zdomination06x.wad

zdomination06x.wad

zdomination06x.wad (Doom II) is a PWAD featuring 4 maps (MAP06, MAP07, MAP20, MAP19)

Filenames
zdomination06x.wad
Size
3.47 MB
MD5
15c04f58e2fc27d3807589889916c177
SHA-1
d43e972303c5cbba87751d700c55c36ad3c78276
SHA-256
6c51bc6a5ce3b573df4c1f9e88344f746fea20ed8935f07f9b65bd6cbb192034
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
149
Maps
MAP06, MAP07, MAP20, MAP19

Read Me

'zdomination06x' 23/02/12
compiled by cybershark ([email protected])



Add-ons and fixes for Zdomination06.wad
Must be run on top of that mappack!


New maps:	Map06 "Castlevania ultimate experience"
			by Luca95
			music: some Castlevania tune, I guess!

		Map20 "Fluoxetine"
			by cybershark
			music: Erosion by Dan Grandpre (from Unreal)


"Cryptology" has been moved from the old map06 slot to be map07.
"AF-Domaination" has been shifted from map07 to map19.
This just balances the rotation out a bit better  :>


Oh, and because it didn't get credited last time:

		Map18 "Tiny Town"
			by Worst
			music: something from GTA



Changes:
Fixed BFG switch on AF-Domaination, and changed some graphics.



Game settings:
Hopefully you're already playing this on a correctly configured server, if that is
not the case then here are some things you need to know -

This WAD will only work if run atop Zdomination06.wad

It is ESSENTIAL to have the 'Assign team keys' DMFLAG enabled.

The 'Teleporting missiles' DMFLAG is checked by the maps - if it is on then the
'X team took Y point' messages will be displayed.  If it is off, they won't.

The 'Spawn monsters' DMFLAG should be enabled, as this is used to provide the end
of game announcer sounds.  Spheres and other powerups should spawn too.

These maps can be played with 2-4 teams.  It is probably advisable to disable the
'point taken' messages if there are more than 2 teams (and a lot of players).

Target names are up to the server host and/or player.  Again, it's probably too
much screen clutter to have if the 'point taken' messages are on.

Servers should have no timelimit or (team)score limit and run as Team Deathmatch.
Team damage may be enabled.  Exiting should be enabled.

Players may want to alter their screen resolution to get an optimal display (see
the point below).

Player ranking and the timer can be switched off as they are useless here (and
just create more onscreen junk than is desirable).

Long story short, these are my recommended DMFLAGS:
For 2 teams  -  278692 / 38928385
For 3/4 teams - 278692 / 38797312



To play:
There are no team starts, which means that a player of any team may spawn at any
one of the DM starts in the map.  As soon as a player joins, the status display
will appear on the right-hand side of the screen.  This shows how many points each
team score, and also which team holds each control point.  Initially each point
is neutral, and is coloured brown.

The  points are represented by Doom's 'Evil Eyes' and players must touch them to
take control of them.  The points then remain that colour until a rival team
takes them.  Depending on game settings, a message may display to show which team
has taken a point.

Other than the 'King of the Hill' map(10) and the quite Nutty map17, all others
are played until one team gets up to 400 points.  Map10's limit is 250points and
map17's is 600.

When the scorelimit has been reached, the map will end with the scores shown.




Display quirks:
The status display updates (roughly) 3 times per second. With current ZD
limitations this text is also crapped into the console too. Short ingame chatter
is still possible, but don't expect to have meaningful conversations while the
game is on! This wall of spam does not commence until a player enters the map,
so if you wanna converse then do it before or after the game.

The way the status is printed to screen is überhackish. This means that
unfortunately it does not display in quite the same position at all playing
resolutions. If you find that the panel is nearer the centre of the screen than
to the right-hand side then you need to either change your resolution until you
find one that works better, or just deal with it as it is.



Thanks to:
Everyone who played Zdomination - even if it was only for one day  :/
Phenex2 for the fancy stuff in the Fluoxetine skybox.
Worst-vd-plas for his ACS tips.  Maybe someday I'll actually update to his code...

And I only just remembered that Adereth gave me a layout to work with for this  :s




* Copyright / Permissions *

Authors MAY use the ACS scripts, graphics and music in this WAD as a base for
reuse, but please DO NOT rip anything else from it without permission.  If it
were only down to me then I'd say do what you like with it, have a ball.  But
it's not, as there's other people's work in here too.  I'm not going to break it
down lump by lump, but if there's something you want then drop me a line and
I'll be able to clear up permissions for you.

You MAY distribute the WAD, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
'zdomination06x' 23/02/12
compiled by cybershark ([email protected])



Add-ons and fixes for Zdomination06.wad
Must be run on top of that mappack!


New maps:	Map06 "Castlevania ultimate experience"
			by Luca95
			music: some Castlevania tune, I guess!

		Map20 "Fluoxetine"
			by cybershark
			music: Erosion by Dan Grandpre (from Unreal)


"Cryptology" has been moved from the old map06 slot to be map07.
"AF-Domaination" has been shifted from map07 to map19.
This just balances the rotation out a bit better  :>


Oh, and because it didn't get credited last time:

		Map18 "Tiny Town"
			by Worst
			music: something from GTA



Changes:
Fixed BFG switch on AF-Domaination, and changed some graphics.



Game settings:
Hopefully you're already playing this on a correctly configured server, if that is
not the case then here are some things you need to know -

This WAD will only work if run atop Zdomination06.wad

It is ESSENTIAL to have the 'Assign team keys' DMFLAG enabled.

The 'Teleporting missiles' DMFLAG is checked by the maps - if it is on then the
'X team took Y point' messages will be displayed.  If it is off, they won't.

The 'Spawn monsters' DMFLAG should be enabled, as this is used to provide the end
of game announcer sounds.  Spheres and other powerups should spawn too.

These maps can be played with 2-4 teams.  It is probably advisable to disable the
'point taken' messages if there are more than 2 teams (and a lot of players).

Target names are up to the server host and/or player.  Again, it's probably too
much screen clutter to have if the 'point taken' messages are on.

Servers should have no timelimit or (team)score limit and run as Team Deathmatch.
Team damage may be enabled.  Exiting should be enabled.

Players may want to alter their screen resolution to get an optimal display (see
the point below).

Player ranking and the timer can be switched off as they are useless here (and
just create more onscreen junk than is desirable).

Long story short, these are my recommended DMFLAGS:
For 2 teams  -  278692 / 38928385
For 3/4 teams - 278692 / 38797312



To play:
There are no team starts, which means that a player of any team may spawn at any
one of the DM starts in the map.  As soon as a player joins, the status display
will appear on the right-hand side of the screen.  This shows how many points each
team score, and also which team holds each control point.  Initially each point
is neutral, and is coloured brown.

The  points are represented by Doom's 'Evil Eyes' and players must touch them to
take control of them.  The points then remain that colour until a rival team
takes them.  Depending on game settings, a message may display to show which team
has taken a point.

Other than the 'King of the Hill' map(10) and the quite Nutty map17, all others
are played until one team gets up to 400 points.  Map10's limit is 250points and
map17's is 600.

When the scorelimit has been reached, the map will end with the scores shown.




Display quirks:
The status display updates (roughly) 3 times per second. With current ZD
limitations this text is also crapped into the console too. Short ingame chatter
is still possible, but don't expect to have meaningful conversations while the
game is on! This wall of spam does not commence until a player enters the map,
so if you wanna converse then do it before or after the game.

The way the status is printed to screen is überhackish. This means that
unfortunately it does not display in quite the same position at all playing
resolutions. If you find that the panel is nearer the centre of the screen than
to the right-hand side then you need to either change your resolution until you
find one that works better, or just deal with it as it is.



Thanks to:
Everyone who played Zdomination - even if it was only for one day  :/
Phenex2 for the fancy stuff in the Fluoxetine skybox.
Worst-vd-plas for his ACS tips.  Maybe someday I'll actually update to his code...

And I only just remembered that Adereth gave me a layout to work with for this  :s




* Copyright / Permissions *

Authors MAY use the ACS scripts, graphics and music in this WAD as a base for
reuse, but please DO NOT rip anything else from it without permission.  If it
were only down to me then I'd say do what you like with it, have a ball.  But
it's not, as there's other people's work in here too.  I'm not going to break it
down lump by lump, but if there's something you want then drop me a line and
I'll be able to clear up permissions for you.

You MAY distribute the WAD, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

MAP06

MAP06

Deathmatch Spawns
17
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
7
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
9
Co-op Spawns
0
MAP19

MAP19

Deathmatch Spawns
10
Co-op Spawns
1