zdctfzds.wad

zdctfzds.wad (Final Doom: Plutonia) is a PWAD

Filenames
zdctfzds.wad
Size
646.87 KB
MD5
ad3182024401c3991c82d14bdee964ff
SHA-1
d92c7df53505e65282e4b50da99bc3c52c3096a5
SHA-256
5dc63af032ee66d7ca87666341d2496ef647415d85dfa40ef37357c4c8c3f913
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
108

Read Me

'ZDCTFZDS'  01/10/08
by Cybershark ([email protected])


Upgrade to my ZDCTFRAIL patch which switches shotgun to railgun for ZDCTF (all mappacks and anthology version too).
Note:  maps 12, 20, 24, 25 & 27 have no SG so it's kinda pointless running them with this patch.

Made as a bit of fun and to compensate for the previous patch (TLSZDS/TLSSG) which removed the rail from TLSXCTF.  That one actually worked out really well so I put just as much love into this one.
The pack now has some fun new messages, TERRAIN (without annoying splashy noises), funky palette, a bunch of silly new graphics, a bunch of not-so-silly new graphics and alternate music.

Sorry but the music in mp1 just annoyed me, it uses Doom2 MUS only and seems to have been added as an afterthought.  Out of all the thousands of MIDI and MOD tracks on the net, those old tunes just happened to be the absolute best fit for the first 10 maps?  Give me a break :p
So yeah, re-scored:

Map02 = AC/DC - Heatseeker
Map03 = Dune - Sekvence
Map04 = The Sweet - Ballroom Blitz
Map06 = AC/DC - Who Made Who
Map07 = The Prodigy - Breathe
Map08 = Visage - Fade 2 Grey
Map09 = Rob Dougan - Clubbed to Death
Map10 = Vangelis - BladeRunner

Intermission = D12 - Fight Music


Once again, there's no disrespect to the mappers behind this pack, just for the players who don't know any other maps.


Thanks to Heretic for the terrain stuff, TLSXCTF/DM for the rail code, UDM3 for the palette and to all the folks that make Zdaemon Sessions happen every Saturday night <3



You MAY distribute this file, provided you include this text file, with no modifications.  You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
'ZDCTFZDS'  01/10/08
by Cybershark ([email protected])


Upgrade to my ZDCTFRAIL patch which switches shotgun to railgun for ZDCTF (all mappacks and anthology version too).
Note:  maps 12, 20, 24, 25 & 27 have no SG so it's kinda pointless running them with this patch.

Made as a bit of fun and to compensate for the previous patch (TLSZDS/TLSSG) which removed the rail from TLSXCTF.  That one actually worked out really well so I put just as much love into this one.
The pack now has some fun new messages, TERRAIN (without annoying splashy noises), funky palette, a bunch of silly new graphics, a bunch of not-so-silly new graphics and alternate music.

Sorry but the music in mp1 just annoyed me, it uses Doom2 MUS only and seems to have been added as an afterthought.  Out of all the thousands of MIDI and MOD tracks on the net, those old tunes just happened to be the absolute best fit for the first 10 maps?  Give me a break :p
So yeah, re-scored:

Map02 = AC/DC - Heatseeker
Map03 = Dune - Sekvence
Map04 = The Sweet - Ballroom Blitz
Map06 = AC/DC - Who Made Who
Map07 = The Prodigy - Breathe
Map08 = Visage - Fade 2 Grey
Map09 = Rob Dougan - Clubbed to Death
Map10 = Vangelis - BladeRunner

Intermission = D12 - Fight Music


Once again, there's no disrespect to the mappers behind this pack, just for the players who don't know any other maps.


Thanks to Heretic for the terrain stuff, TLSXCTF/DM for the rail code, UDM3 for the palette and to all the folks that make Zdaemon Sessions happen every Saturday night <3



You MAY distribute this file, provided you include this text file, with no modifications.  You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14