Japanese Community Project

Japanese Community Project

Japanese Community Project is a 32 level megawad made by Japanese Doomers.

Filenames
jpcp-v2.3.wad, jpcp-v23.wad, jpcp.wad, JPCP.wad
Size
43.41 MB
MD5
b0bfbdff7785da02b0fa6721dbccecd2
SHA-1
d2db4c946bb2a397d42b3d8b99ae22d7d91df04f
SHA-256
b994fbbab8a78f7133fc792679b95571b30ba2491503e35179eb49d77c29c4dd
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, Doom II
Lumps
2135
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Update to               : levels/doom2/Ports/megawads/jpcp.zip
Advanced engine needed  : Limit Removing
Tested with             : PrBoom+ with doom 2 compatibility (-complevel 2), 
                          ZDoom, GZDoom
Primary purpose         : Single player
===========================================================================
Title                   : Japanese Community Project
Filename                : JPCP.WAD
Release date            : 16/07/24
Author                  : Various
Email Address           : [redacted]

Description             : Japanese Community Project is a 32 level megawad  
                          made by Japanese Doomers.

                          Doom is a minor game in Japan, so Doom community 
                          in Japan is very small. The community having been 
                          weakening year by year, we started this project 
                          for strengthening our solidarity, improving mapping 
                          skill, and so on. We aimed a low-threshold project 
                          which anyone could participate. Some doomers were 
                          inexperience mappers or beginners, so Tatsurd-Cacocaco, 
                          a project leader, supported map's detail and port
                          compatibility. We finally managed to complete 32 
                          maps which are the same quality as modern maps. 

                          Japanese status HUD is included .If you load JPCP_HUD.wad 
                          with this wad, status bar in "Katakana" and "Kanji" 
                          can be used.

                          We hope that you have a good time.

Additional Credits to   : id Software for Doom
                          Texture Resources from cc4-tex, doom2, TNT

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : None
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 years
Editor(s) used          : Various
May Not Run With...     : Vanilla Doom

Release log             : 16/04/03 (Ver 1.0)
                          16/04/28 (Ver 1.1) 
                          16/06/26 (Ver 2.0, Release Candidate)
                          16/07/18 (Ver.2.1)
                          16/07/19 (Ver.2.2)
                          16/07/24 (Ver.2.3, Final version)

* Credits *

Project Leader          : Tatsurd-Cacocaco

Level Design            : Tatsurd-Cacocaco, burabojunior, Toooooasty, 
                          Masayan, Namsan, Yullie, Guna, Masa, toMass,
                          doom68k, Tyousen121, SkullDemon, Nanka Kurashiki

New Graphics            : TITLE, CREDIT INTERPIC, BOSSBACK:   
                            Nanka Kurashiki
                          Status bar:
                            Toooooasty
                          Map Title:
                            Tatsurd-Cacocaco
                          
New Music               : Masayan

Episode Messages        : burabojunior, Toooooasty, Taro, TerminusEst13

DeHackEd Edit           : Tatsurd-Cacocaco

Demos                   : Tatsurd-Cacocaco

Texture Resources       : id Software, TeamTNT, and cc4-tex
                          
* Map List *

Map01: First Assault                 by Tatsurd-Cacocaco
Map02: Rural Mini-Base               by Tatsurd-Cacocaco
Map03: The Sign of Armageddon        by Masayan & SkullDemon
Map04: Thaumasia                     by burabojunior
Map05: Woodexial                     by Toooooasty
Map06: Riminshi Valley               by burabojunior
Map07: Confused Arena                by Tatsurd-Cacocaco
Map08: 54-pit                        by Toooooasty
Map09: The Three World               by Tyousen121
Map10: The Odd Encampment            by Yullie
Map11: My fav                        by Nanka Kurashiki
Map12: Magnetic force apparatus      by burabojunior
Map13: Bad Morning                   by Namsan
Map14: G_T_Factory                   by toMass
Map15: Nandeyanen                    by Nanka Kurashiki
Map16: Forlorn Defense Line          by Tatsurd-Cacocaco
Map17: UAC energy plant              by burabojunior
Map18: Space Port Panik              by doom68k
Map19: Remind                        by Nanka Kurashiki
Map20: Escape from UAC space base    by burabojunior
Map21: Search and Destroy            by burabojunior
Map22: A den of vice                 by burabojunior
Map23: Thermal disposal place        by Guna
Map24: Probably Maybe Certainly      by Tyousen121
Map25: Cakravartin's miscalculation  by Nanka Kurashiki
Map26: Embodiment of Maliciousness   by Yullie
Map27: A resplendent emerald green   by burabojunior
Map28: HeLLport                      by Masa
Map29: hazmat hazama                 by Toooooasty
Map30: Every beginning has an end    by burabojunior
Map31: Manufacturing Plant           by Masayan
Map32: Blood Fund Gang               by Toooooasty

Map re-edit by Tatsurd-Cacocaco: Map03, Map09, Map10, Map13, Map14, 
                                 Map18, Map24, Map26, Map31


* Author Comments *

Tatsurd-Cacocaco
=================
Yes, it's first successful megawad project from Japanese doom community. 
Actually, there were some projects before, but they were had been abandoned. 
It was a serious problem that there are very few skilled mappers in Japan,  
but I always wanted to succeed in a project. Fortunately, many Japanese 
doomers know me for my videos of playing doom. I thought that I was a 
suitable person to gather Japanese Doomers, though it might be just 
hubris. I started a project with low-threshold rule for inexperience 
mappers or beginners. Japanese Community Project (JPCP) is it. I poured 
my effort to the project thinking Japanese megawad would not have appeared 
again if I would do not the success of this project. 

JPCP had some good opportunities after the first version was released. 
This is because JPCP was selected at ZDeamon Thursday Night Survial 
and Doomworld Magawad Club, so I could have valuable opportunities 
to get a lot of feedback. Quality of the final version was substantially
improved. 

By the way, map 03 is a re-edited map from an abandoned project which is 
called "Armageddon". Masayan proposed me that I can freely use maps in 
Armageddom when masayan joined in JPCP. This map is especially my favorite, 
so I have wanted to just release it from before. I inserted it to the last 
slot in the project instead of my 5th map. 

Finally, my thanks goes to Japanese contributors, testers in Doomworld 
community, and all doom players. Enjoy!


burabojunior
=============
This is my first time in a PWAD. To be honest, I never thought 
people would enjoy my maps. I joined in through pure coincidence. 
Two years ago, I visited Tatsurd-cacocaco's website and an item 
named "JPCP". Since PRCP meant Plutonia Revisited Community Project, 
I thought the JPCP meant it would be a Japanese community Project. 
I got really excited, since I could show my maps there. 
Slightly off-topic, it's been about nine years since I started 
using Doom editors.......Like DeepSea and Doombuilder. I gained 
confidence that my maps hold good in the world by taking part 
in JPCP. Someday,I'd like to make a PWAD called "Water Spirit". 
Until then, See you. Bye.


Toooooasty
===========
more JP-Map?(or Sprite & Weapon)
Prepare for Hope & Dream


Masayan
========
A megawad from Japanese community? I couldn't help taking part 
in this project. My map was inspired by Blood. I would like to 
adopt map 2 or later in blood, but I did emphasize Doom-style, 
though I don't think I can do it well. I also provided some music 
which are rush works to this project. 

Some long maps in the project seemed to be proceeded with difficulty, 
but they were worth spending much time. They are pretty exciting.  
Especially, burabojunior is a vital mapper in the project. 
I send praise to him. Besides, Toooooasty's map08 and Kurashiki's 
map 15 are also very impressive. 

I thank Tatsurd-Cacocaco for inviting me and many others.


Namsan
=======
Blowing up demons with rockets are always FANTASTIC, so 
I made this map. And yes, I love beds. I love huge beds.
If you still wondering about purpose of that secret area, 
you may need to play 2002 A DOOM ODYSSEY's E2M5. ;)


Yullie
=======
This is my first time mapping. Thank you for playing my poor maps.
I have been playing DOOM for about 20 years, but I had never had 
an interest in mapping until I found JPCP recruitment. Had it not 
been for this opportunity, I never would have make a map, I think. 
I appreciate Mr. Tatsurd and JPCP members. Now I found amusement 
of mapping, so someday I would like to present my new map in any way.

I hope DOOM will never be forgotten�c


Guna
=====
I was allowed to participate for the first time doom project.
Since it made a map for the project this is the first time, 
it was hard enough to make a single map. However, map-making 
of doom was found also be fun if you get used to it. 
I was surprised at the high quality of the map of the other person, 
but to hear your impressions from various people, also became the 
study of in making the map. If there is a next work of this project, 
we want to participate again. I am allowed to participate, thank you!


Masa
=====
This is the first time to join the community mapping project. 
I used to make doom maps by myself but now I could be a member 
of the community! yay!

Thanks for everyone, who gives me any comments or test-play on 
my maps. Hopefully I can release my new project soon when 
I have more time.


toMass
=======
"Do you want something to drink ?"


Tyousen121
===========
Hello. I'm beginner map designer.
but, I will try my best map build.

map09: This map is Tribute by MAP08: Trick and Traps.
map24: I was the motif to "Tabun Osoraku Kitto" is indies game creator.

Thank you.


Nanka Kurashiki
================
Greetings! This is my first mapping project that I join in. 
and it's released \(^O^)/
below... there are comments about my maps.

map11: I like colours, foods, cacos...and doomguy!

map15: "Nandeyanen", I could say "What the hell". 
       you already might feel wth though :P

map19: You worked at UAC? Right? You forget something.

map25: I wanted to make a map that themed buddhism. 
       Here you can feel your worldly passions.

I didn't have much experience to make maps, but I made my effort.
I hope people play this wad. Have fun!


doom68k
========
[none received] 


SkullDemon
===========
[none received] 



* Music List * 

Map01: Memento Mori 2 MAP10
Map02: "Oww!!!" from Rise of the Triad
Map03: A music composed by Masayan
Map04: rokeleko.wad D_BETWEE
Map05: rockit25.wad D_MESSG2
Map06: Alien Vendetta Map08
Map07: Memento Mori MAP13
Map08: rockit25 E3M3.mus
Map09: "On the hunt" from Doom
Map10: "Into the Beast's Belly" from TNT
Map11: techwars.wad MAP07
Map12: rokeleko.wad 
Map13: Perfect Dark(N64) Carrington Villa
Map14: "AimShootKill" by Tom Mustaine
Map15: "Crysilis" from Jazz Jackrabbit
Map16: Heretic E1M8
Map17: harmmidi.wad D_STEAM
Map18: "DOOM" from Doom2
Map19: "Pollutants" by James Paddock
Map20: Speed of Doom Map33
Map21: "Night Run" from Plutonia2
Map22: prjfdoom.wad
Map23: "Chant" from Rise of the Triad
Map24: "BdBt4Bt" by Wiz?R
Map25: Breaking Benjamin - So Cold
Map26: Final Fantasy 8
Map27: rokeleko.wad
Map28: "Day of Mourning" by Stuart Rynn
Map29: Hexasketch (zzsketch)
Map30: Speed of Doom Map30
Map31: A remix of "At Doom's Gate"
Map32: The Binding of Isaac - piano Sacrificial.mid
DM2TTL: A music composed by Masayan
DM2INT: A music composed by Masayan
READ_M: A music composed by Masayan


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

First Assault

First Assault (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
30
Rural Mini-Base

Rural Mini-Base (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
The Sign of Armageddon

The Sign of Armageddon (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
Thaumasia

Thaumasia (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
Woodexial

Woodexial (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
Riminshi Valley

Riminshi Valley (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Confused Arena

Confused Arena (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
54-pit

54-pit (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
The Three World

The Three World (MAP09)

Deathmatch Spawns
3
Co-op Spawns
4
Par Time
270
The Odd Encampment

The Odd Encampment (MAP10)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
My fav

My fav (MAP11)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
210
Magnetic force apparatus

Magnetic force apparatus (MAP12)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Bad Morning

Bad Morning (MAP13)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
G_T_Factory

G_T_Factory (MAP14)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Nandeyanen

Nandeyanen (MAP15)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
210
Forlorn Defense Line

Forlorn Defense Line (MAP16)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
UAC energy plant

UAC energy plant (MAP17)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
420
Space Port Panik

Space Port Panik (MAP18)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Remind

Remind (MAP19)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
210
Escape from UAC space base

Escape from UAC space base (MAP20)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
150
Search and Destroy

Search and Destroy (MAP21)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
240
A den of vice

A den of vice (MAP22)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Thermal disposal place

Thermal disposal place (MAP23)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
180
Probably Maybe Certainly

Probably Maybe Certainly (MAP24)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
150
Cakravartin's miscalculation

Cakravartin's miscalculation (MAP25)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Embodiment Of Maliciousness

Embodiment Of Maliciousness (MAP26)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
300
A resplendent emerald green

A resplendent emerald green (MAP27)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
330
HeLLport

HeLLport (MAP28)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
420
hazmat hazama

hazmat hazama (MAP29)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
300
Every beginning has an end

Every beginning has an end (MAP30)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
180
Manufacturing Plant

Manufacturing Plant (MAP31)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
Blood Fund Gang

Blood Fund Gang (MAP32)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
30