.SPC to .IT Example.

This is a simple wad containing an Impulse Tracker module dumped from a music file from a Super Nintendo game, or a SPC file. I used a program called OpenSPC...

Filenames
spcexmpl.wad
Size
150.60 KB
MD5
294c479d6ff552e55fc5b56da84368a9
SHA-1
d8433ce414a60c5aea285602871e456b41a435ee
SHA-256
4a6e239240656ad51bf1ce80a09f6ddf1e3f5b8365b6c35d32c3859b438701ac
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom, Doom II
Lumps
1

Read Me

===========================================================================
Advanced engine needed  : ZDoom or GZDoom (any version)
Primary purpose         : SPC to Impulse Tracker Module example.
===========================================================================
Title                   : .SPC to .IT Example.
Filename                : spcexmpl.wad
Release date            : 11.20.08 (latest version)
Author                  : Dgon92
Email Address           : [email protected]
Other Files By Author   : None

Additional Credits	: The creator of OpenSPC. I couldn't get his name, 
				  sorry.

                          Capcom for making good Mega Man X3 music.

Description             : This is a simple wad containing an Impulse Tracker
                          module dumped from a music file from a Super Nintendo
                          game, or a SPC file. I used a program called OpenSPC
                          (Google it) to dump it, then used ModPlug Tracker to
                          clean it up and format it. Then, I put it in this wad
                          for use with ZDoom.

Additional Decription:	  The music used in the wad is "Toxic Seahorse" from Mega
                          Man X3. I've always liked Mega Man X music.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : None
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : any
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : From scratch, though I downloaded SPC files from
                          Zophar.
Build Time              : A minute or two.
Editor(s) used          : Slumped, Modplug Tracker, and OpenSPC.
Known Bugs              : None.
May Not Run With...     : Any source port that doesn't support .IT files.
Tested With             : GZDoom 1.1.06

* Copyright / Permissions *                                  

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors