BETA: One Nerd And His Doom

BETA: One Nerd And His Doom

The second in the series, story-wise, and the third I made. Play G-onahd if you haven't, and A-onahd if you're feeling masochistic.

Filenames
b-onahd.wad, B-onahd.wad
Size
10.82 MB
MD5
9c4a2f9fe635ba49533e49a1e8b5b386
SHA-1
d4b3f9fa546847829a3226ec166d3d34c9a273a0
SHA-256
eb0a9e7d4ea060d5d619f9809e7c82c6895a2a60f3750702551c42a7c8af3d3a
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
145
Maps
MAP01, MAP02

Read Me

===========================================================================
Advanced engine needed  : ZDoom 2.0 (63a.cab)
Primary purpose         : Single play
===========================================================================
Title                   : BETA: One Nerd And His Doom
Filename                : B-onahd.wad
Release date            : July 19, 2004
Author                  : Hyena
Email Address           : [email protected]
			(Please use this instead of my fgbc one)
Other Files By Author   :
Misc. Author Info       : Pork chop sandwiches!

Description             : The second in the series, story-wise, and the
			third I made. Play G-onahd if you haven't, and
			A-onahd if you're feeling masochistic.

			Linguica has disappered. The UAC have sent in
			Agents ButtShark and AssAnus to investigate his
			disappearance. Alyssa may be nearby too.

			Note: B-onahd has a scoring system implemented.
			This will make the game a little bit more fun (I hope)
			But just remember that some certain secret items
			are cursed and will cause you to lose points.
			Avoid red items. Most of you won't actually read this
			until it's too late, though, so this is merely me
			covering my AssAnus.

Additional Credits to   : Linguica, for not giving me any permission to
			use his name in my story but here he is anyway.
			Also thanks for not objecting yet.

			Nanami, who guided me through some of the scripting
			process (I got a bit rusty) and who came up with some
			great names for artifacts.

			Tom_D, who was kind enough to supply the voice of
			Agent Buttshark. Also helped come up with a few of
			the ranks.

			Silverwyvern, who did the voice of Alyssa
			(After finding her mic).

			Epsi, who provided a few great suggestions here and there.

			Music Credits:
			Commando, One Man And His Droid,
			The Weather Girls, for the "It's Raining Men" theme,
			Sonic the Hedgehog 2, Fensler Films
			(http://www.heavengallery.com/fenslerfilms/)
			whose goofy GI Joe overdubs provided a fun sound bit,
			The Simpsons, Invader Zim, Clerks (the cartoon
			series), Earthworm Jim, Castlevania: Circle of the Moon.

			Beta Testers:
			Nanami, Espi, Hobo, Faint, Tom_D, Deathz0r
===========================================================================
* What is included *

New levels              : 2 (Sorta)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : Map01 and Map02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes
			(Skills 1 and 2 have less monsters.
			Skills 3 and 4 are the same.)

***HIGH SCORES***

Hyena		106819
Tom_D		90947
Deathz0r	81804

*****************

MUSIC:
Opening Theme: Commando Theme (From the Commodore 64 game)
MAP01:
Castlevania: Circle of the Moon - Catacombs Theme
It's Raining Men PIE MIX
Boogers
Earthworm Jim - Buttville Theme
One Man and His Droid Theme (From the Commodore 64 game)


* Construction *

Base                    : New from scratch
Build Time              : About a week
Editor(s) used          : Deepsea, Cool Edit, MS Paint, Jasc Paint Shop Pro 8, ACC,
			Notepad, Wordpad, Calculator (:p)

Known Bugs              : If you're going to use the weapons cheat, do NOT use the
			BFG, the rocket launcher, or the super shotgun. Trust me.
			Also, occasionally the BFG attack from some of the enemies
			can crash zdoom. This rarely happens, and I'm not sure why
			it does. (shrug)
			Maybe it will be fixed in later versions.
			There are various autosave points. If you have autosave
			turned off, it might be a good idea to save your game
			after every cutscene.

May Not Run With...     : Earlier versions of zdoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
(If you really want to base something on this file for some reason,
contact me. I'm pretty flexible.)

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

Beta: ONAHD

Beta: ONAHD (MAP01)

Deathmatch Spawns
0
Co-op Spawns
3
Congratulations

Congratulations (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1

Graphics