix of my old Maps 07-08. Playable! ================================================== ============================ Level : Map08 Level name : ShootDown Author(s) : Logan MTM Build time : 21 Days Editor(s) used : Doom Builder/Slade/SLumpEd Authors comments : I did this Map look like Doom 3 as that was possible. Hope you like it! ================================================== ============================ Level : Map09 Level name : Pistons Author : ace Build time : 2 months' worth work spanned over 2 years' time with endless changes. Editor(s) used : DoomBuilder, XWE Authors comments : Cheese is DELICIOUS. ================================================== ============================ Level : Map10 Level name : Graystar Author : Nuxius Build time : 5 minutes Editor(s) used : Slade and Doom Builder Authors comments : Looks like I'm the rotten egg. Darn. ================================================== ============================ Level : Map11 Level name : Painkiller Author(s) : Dutch Devil Build time : Too long, but my guess is about three weeks. Editor(s) used : Doom Builder Authors comments : An medium sized tech map, its uses 90% stock doom textures.Gameplay is pretty tough at some points, but nothing really challenging I think. ================================================== ======================== Level : MAP12 Level name : Something Died Author : Exl Build time : Months and months Editor used : Doom Builder Authors comments : Pretty easy ===================================================== Level : Map13 Level name : Plutonic Dawn Author : Joshy "ghost" Sealy Build time : 3-4 months off and on Editor(s) used : Doom Builder, Slumped Authors comments : Fun and quick map inspired by Plutonia. I'm pleased with the result, considering the amount of times it has been changed (a lot times a gazillion). ================================================== ============================ Level : Map14 Level name : COMRADE Author(s) : jetflock Build time : ages. Editor(s) used : Doom Builder/Photoshop/wintex Authors comments : This map started out as an original "ATMOSPHERE" map. After deciding to abandon it, I retooled and re-textured it for NDCP2. ================================================== ============================ Level : Map15 Level name : Halfway Between Author : Osiris Kalev, Ghost, CrazedImp Build time : 2.5 years (For Osiris :P), 2 weeks on and off (For Ghost) Editor used : Doom Builder Authors comments : Osiris - Geez, took me long enough to make the portion of the map I made and that's small. Seriously, huge thanks to Ghost for finishing the map (including keeping the concept of the map the same =D) and CrazedImp for those small extra details that make it look all the shinier. ================================================== Level : Map16 Level name : Conglomerate Complex Author : Various Build time : Less than the rest of the maps Editor(s) used : Doom Builder and maybe others Authors comments : Which part did I work on again? ================================================== ============================ Level : Map17 Level name : HEADACHE Author(s) : jetflock Build time : ages. Editor(s) used : Doom Builder/Photoshop/wintex Authors comments : This map is named Headache for 2 reasons. At first I wanted to make a classic, somewhat under-detailed doom map with a more rustic tone than Amadeus. It didn't really fit in around the surrounding maps so I completely re-tooled it and remade most of the map. That was a headache. The other headache would be when you have to deactivate power from the reactor core rooms to one of the forcefields....save often! ================================================== ============================ Level : Map18 Level name : Ominous Core Author : Doom_Dude Build time : I lost track of time on this one.... Editor(s) used : Doom Builder Authors comments : I always take a millennium to put a weeks work into a single map.... or something. Annoying much. ================================================== ============================ Level : Map19 Level name : DARKSEED Author(s) : jetflock Build time : ages. Editor(s) used : Doom Builder/Photoshop/wintex Authors comments : Another concept map slightly inspired by the PC game DARKSEED. Walk carefully. ================================================== ============================ Level : Map20 Level name : Caverns Author(s) : PumpkinSmasher Build time : Many Hours Editor(s) used : Doom Builder Authors comments : Yes I know that texture is mis-aligned! ============================================================================== Level : Map21 Level name : Second Attention. Author : The Marlboro Man / Danimetal (whoever you like the most) Build time : 1 month and some days (I can't really remember either). Editor(s) used : Doom Builder Authors comments : It was longer before I cut it to the 32k linedefs but still I am satisfied with the result. Worst deathmatch ever seen. ================================================== ============================ Level : Map22 Level name : Evil Eye Author : Fatal Build time : 15 minutes Editor used : Doom Builder Authors comments : Classic Fatal quality since 2004 Additional credits: Thanks to Kingston for making the music ================================================== Level : Map23 Level name : Magma Author : ace Build time : Roughly 7 weeks, mostly nonstop Editor(s) used : DoomBuilder, XWE, MSPaint Authors comments : FINLAND HAS NUKES, FATAL TOLD ME SO ================================================== ============================ Level : Map24 Level name : Dimension Palace Author(s) : CrazedImp Build time : Some amount of time Editor(s) used : Doom Builder Authors comments : I need to stop trying to make big maps all the time. ================================================== ============================ Level : Map25 Level name : BRIMSTONE Author(s) : jetflock Build time : ages. Editor(s) used : Doom Builder/Photoshop/wintex Authors comments : I had to completely redo this map from scratch because it didn't reach the visual level I was aiming for. I am pleased with the results. Another concept map trying to add some variety to your typical hell themed .wad. ================================================== ============================ Level : Map26 Level name : The ArchVile's Temple Author(s) : Logan MTM Build time : More than 3 months. Editor(s) used : Doom Builder/SLumpEd Authors comments : (!) http://www.doomwadstation.com/2006/102/ ================================================== ============================ Level : Map27 Level name : Wastelands Author : Joshy "ghost" Sealy Build time : 3-4 months off and on Editor(s) used : Doom Builder, Slumped Authors comments : A nice and big and long and hard map. I would love to see a demo of this monster! ================================================== ============================ Level : Map28 Level name : Rusted Turmoil Author : DooMAD Build time : Made over a period of 15 months Editor(s) used : WadAuthor, Wintex, Doom Builder Authors comments : Took far too long, but I'm very pleased with the result. Additional Credits: DooMGoaT, iori, Hobbs and Logan_MTM for playtesting. Exl for his Map Compression tool. ================================================== ============================ Level : Map29 Level name : Absolute Evil Author(s) : g6672d, Dutch Devil, Mr.Rocket Build time : Not that the map would have taken this long but I'm guessing between the 3 of us about 3 months. Editor(s) used : Doom Builder; etc? Authors comments : Your in Hell bitch ================================================== ============================ Level : Map30 Level name : Icon of Chaos Author(s) : Logan MTM Build time : 41 Days Editor(s) used : Doom Builder/Slade/SLumpEd Authors comments : Say you! ================================================== ============================ Level : MAP31 Level name : Die like you Mean it Author : Exl Build time : A couple of months, on and off Editor used : Doom Builder Authors comments : Inspired by fornicating hamsters ===================================================== Level : Map32 Level name : Cyber-Rinth Author(s) : Raptor Jesus and ghost ================================================== EXTRA INFO: ================================================== ============================ New Monsters: Author(s) : jetflock Build time : 1 week. Editor(s) used : Photoshop/wintex I contributed: The Slomnibus : Cousin of the Cacodemon. Fast moving monster that hovers just above the ground. Once one of these guys bites down on you, he explodes. Possessed CloneMarine: A clone of the doomguy produced without our marine's consent. These clones were made as a disposable army of troops to fight off any possible outbreak of demon activity. Unfortunately, once the new portals were opened, these clones were easily possessed by Hellspawn. Generally, these former marines won't charge at you, they will crouch for cover and fire without mercy with they're powerful machineguns. They wear special body armor to repel most attacks, so they aren't stunned easily. Authors comments : We needed one suicide monster, so I based one off of the Caco-family. I had enough sprites and action codepointer thingys to make another monster which sortof acts like a stationary gun turret. I think they turned out well for a quick hack. ================================================== ============================ ================================================== ============================ Graphics: Build time : ages. Editor(s) used : Photoshop/wintex I contributed: mapname graphics mdoom title graphics credits screen (based on Mr.Rockets credit screen-changed to fit current status) text status bar (etc...) endgame pic interpic (from the doom2 book "ENDGAME" written by Dafydd Ab Hugh) help screen Authors comments : I did not create the titlescreen image. As far as the other resources , I wanted to make them as nice as I could, complimenting the maps and staying consistent with the colors and theme of the project overall. ================================================== ============================ ============================================================================== * Copyright / Permissions * Authors may not use these levels as a base to build additional levels. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes *