Phobus Doom Episode 1: Base Invaders 4-map Demo

Phobus Doom Episode 1: Base Invaders 4-map Demo

Back in the shoes of an Extreme Marine, you're battling a huge invasion force that has taken further steps to destroy humanity. Your first mission sends you ...

Filenames
ph_doom_e1.wad
Size
1.98 MB
MD5
ddf3b47f5968cd23044a862a059c5f1e
SHA-1
d587f979239f340b135d567b528488af18031076
SHA-256
bd02ba525c71ab51bf783364671428a52ea58796661e1b5819ee40058a0388b0
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
481
Maps
MAP01, MAP02, MAP03, MAP04

Read Me

Title                   : Phobus Doom Episode 1: Base Invaders 4-map Demo
Filename                : ph_10-12-22_Phobus Doom - E1 Demo.wad
Release date            : 06/09/13
Author                  : James "Phobus" Cresswell
Primary purpose         : Single Player + 2 player Co-op
Advanced engine needed  : ZDoom, latest version recommended

Description             : Back in the shoes of an Extreme Marine, you're battling a huge invasion force that has taken further steps to destroy humanity. Your first mission sends you to an overrun multi-purpose UAC facility. This facility is split into a variety of small techbase maps, some of which are 1 monster or 1024 maps. "Nightmare!" difficuly has been swapped for a "UV Pistol Starts." option that uses LOADACS to make every map a pistol start (100 health and everything), whilst the other 4 difficulties remain as they were. This episode features some of my custom monsters (Fish, Jelly, Starfish, Munchkin, Zombie Scientists and the Ignis Locus). This Episode doesn't allow jumping (except in the secret level), but does allow crouching and gives the player an air supply of 15 seconds - meaning if you stay underwater for longer than that, you will start to take drowning damage (Radsuits can be used to extend this time to a minute). Each map has its own snippet of information at the end of this textfile, just before the copyrights section.

This has been cancelled, so this can be considered a final release of a 4-map episode. The Munchkin, Zombie Scientists, Starfish and Ignis Locus have gone unused, but are included for resource availability sake.

Additional Credits to   :

id Software (Doom)
Randy Heit, Graf Zahl and other contributors (ZDoom)
CodeImp (DoomBuilder 1.67 and DoomBuilder 2)
Csabo (XWE)
Simon "Slayer" Judd (SLumpEd)
Microsoft (MSPaint)
Nigel Rowand (Enjay)(NJTEX.wad and Water Flats from the Doom Alpha)
TeamTNT (Evilution Music, Eternal Doom III Player Death Sound)
Nick Baker (NiGHTMARE)(WFALL1-4)
Björn Ostmann (Vader)(Cacolich gas attack recoloured for Jelly Flame)
Raven Software (Heretic and HeXen Sounds)
Jeremy Phillips ("Aliens" Sounds for the Munchkin)


===========================================================================
* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, DECORATE, SNDINFO, DECALDEF, ANIMDEFS, LOADACS
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-04
Single Player           : Designed for
Cooperative 2 Player  	: Designed for
Cooperative 3-8 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 38 hours
Editor(s) used          : DoomBuilder 1.67, DoomBuilder 2, XWE, MSPaint
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom

===========================================================================

*Individual Map Information *

Map #		: MAP01
Map Name	: Tyson Corps
Music		: Ultimate Doom "At Doom's Gate" (D_E1M1)
Build Time	: 8 hours
Difficulty	: Easy
Description	: The Zombiemen's 1 monster map. As implied in the title, its a tyson map (although there is a secret shotgun). The starting room and surrounding area have a bit more detail than the rest of the map, but see little of the action.
Par Time	: 20 seconds

Map #		: MAP02
Map Name	: Microchip
Music		: Doom II "Between Levels" (D_BETWEE)
Build Time	: 7 hours
Difficulty	: Medium
Description	: 1024 map that provides a surprising amount of space to maneuvour in. Players need to balance between the shotgun and chaingun so as not to run out of either at an inopportune moment - a lot of the ammo being provided by zombies.
Par Time	: 35 seconds

Map #		: MAP03
Map Name	: Setting An Example
Music		: TNT: Evilution "Sadistic" (D_TNT01)
Build Time	: 4 hours
Difficulty	: Easy
Description	: Very short and to the point map with a couple of optional goodies that make beating the map a lot easier.
Par Time	: 13 seconds

Map #		: MAP04
Map Name	: The Water Tunnels
Music		: Doom II "Death Stalks" (D_STALKS)
Build Time	: 16 hours
Difficulty	: Medium
Description	: This map features deep water to make for a multi-storey map, featuring the Fish and Jellies along with the regular cast. Also notable is a return to Tyson Corps nukage section, but on the other side. Very difficult to speed run due to the monsters tending to block the tighter spaces.
Par Time	: 180 seconds

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

Tyson Corps

Tyson Corps (MAP01)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
20
Microchip

Microchip (MAP02)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
35
Setting An Example

Setting An Example (MAP03)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
13
The Water Tunnels

The Water Tunnels (MAP04)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
180

Graphics