ELEVATOR.ZIP
Filenames
elevator.wad, elevator.zip
Size
53.73 KB
MD5
08b6a72fccaa3e70f3a8f7556f8a534f
SHA-1
d42d4e7024a24f00a669b1b4c7c686316f8b439a
SHA-256
24497ab286d1c6c1ab1df015fa73261f5d88874256ff4bffa539f9686569a51f
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M4
Download
Read Me
Well, here it is, my first totally new level! For lack of a better name (actually, you'll see where I derived the name from at the beginning of the level), ELEVATOR.WAD is a "stock" Doom PWAD that continues the basic theme/layout seen in Episode 1. This level was not designed as a complete blastfest or a extra-difficult puzzle-type level, but it does have some interesting obstacles and a few nasty traps. The level is average in size (55K) which means that it will run fast and you don't have to worry about a lot of slowdown that you see in the bigger levels. This level was originally designed for network play, but is also ideal for single player games. The level is "professionally" done, wall/ceiling and switch textures match fairly well and are consistent. =================================================================== TITLE : ELEVATOR.ZIP AUTHOR : Kevin Haley E-Mail Address : [email protected] Description : A "stock" Doom PWAD for Episode 1, mission 4 =================================================================== * Play Information * Episode and Level # : E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds/ Graphics : No * Construction * Base : New level from scratch Build Time : 19 hours Editor Used : DEU 5.0 with BSP 1.0 Known Bugs : Level crashed once in network play. Possible cause of the problem has been identified and fixed. (Hope) No bugs reported in single player/modem games * Permissions * Users may modify/alter this level on a personal basis, but any derivatives or modifications of this level cannot be copyrighted without author's permission. This level may be distributed freely. P.S. There is one nasty trap which there is no recovery if you fall for it! Watch the floor/ceiling textures and placement of objects, and you should notice the trap and be diligent about getting through this part of the level. Also, for people who hate acid pits with no escape, there are some in the level. These enclosed acid pits have nothing at the bottom, so don't jump in them out of curiosity! :-)
Well, here it is, my first totally new level! For lack of a better name (actually, you'll see where I derived the name from at the beginning of the level), ELEVATOR.WAD is a "stock" Doom PWAD that continues the basic theme/layout seen in Episode 1. This level was not designed as a complete blastfest or a extra-difficult puzzle-type level, but it does have some interesting obstacles and a few nasty traps. The level is average in size (55K) which means that it will run fast and you don't have to worry about a lot of slowdown that you see in the bigger levels. This level was originally designed for network play, but is also ideal for single player games. The level is "professionally" done, wall/ceiling and switch textures match fairly well and are consistent. =================================================================== TITLE : ELEVATOR.ZIP AUTHOR : Kevin Haley E-Mail Address : [email protected] Description : A "stock" Doom PWAD for Episode 1, mission 4 =================================================================== * Play Information * Episode and Level # : E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds/ Graphics : No * Construction * Base : New level from scratch Build Time : 19 hours Editor Used : DEU 5.0 with BSP 1.0 Known Bugs : Level crashed once in network play. Possible cause of the problem has been identified and fixed. (Hope) No bugs reported in single player/modem games * Permissions * Users may modify/alter this level on a personal basis, but any derivatives or modifications of this level cannot be copyrighted without author's permission. This level may be distributed freely. P.S. There is one nasty trap which there is no recovery if you fall for it! Watch the floor/ceiling textures and placement of objects, and you should notice the trap and be diligent about getting through this part of the level. Also, for people who hate acid pits with no escape, there are some in the level. These enclosed acid pits have nothing at the bottom, so don't jump in them out of curiosity! :-)