UAC Doom - Part 2
My second map ever made which is a sequel to my "UAC Doom" map. Tried my best to make some areas more detailed than others. :-)
Filenames
uacdoom2.wad
Size
559.29 KB
MD5
560e80c57766eb8413aa0be1928faf0f
SHA-1
d5d49c6daf8abb6f308df0e865972d493d910bac
SHA-256
0b605652e6c5aa8899d52f639ff1fc6641e6950c452ef455b9c5f3e131a07555
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
20
Maps
MAP02
Download
Read Me
=========================================================================== Archive Maintainer : This is a map for Doom 2. Advanced engine needed : Yes Primary purpose : Single play =========================================================================== Title : UAC Doom - Part 2 Release date : 09/02/2016 Author : Laus Email Address : [redacted] Description : My second map ever made which is a sequel to my "UAC Doom" map. Tried my best to make some areas more detailed than others. :-) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP02 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch. Build Time : I never calculate it. Editor(s) used : Doom Builder 2 Known Bugs : Some few lines graphically looks glitched, 100% playable though! May Not Run With : DOSBOX Doom, Chocolate Doom. Tested With : ZDoom, GZDoom. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors