trinityq.wad

trinityq.wad is a WAD2

Filenames
trinityq.wad
Size
831.50 KB
MD5
1a2700d8b3ad348af9b8bbdd877722ea
SHA-1
d5a9434959d067e8180a1ea3c8ad5242f5aa65e8
SHA-256
8caae832d764b60bb8433af4e785ecd6a21a4641d8cfa22ebd35ea0f7724dd96
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
39

Read Me

ftp://ftp.cdrom.com/pub/idgames2/graphics/texture_wads/

***Q1***Q1***Q1***Q1***Q1***Q1***Q1***Q1***Q1***

     Doom textures converted for Quake1

trinityq.wad       15 October 1998
************************************
This .zip contains the following files: trinity.wad trinity.txt trinityq.wad 
and trinityq.txt

Trinity.wad is the original Doom wad made by Steve McCrea, 
Simon Wall, & Elias Papavassilopoulos. Last known Email Address 
for these gentlemen: [email protected]

The wad as well as the texture information therein is their
property and the property of id Software. I have taken the
liberty of converting 39 of these textures for use in Quake1
level design.  I take no credit whatsoever for the creation
of the original textures, or those contained in the wad2 file
trinityq.wad.  

The city textures are the only ones of their kind that I have seen for
Quake1.  They add much to the realism of level design, as evidenced
by their use in the popular Fragtown series by Bruce Oberleitner
(i.e. Demolition Man)

Thanks to Steve McCrea for the city textures, and to the maker
of  WinTex 4.3, a WAD Editor Copyright (c) 1995 O. Montanuy 
([email protected])
Also used was QART, HyperSnap, and Corel PhotoPaint 8.
This .wad contains NO fullbrite colors.

If you use these textures in your own levels, give credit where
credit is due. 

Scott L. Corrigan       [email protected]
ftp://ftp.cdrom.com/pub/idgames2/graphics/texture_wads/

***Q1***Q1***Q1***Q1***Q1***Q1***Q1***Q1***Q1***

     Doom textures converted for Quake1

trinityq.wad       15 October 1998
************************************
This .zip contains the following files: trinity.wad trinity.txt trinityq.wad 
and trinityq.txt

Trinity.wad is the original Doom wad made by Steve McCrea, 
Simon Wall, & Elias Papavassilopoulos. Last known Email Address 
for these gentlemen: [email protected]

The wad as well as the texture information therein is their
property and the property of id Software. I have taken the
liberty of converting 39 of these textures for use in Quake1
level design.  I take no credit whatsoever for the creation
of the original textures, or those contained in the wad2 file
trinityq.wad.  

The city textures are the only ones of their kind that I have seen for
Quake1.  They add much to the realism of level design, as evidenced
by their use in the popular Fragtown series by Bruce Oberleitner
(i.e. Demolition Man)

Thanks to Steve McCrea for the city textures, and to the maker
of  WinTex 4.3, a WAD Editor Copyright (c) 1995 O. Montanuy 
([email protected])
Also used was QART, HyperSnap, and Corel PhotoPaint 8.
This .wad contains NO fullbrite colors.

If you use these textures in your own levels, give credit where
credit is due. 

Scott L. Corrigan       [email protected]