FORTRESS.WAD
An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do.
Filenames
DMFORT.WAD, dmfort.zip, fortress.wad, fortress.zip
Size
140.79 KB
MD5
20473ed538987c547ec6008f67742c57
SHA-1
d37f035b8548435b8c973b15ee2eb9af1a6e63ef
SHA-256
6d0a706e8002a1e10b1d0a89a20a46c5482ab0cc818509ea2c7702a84391e055
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
The "Official" form: ================================================================ Title : FORTRESS.WAD Author : Curtis M. Turner II Email Address : Currently: [email protected] Real soon: [email protected] Misc. Author Info : Student at Clemson Univ. SC (Doh!) Description : An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do. Additional Credits to : Well, I could thank alot of people here who had nothing whatsoever to do with this, but I won't. It's all me. ================================================================ * Play Information * Episode and Level # : E1M1 (Until you change it, rec: E?L7) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented. New Sounds : No New Graphics : No * Construction * Base : New level Build Time : Give or take 56 hours. Editor(s) used : DEU5.0 BSP11x Known Bugs : A few minor texture alignment problems are all I know about, but I've controlled my perfectionist tendancies so you all can enjoy this. * Copyright / Permissions * Authors MAY, provided they completely lack imagination, use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and all mirror sites. BBS numbers: None. Other: My hard drive. Ok gang, this baby took me a heck of a long time to get all of the atmosphere right, it seems that the linedef tags 999 and 99 aren't only used for stairs after all, check the maze to see what I mean. I think Id alternated 99 and 999 simply so the could have both rising stairs and smooth pulsing sectors, the only reason for two different oddball #'s. Secrets, yes there are alot of them ;) Don't expect to find them all the first few times through (unless you're one of those cheating types, then hey more power to ya), but none conceal "must have" items, just boons. I manage to come off the level with max health and armor on Ultra-Violence, but then I know where the secrets are. One hint: Take a few seconds to look around, I'm sure something will pop up, especially early on. Another hint, well nah, you'll see the first time you play ;) Also, No Cyber/Spider demons here, I save them for when it's important (aka my level 8). Well I could babble on forever, but I know you're dying to play this wad, so ENJOY! Curtis Turner II (it's 10am, I've been up 28hrs :) April 21, 1994
The "Official" form: ================================================================ Title : FORTRESS.WAD Author : Curtis M. Turner II Email Address : Currently: [email protected] Real soon: [email protected] Misc. Author Info : Student at Clemson Univ. SC (Doh!) Description : An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do. Additional Credits to : Well, I could thank alot of people here who had nothing whatsoever to do with this, but I won't. It's all me. ================================================================ * Play Information * Episode and Level # : E1M1 (Until you change it, rec: E?L7) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented. New Sounds : No New Graphics : No * Construction * Base : New level Build Time : Give or take 56 hours. Editor(s) used : DEU5.0 BSP11x Known Bugs : A few minor texture alignment problems are all I know about, but I've controlled my perfectionist tendancies so you all can enjoy this. * Copyright / Permissions * Authors MAY, provided they completely lack imagination, use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and all mirror sites. BBS numbers: None. Other: My hard drive. Ok gang, this baby took me a heck of a long time to get all of the atmosphere right, it seems that the linedef tags 999 and 99 aren't only used for stairs after all, check the maze to see what I mean. I think Id alternated 99 and 999 simply so the could have both rising stairs and smooth pulsing sectors, the only reason for two different oddball #'s. Secrets, yes there are alot of them ;) Don't expect to find them all the first few times through (unless you're one of those cheating types, then hey more power to ya), but none conceal "must have" items, just boons. I manage to come off the level with max health and armor on Ultra-Violence, but then I know where the secrets are. One hint: Take a few seconds to look around, I'm sure something will pop up, especially early on. Another hint, well nah, you'll see the first time you play ;) Also, No Cyber/Spider demons here, I save them for when it's important (aka my level 8). Well I could babble on forever, but I know you're dying to play this wad, so ENJOY! Curtis Turner II (it's 10am, I've been up 28hrs :) April 21, 1994
The "Official" form: ================================================================ Title : FORTRESS.WAD Author : Curtis M. Turner II Email Address : Currently: [email protected] Real soon: [email protected] Misc. Author Info : Student at Clemson Univ. SC (Doh!) Description : An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do. Additional Credits to : Well, I could thank alot of people here who had nothing whatsoever to do with this, but I won't. It's all me. ================================================================ * Play Information * Episode and Level # : E1M1 (Until you change it, rec: E?L7) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented. New Sounds : No New Graphics : No * Construction * Base : New level Build Time : Give or take 56 hours. Editor(s) used : DEU5.0 BSP11x Known Bugs : A few minor texture alignment problems are all I know about, but I've controlled my perfectionist tendancies so you all can enjoy this. * Copyright / Permissions * Authors MAY, provided they completely lack imagination, use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and all mirror sites. BBS numbers: None. Other: My hard drive. Ok gang, this baby took me a heck of a long time to get all of the atmosphere right, it seems that the linedef tags 999 and 99 aren't only used for stairs after all, check the maze to see what I mean. I think Id alternated 99 and 999 simply so the could have both rising stairs and smooth pulsing sectors, the only reason for two different oddball #'s. Secrets, yes there are alot of them ;) Don't expect to find them all the first few times through (unless you're one of those cheating types, then hey more power to ya), but none conceal "must have" items, just boons. I manage to come off the level with max health and armor on Ultra-Violence, but then I know where the secrets are. One hint: Take a few seconds to look around, I'm sure something will pop up, especially early on. Another hint, well nah, you'll see the first time you play ;) Also, No Cyber/Spider demons here, I save them for when it's important (aka my level 8). Well I could babble on forever, but I know you're dying to play this wad, so ENJOY! Curtis Turner II (it's 10am, I've been up 28hrs :) April 21, 1994
The "Official" form: ================================================================ Title : FORTRESS.WAD Author : Curtis M. Turner II Email Address : Currently: [email protected] Real soon: [email protected] Misc. Author Info : Student at Clemson Univ. SC (Doh!) Description : An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do. Additional Credits to : Well, I could thank alot of people here who had nothing whatsoever to do with this, but I won't. It's all me. ================================================================ * Play Information * Episode and Level # : E1M1 (Until you change it, rec: E?L7) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented. New Sounds : No New Graphics : No * Construction * Base : New level Build Time : Give or take 56 hours. Editor(s) used : DEU5.0 BSP11x Known Bugs : A few minor texture alignment problems are all I know about, but I've controlled my perfectionist tendancies so you all can enjoy this. * Copyright / Permissions * Authors MAY, provided they completely lack imagination, use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and all mirror sites. BBS numbers: None. Other:My hard drive. Ok gang, this baby took me a heck of a long time to get all of the atmosphere right, it seems that the linedef tags 999 and 99 aren't only used for stairs after all, check the maze to see what I mean. I think Id alternated 99 and 999 simply so the could have both rising stairs and smooth pulsing sectors, the only reason for two different oddball #'s. Secrets, yes there are alot of them ;) Don't expect to find them all the first few times through (unless you're one of those cheating types, then hey more power to ya), but none conceal "must have" items, just boons. I manage to come off the level with max health and armor on Ultra-Violence, but then I know where the secrets are. One hint: Take a few seconds to look around, I'm sure something will pop up, especially early on. Another hint, well nah, you'll see the first time you play ;) Also, No Cyber/Spider demons here, I save them for when it's important (aka my level 8). Well I could babble on forever, but I know you're dying to play this wad, so ENJOY! Curtis Turner II (it's 10am, I've been up 28hrs :) April 21, 1994
The "Official" form: ================================================================ Title : FORTRESS.WAD Author : Curtis M. Turner II Email Address : Currently: [email protected] Real soon: [email protected] Misc. Author Info : Student at Clemson Univ. SC (Doh!) Description : An evil haven battle fortress, chock full of things to kill and places to see. Enjoy the atmosphere, I do. Additional Credits to : Well, I could thank alot of people here who had nothing whatsoever to do with this, but I won't. It's all me. ================================================================ * Play Information * Episode and Level # : E1M1 (Until you change it, rec: E?L7) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, fully implemented. New Sounds : No New Graphics : No * Construction * Base : New level Build Time : Give or take 56 hours. Editor(s) used : DEU5.0 BSP11x Known Bugs : A few minor texture alignment problems are all I know about, but I've controlled my perfectionist tendancies so you all can enjoy this. * Copyright / Permissions * Authors MAY, provided they completely lack imagination, use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu and all mirror sites. BBS numbers: None. Other:My hard drive. Ok gang, this baby took me a heck of a long time to get all of the atmosphere right, it seems that the linedef tags 999 and 99 aren't only used for stairs after all, check the maze to see what I mean. I think Id alternated 99 and 999 simply so the could have both rising stairs and smooth pulsing sectors, the only reason for two different oddball #'s. Secrets, yes there are alot of them ;) Don't expect to find them all the first few times through (unless you're one of those cheating types, then hey more power to ya), but none conceal "must have" items, just boons. I manage to come off the level with max health and armor on Ultra-Violence, but then I know where the secrets are. One hint: Take a few seconds to look around, I'm sure something will pop up, especially early on. Another hint, well nah, you'll see the first time you play ;) Also, No Cyber/Spider demons here, I save them for when it's important (aka my level 8). Well I could babble on forever, but I know you're dying to play this wad, so ENJOY! Curtis Turner II (it's 10am, I've been up 28hrs :) April 21, 1994