Zboat4
This is the low-lag version of zboat3.wad. Seems I got a little carried away with the fireball effect at the volcano, and some of the connections on DoomServ...
Filenames
zboat4.wad
Size
1.07 MB
MD5
ad58719c7a9af770efe3681fa3909d32
SHA-1
d59b944e80298de44486ad1d3ce0e42d99ac88bb
SHA-256
88b52b2571dd7716c276afc6b3bbee4b2ba42a8ade93092d8dd0fcf0a4c06b63
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
48
Maps
MAP01
Download
Read Me
Title : Zboat4 Date : Oct. 17, 1997 - May 17, 1999 Filename : zboat4.wad Author : Mike Blakely (Biff on DoomServ and [nd]Biff in Quake2 clan nd Email Address : [email protected] Author Info. : Not sure if it's more fun to play wads or make them. :) Description : This is the low-lag version of zboat3.wad. Seems I got a little carried away with the fireball effect at the volcano, and some of the connections on DoomServ could not handle it without the game slowing to a crawl. I hope that eliminating the particle fountain and almost all fireballs will fix that. A pirate ship at sea with an island to port. Two lifeboats provide the route back on deck (teleport) as well as some "netting" to climb on the starboard side. Or, trigger the volcano and then fly over to the ship. This wad is based on dwango4.wad, map9. I couldn't resist adding the "deep water" special effect to this one and incorporating a splash sound (from Heretic). That was how it started, then more ideas came over time. Credits to : The players on Long Beach Dwango, who taught me to play doom. Ware and TGO who bring us DoomServ. Randy Heit for the meticulous programming of Zdoom. The authors of dwango 4 map 9; this was their map in the beginning. It needed some TLC. Jason Sadowski and Lee Killough, who's "street.wad" supplied some of the sounds, and to Lee in particular for helping me with a "too many lines" HOM problem when we had to use doom2.exe. Zdoom has overcome some of those map design limits. Lee also taught me how to do some special effects. Authors of dcdwango.wad for the great death scream and gitsum3.wad for the goof-off BFG sound. Rocket Magnet, author of McFearsm.wad, for the animated flag and fish demonstration, and whose textures I took for zboat4.wad. Homer Simpson Randy Heit, zdoom programmer, who gave me directions on adding ambient sounds. Also, I took several sound effects from his demo.wad. For zboat4, Randy provided additional guidance on the use of zdoom's ACS (action code script) features. Falconer, worthy opponent and wad critic, who has given so many good ideas for my several wads. *Play information* Episode, level : Map01 Single player : Yes but no monsters Cooperative : No Deathmatch : Yes, 2-6 player Difficulty settings : No New sounds : Yes New graphics : Yes New Music : Yes, other doom2 music Demos : None Suggested settings : This wad will not work for doom2 as it has been altered to allow for ambient sounds. Use zdoom. For zdoom, the best action is with "weapons stay" and with "powerups respawn". Please play with powerups respawn, there are not too many and they give a reason to fully utilize the map. *Construction* Base : Dwango4, map9 Editors used : WadAuthor 1.3, Wintex 4.3, acc.exe, Notepad. Known Bugs : One unfortunate situation with sound effects. Zdoom allows a player to jump, and that can make a water splash sound on dry areas. Please overlook it, the realism in water makes it worthwhile. *Copyright / Permissions* Please ask my permission before using this wad as a base for another. *Other wads by Biff* Heretic Biff1.wad - single, cooperative or deathmatch play Doom2 / Zdoom Pit.wad - All-original dm wad Red.wad - dm wad adapted from map one of the.wad Check Falconer's rare files for doom, link from the DoomServ web page.