DooM 2 MooD

DooM 2 MooD

The Mood is like Doom spelled backwards. Currently just 2 levels complete. Plan is for it to be 32 level megawad. There are some "new" textures, from Doom1, ...

Filenames
d2m.wad
Size
985.70 KB
MD5
ea4c52222c283089abbbd8cb8b01241f
SHA-1
d7765cd72daa99cf4827ab976bbbc41ee68026ff
SHA-256
f2cf40eac518e8b5fe831c3932533d1b7164247e3fd38d24bff4017790a983c3
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
107
Maps
MAP02, MAP01

Read Me

===========================================================================
Advanced engine needed  : Not really, play with whatever you want
Primary purpose         : Single+Coop play
===========================================================================
Title                   : DooM 2 MooD
Filename                : d2m.wad
Release date            : 2013.06.09
Author                  : Jimi/JCA
Email Address           : [email protected]
Other Files By Author   :
Misc. Author Info       : 


Description             : The Mood is like Doom spelled backwards.
			  
			  Currently just 2 levels complete. Plan is for it to be 32 level megawad.
			  
			  There are some "new" textures, from Doom1, and one from Plutonia and some edits.
			  Initially I intended there just to be the "missing" liquid fall textures,
			  but couldn't resist adding my Tekwall modifications.
			  There are some that aren't used yet, but I'll most likely use them later.

Additional Credits to   : id Software
===========================================================================
* What is included *


New levels              : 2
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : use -merge d2m.wad in the commandline with Chocolate-Doom (there are some Flat replacements)
Other files required    : No




* Play Information *


Game                    : DOOM2
Map #                   : MAP01-02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for / Player starts only
Deathmatch 2-4 Player   : No Player starts, but otherwise it could work... since the level are small and open up in a circular fashion
Other game styles       : No
Difficulty Settings     : Yes




* Construction *


Base                    : Levels: New from scratch. Textures: based on the various Doom textures
Build Time              : 2 weeks
Editor(s) used          : Doom Builder 2, Slade 3
Known Bugs              : Shoot them with rocket launcher if you see any
May Not Run With        : Should work in anything
Tested With             : Chocolate-Doom, Doomsday






* Copyright / Permissions *


YOU SHALL NOT PASS! Balrogs will get you if you read beyond this.


Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.




* Where to get the file that this text file describes *


The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4