Gibbage

Gibbage requires ZDoom version 2.4.1 or higher, which is the latest version of ZDoom and GZDoom at the time of creation, although Skulltag does not yet suppo...

Filenames
gibbage.wad
Size
7.53 KB
MD5
c1bc328d24255e7f6f5fb6baee1723e3
SHA-1
d691846e54ae65720b5e13e5217eed195361e5d0
SHA-256
d44926a42dc98cce4bb7c7a34ad5e7fce9cb09c39081607ce400c59090f67335
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
7

Read Me

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom
Primary purpose         : No levels included
===========================================================================
Title                   : Gibbage
Filename                : GIBBAGE.WAD
Release date            : 10 April 2010
Author                  : Melon
Email Address           : [email protected]
Other Files By Author   : -
Misc. Author Info       : -

Description             : Gibbage requires ZDoom version 2.4.1 or higher, which is the latest version of ZDoom and GZDoom at the time of creation, although Skulltag does not yet support this wad. If you're reading this in THE FUTURE, you will need to check for Skulltag support.

This wad contains no levels on its own and is designed to alter the gameplay of existing wads. Gibbage eliminates all close combat fighting by forcing you to use only the rocket launcher. However, enemy projectiles are replaced with rockets! To make this easier, all ammo is converted into rockets, all berserk packs are replaced with supercharges and all armour absorbs 99% of damage to increase survival at low health. Also, rocket firing enemies can be tricked into killing themselves and infighting with each other. This results in a fast-paced game where instant death could be lurking around every corner.

Some levels, particularly ones relying on close combat may not be possible with this wad, but a large number should be possible on the lower difficulty settings, but possibly extremely difficult. I'm Too Young To Die also gives 50% damage reduction should a level be otherwise impossible.

For an extra challenge, why not try levels on Nightmare setting? E2M1 of the original Doom is fun (and possible)!

Additional Credits to   : -
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : New gameplay to modify existing levels
Other files required    : None


* Play Information *

Game                    : DOOM / DOOM2
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Invasion once Skulltag supports the necessary ZDoom version
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 day
Editor(s) used          : SLADE3
Known Bugs              : None
May Not Run With...     : Any source port without ZDoom version 2.4.1 support (requires ReplaceActor support in skill definitions)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.kieranmillar.com/doom/gibbage/
FTP sites: