blue.wad

blue.wad is a WAD2

Filenames
blue.wad
Size
474.16 KB
MD5
6fd6c8234ecd087c6d9bd7bf31c641cc
SHA-1
d7b384a1b9786c41f166d14a11bb3a36c20b07bc
SHA-256
c9232c5c94a2c19a5564a81567688837f3f2b1de9f1d950cd1d772e15cf60264
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
71

Read Me

Title    : blue.wad
Filename : bigblue.zip
Date     : 02/18/97
Author   : Noel Weer (http://www.ice.net/~nsweer/)
Email    : [email protected]
Thanks   : The guys at id, of course...
	   Mads Bondo Dydensborg ([email protected]) Mipdip15
	   Walla ([email protected]) for the CZTEX1.WAD textures.
	   crash @ ix.netcom.com for the kick in the head on how to get more blues.

Type of Mod
-----------
Quake C  : no, but see below
Sound    : no, but see below
MDL      : no
Graphic  : YES, well it is a new texture arrangement

Format of QuakeC
----------------
unified diff  : n/a
context diff  : n/a
.qc files     : n/a
progs.dat     : n/a

Description of the Modification
-------------------------------
I love the Azure Agony level (e4m7), not for the layout,
I love the look, the feel. So I was playing around with
MipMap Texture Tool, and decided to sift through all the
big main wads and copy anything and everything with blue
in it to a single wad.

I did NOT input any new textures, I simply created a new
mix of previous textures.

How to Install the Modification
-------------------------------
Just put the wad file in the same directory that your editor
uses to create and compile levels, and use blue like you would
any other wad file.

Author Information
------------------
Creator of Marsalis.bsp (small level, only one to date that uses bigblue.wad)
Creator of (hopefully) cool new wads, textures, and other things to come...


Copyright and Distribution Permissions
--------------------------------------
I claim no credit for creating them, just composing them into a single wad.
Just give me some credit if you redistribute or make use of this wad,
that's all I ask. All the textures are either property of id Software, or others.
I claim no credit for creating them, just composing them into a single wad.

Oh, if you make a level using this, email me and let me know where/how to
get a copy, so I can take a look.

Availability
------------
FTP   : ftp.cdrom.com
email request: [email protected]
Title    : blue.wad
Filename : bigblue.zip
Date     : 02/18/97
Author   : Noel Weer (http://www.ice.net/~nsweer/)
Email    : [email protected]
Thanks   : The guys at id, of course...
	   Mads Bondo Dydensborg ([email protected]) Mipdip15
	   Walla ([email protected]) for the CZTEX1.WAD textures.
	   crash @ ix.netcom.com for the kick in the head on how to get more blues.

Type of Mod
-----------
Quake C  : no, but see below
Sound    : no, but see below
MDL      : no
Graphic  : YES, well it is a new texture arrangement

Format of QuakeC
----------------
unified diff  : n/a
context diff  : n/a
.qc files     : n/a
progs.dat     : n/a

Description of the Modification
-------------------------------
I love the Azure Agony level (e4m7), not for the layout,
I love the look, the feel. So I was playing around with
MipMap Texture Tool, and decided to sift through all the
big main wads and copy anything and everything with blue
in it to a single wad.

I did NOT input any new textures, I simply created a new
mix of previous textures.

How to Install the Modification
-------------------------------
Just put the wad file in the same directory that your editor
uses to create and compile levels, and use blue like you would
any other wad file.

Author Information
------------------
Creator of Marsalis.bsp (small level, only one to date that uses bigblue.wad)
Creator of (hopefully) cool new wads, textures, and other things to come...


Copyright and Distribution Permissions
--------------------------------------
I claim no credit for creating them, just composing them into a single wad.
Just give me some credit if you redistribute or make use of this wad,
that's all I ask. All the textures are either property of id Software, or others.
I claim no credit for creating them, just composing them into a single wad.

Oh, if you make a level using this, email me and let me know where/how to
get a copy, so I can take a look.

Availability
------------
FTP   : ftp.cdrom.com
email request: [email protected]