Carnage Galore ver 3.0

Carnage Galore ver 3.0

This version is MUCH neater than the previous one. Instead of literally hundreds of pictures that would have to be in the Heretic directory and a DMGraph pro...

Filenames
carnage.wad
Size
2.03 MB
MD5
bc620f6a998e5ecc2c687995a816af07
SHA-1
d51d376acbefa6b4c456e4a00032157b19ca2d06
SHA-256
c65cfcb543a01dde86ba61dfee3bc03b18d0cf6ebabeb4dab65353dccf710655
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
234
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9

Read Me

Title         : Carnage Galore ver 3.0
Filename      : carnage.wad
Author        : Robert Eckhardt
EMail         : [email protected]
Description   : This version is MUCH neater than the previous one. Instead of
                literally hundreds of pictures that would have to be in the
                Heretic directory and a DMGraph program which can permanently
                change your iwad, there is one sprites file with a deusf pro-
                gram that simply merges the sprites file into the iwad and
                can easily restore it when you are finished playing with the
                new pictures. It is a great deal faster as well. I also de-
                leted carnage.doc, which was basically useless anyway.
                
                           
Credits       : Doom for the textures, sounds and musics
                Doom2 for the musics
                Hexen for the textures, monsters, and sounds
                                
E?M?          : Hell's Maw all levels
                Because I could not rename the levels in the game, I decided
                to give you the names here.
                  Level 1 - The Canyon Fortress
                  Level 2 - The Ancient Mine
                  Level 3 - The Stronghold
                  Level 4 - The Temple of the Tourian
                  Level 5 - The Dungeons
                  Level 6 - The Underground River
                  Level 7 - The Foyer
                  Level 8 - The Sanctum of Vuradi
                  Level 9 - The Maze of Madness
Single Player : This one provides the greatest challenge.
Multiplayer   : Yes
Deathmatch    : It is possible, but I suggest playing without monsters.
Dif. Settings : Yes 
New Sounds    : Yes
New Graphics  : Yes
New Musics    : Yes
New Demos     : All three
               
Base          : From scratch
Editors Used  : DCK, RMB, DMgraph, Wintex
Building Time : Four months for the original version, seven weeks for the
                second one, and two days for the newest version
                for the thir
Flaws         : None

You may distribute this ewad as long as you do not change anything about it.
You may not use any one of the levels in this ewad to build your own levels.
You may, however use this as a reference, but you must give me credit for it.
   

Maps

E2M1

E2M1

Deathmatch Spawns
7
Co-op Spawns
4
E2M2

E2M2

Deathmatch Spawns
8
Co-op Spawns
4
E2M3

E2M3

Deathmatch Spawns
7
Co-op Spawns
4
E2M4

E2M4

Deathmatch Spawns
5
Co-op Spawns
4
E2M5

E2M5

Deathmatch Spawns
6
Co-op Spawns
4
E2M6

E2M6

Deathmatch Spawns
4
Co-op Spawns
4
E2M7

E2M7

Deathmatch Spawns
4
Co-op Spawns
4
E2M8

E2M8

Deathmatch Spawns
8
Co-op Spawns
4
E2M9

E2M9

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

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                              Carnage.wad ver3.0                                
                             Heretic Startup v1.3                               
                                                                                
                                                                                
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                  Created by Raven Software for id Software                     
                     Copyright (C) 1994, Raven Software     █                   
                    Carnage.wad created by Robert Eckhardt  █                   
                                                                                
                                                                                
                                                                                
                                                                               
ENDTEXT

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                          By: Robert Eckhardt                                   
                       email: [email protected]                                    
                                                                                
                                                                                
                                                                                
                                                                                
                                                                               

Graphics