The Ghoul's Forest 2

The Ghoul's Forest 2

The Ghoul's Forest 2 is the sequel to The Ghoul's Forest.

Filenames
ghoul2.wad
Size
2.98 MB
MD5
dcfa296026b39f93dc96d9eb569b39f1
SHA-1
d4bccf0a5d7be239c9a24cb1a79201f4322435af
SHA-256
7c1f70db0ccc7c74bea8d997464e92941de36f3bab1f3d309cd6102e0bb59de5
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
38
Maps
MAP01

Read Me

===========================================================================
Title                   : The Ghoul's Forest 2
Filename                : ghoul2.zip
Release date            : 30th September 2006
Author                  : Cutmanmike
Email Address           : [email protected]
Other Files By Author   : Various.
Misc. Author Info       : I need a shave.
Description             : The Ghoul's Forest 2 is the sequel to The Ghoul's Forest.
Your ojbective is to seek out the Ghoul and kill it before it kills you.
Search around for scraps of ammo and try to listen for the Ghoul's shriek.
You may need to adjust your gamma if you have a dark monitor or something.
This wad must only be ran in the Doom Renderer. If it isn't you will get an error message, 
which then you must use vid_renderer 0 to change it (the error will tell you this).
Please note that if you have both GZdoom and ZDoom in the same directory you may still 
get the error, which you can fix by typing vid_renderer 0 on the console.

For more info see the Wiki page: http://www.zdoom.org/wiki/index.php?title=The_Ghoul's_Forest_2

Additional Credits to:
The makes of the C64 game Forbidden Forest which inspired this wad.
Composes of the music for PSX DooM.

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No (Uses Decorate and ACS)
Demos                   : No
Other                   : ZDooM Features.

* Play Information *
Game                    : Doom II
Map #                   : MAP01
Single Player           : Yes.
Cooperative 2+ Players  : Yes. (Untested, the starts are there though)
Deathmatch 2+ Players   : No.
Difficulty Settings     : Depending on what difficulty depends on the amount of ammo and 
the darkness of the forest.
Source Port		: Zdoom (At least version 2.1.5) or Gzdoom without the GL Renderer (see above).
May work with SkullTag but untested.

* Construction *
Base                    : From scratch, trees taken out of The Ghoul's Forest 1.
Build Time              : A few hours. Seriously.
Editor(s) used          : Wadauthor, SlumpeD, Doombuilder.
Known Bugs              : None that i've found.
May Not Run With...     : Anything that isn't called Gzdoom or Zdoom.
 
 
* Copyright / Permissions *

Don't steal anything without permission.

* Where to get the file that this text file describes *

http://www.doomworld.com/idgames/

Maps

The Ghoul's Forest

The Ghoul's Forest (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4