Matt's House V2.1

Matt's House V2.1

They laughed when you said the world was going to be overrun with monsters. Now they're dead. And you're not...Yet. Race through a 3-level house, trying to s...

Filenames
DOOMMATH.WAD, MATHOUSE.WAD
Size
249.64 KB
MD5
d5fae390638e2378a0c017999d724277
SHA-1
d4fb8fc021580cfdc6e069ac6acfeb2a641b3a7f
SHA-256
b780e4cf5cf9722e10b75de2643c251d8db880c0c5bf0c064c76583966545bd9
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
32
Maps
E1M1

Read Me

--------------------------------MatHouse.WAD----------------------------------
                                    v2.1 
Credits                                    

Level design, graphics design, debugging:  "Kamikazi" Chris Niggel

Level and Graphics enhancement, debugging: Michael Niggel (Bolt)

The authors of:   Waded
                  Wacker
                  DMAUD
                  DEU
------------------------------------------------------------------------------

        MatHouse.WAD is a level based on one of my friend's houses.  While it
 is only my second DOOM project, it is not one to be shrugged off.  This WAD
 contains many advanced features that I have never seen compiled into a single
 playable WAD.  Below are some specifications.

TO RUN MATHOUSE.WAD:
        It runs like any normal PWAD file.  Type DOOM -file MATHOUSE.WAD if 
it's in the DOOM directory.

MATHOUSE.WAD SPECS:
      
        13 New Textures
         2 Replaced Textures
        --
        15 New Textures Total

      1203 SideDefs                    738 Nodes
      1982 LineDefs                    303 Sectors

MATHOUSE.WAD SPECIAL EFFECTS:
           
        While playing MATHOUSE.WAD, look for...           
                Transparent Doors (2)
                Swimming Pool
                Stream
                Shootable Windows
                Laundry Chute

NOTE ABOUT SPECIAL EFFECTS
        To create the Shootable windows effect, the textures SW1/2LION were
replaced with the window texture.  This may create a HOM effect anywhere in
DOOM where these textures are used.  If you experience this, it is caused by
this WAD, and will not occur when you use DOOM without the MATHOUSE.WAD.
        Also, to create the sound effect for the shootable windows, the switch
closing sound was replaced.  This will not cause any errors, but will make 
some switches "shatter" when activated.  Again, this is caused by the WAD file
and will not occur when playing DOOM without it.

DISCLAIMER:
    The creator and any people or organizations affiliated with the creator 
are NOT responsible for any data loss or damage done to any media, material, 
or information caused by the use of this program. No lawsuits or legal claims 
may be made against the creator or any affiliated people or organizations. 
Use of this program or its related programs implies consent to the preceeding
statement.
   (Don't worry, MATHOUSE has been throughly tested,           
    this is just for our protection.)



Maps

E1M1

E1M1

Deathmatch Spawns
8
Co-op Spawns
4