Japanese Community Project
Filenames
jpcp-v2.3.wad, jpcp-v23.wad, jpcp.wad, JPCP.wad
Size
43.41 MB
MD5
b0bfbdff7785da02b0fa6721dbccecd2
SHA-1
d2db4c946bb2a397d42b3d8b99ae22d7d91df04f
SHA-256
b994fbbab8a78f7133fc792679b95571b30ba2491503e35179eb49d77c29c4dd
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, Doom II
Lumps
2135
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
=========================================================================== Update to : levels/doom2/Ports/megawads/jpcp.zip Advanced engine needed : Limit Removing Tested with : PrBoom+ with doom 2 compatibility (-complevel 2), ZDoom, GZDoom Primary purpose : Single player =========================================================================== Title : Japanese Community Project Filename : JPCP.WAD Release date : 16/07/24 Author : Various Email Address : [redacted] Description : Japanese Community Project is a 32 level megawad made by Japanese Doomers. Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so Tatsurd-Cacocaco, a project leader, supported map's detail and port compatibility. We finally managed to complete 32 maps which are the same quality as modern maps. Japanese status HUD is included .If you load JPCP_HUD.wad with this wad, status bar in "Katakana" and "Kanji" can be used. We hope that you have a good time. Additional Credits to : id Software for Doom Texture Resources from cc4-tex, doom2, TNT =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : None Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 years Editor(s) used : Various May Not Run With... : Vanilla Doom Release log : 16/04/03 (Ver 1.0) 16/04/28 (Ver 1.1) 16/06/26 (Ver 2.0, Release Candidate) 16/07/18 (Ver.2.1) 16/07/19 (Ver.2.2) 16/07/24 (Ver.2.3, Final version) * Credits * Project Leader : Tatsurd-Cacocaco Level Design : Tatsurd-Cacocaco, burabojunior, Toooooasty, Masayan, Namsan, Yullie, Guna, Masa, toMass, doom68k, Tyousen121, SkullDemon, Nanka Kurashiki New Graphics : TITLE, CREDIT INTERPIC, BOSSBACK: Nanka Kurashiki Status bar: Toooooasty Map Title: Tatsurd-Cacocaco New Music : Masayan Episode Messages : burabojunior, Toooooasty, Taro, TerminusEst13 DeHackEd Edit : Tatsurd-Cacocaco Demos : Tatsurd-Cacocaco Texture Resources : id Software, TeamTNT, and cc4-tex * Map List * Map01: First Assault by Tatsurd-Cacocaco Map02: Rural Mini-Base by Tatsurd-Cacocaco Map03: The Sign of Armageddon by Masayan & SkullDemon Map04: Thaumasia by burabojunior Map05: Woodexial by Toooooasty Map06: Riminshi Valley by burabojunior Map07: Confused Arena by Tatsurd-Cacocaco Map08: 54-pit by Toooooasty Map09: The Three World by Tyousen121 Map10: The Odd Encampment by Yullie Map11: My fav by Nanka Kurashiki Map12: Magnetic force apparatus by burabojunior Map13: Bad Morning by Namsan Map14: G_T_Factory by toMass Map15: Nandeyanen by Nanka Kurashiki Map16: Forlorn Defense Line by Tatsurd-Cacocaco Map17: UAC energy plant by burabojunior Map18: Space Port Panik by doom68k Map19: Remind by Nanka Kurashiki Map20: Escape from UAC space base by burabojunior Map21: Search and Destroy by burabojunior Map22: A den of vice by burabojunior Map23: Thermal disposal place by Guna Map24: Probably Maybe Certainly by Tyousen121 Map25: Cakravartin's miscalculation by Nanka Kurashiki Map26: Embodiment of Maliciousness by Yullie Map27: A resplendent emerald green by burabojunior Map28: HeLLport by Masa Map29: hazmat hazama by Toooooasty Map30: Every beginning has an end by burabojunior Map31: Manufacturing Plant by Masayan Map32: Blood Fund Gang by Toooooasty Map re-edit by Tatsurd-Cacocaco: Map03, Map09, Map10, Map13, Map14, Map18, Map24, Map26, Map31 * Author Comments * Tatsurd-Cacocaco ================= Yes, it's first successful megawad project from Japanese doom community. Actually, there were some projects before, but they were had been abandoned. It was a serious problem that there are very few skilled mappers in Japan, but I always wanted to succeed in a project. Fortunately, many Japanese doomers know me for my videos of playing doom. I thought that I was a suitable person to gather Japanese Doomers, though it might be just hubris. I started a project with low-threshold rule for inexperience mappers or beginners. Japanese Community Project (JPCP) is it. I poured my effort to the project thinking Japanese megawad would not have appeared again if I would do not the success of this project. JPCP had some good opportunities after the first version was released. This is because JPCP was selected at ZDeamon Thursday Night Survial and Doomworld Magawad Club, so I could have valuable opportunities to get a lot of feedback. Quality of the final version was substantially improved. By the way, map 03 is a re-edited map from an abandoned project which is called "Armageddon". Masayan proposed me that I can freely use maps in Armageddom when masayan joined in JPCP. This map is especially my favorite, so I have wanted to just release it from before. I inserted it to the last slot in the project instead of my 5th map. Finally, my thanks goes to Japanese contributors, testers in Doomworld community, and all doom players. Enjoy! burabojunior ============= This is my first time in a PWAD. To be honest, I never thought people would enjoy my maps. I joined in through pure coincidence. Two years ago, I visited Tatsurd-cacocaco's website and an item named "JPCP". Since PRCP meant Plutonia Revisited Community Project, I thought the JPCP meant it would be a Japanese community Project. I got really excited, since I could show my maps there. Slightly off-topic, it's been about nine years since I started using Doom editors.......Like DeepSea and Doombuilder. I gained confidence that my maps hold good in the world by taking part in JPCP. Someday,I'd like to make a PWAD called "Water Spirit". Until then, See you. Bye. Toooooasty =========== more JP-Map?(or Sprite & Weapon) Prepare for Hope & Dream Masayan ======== A megawad from Japanese community? I couldn't help taking part in this project. My map was inspired by Blood. I would like to adopt map 2 or later in blood, but I did emphasize Doom-style, though I don't think I can do it well. I also provided some music which are rush works to this project. Some long maps in the project seemed to be proceeded with difficulty, but they were worth spending much time. They are pretty exciting. Especially, burabojunior is a vital mapper in the project. I send praise to him. Besides, Toooooasty's map08 and Kurashiki's map 15 are also very impressive. I thank Tatsurd-Cacocaco for inviting me and many others. Namsan ======= Blowing up demons with rockets are always FANTASTIC, so I made this map. And yes, I love beds. I love huge beds. If you still wondering about purpose of that secret area, you may need to play 2002 A DOOM ODYSSEY's E2M5. ;) Yullie ======= This is my first time mapping. Thank you for playing my poor maps. I have been playing DOOM for about 20 years, but I had never had an interest in mapping until I found JPCP recruitment. Had it not been for this opportunity, I never would have make a map, I think. I appreciate Mr. Tatsurd and JPCP members. Now I found amusement of mapping, so someday I would like to present my new map in any way. I hope DOOM will never be forgotten�c Guna ===== I was allowed to participate for the first time doom project. Since it made a map for the project this is the first time, it was hard enough to make a single map. However, map-making of doom was found also be fun if you get used to it. I was surprised at the high quality of the map of the other person, but to hear your impressions from various people, also became the study of in making the map. If there is a next work of this project, we want to participate again. I am allowed to participate, thank you! Masa ===== This is the first time to join the community mapping project. I used to make doom maps by myself but now I could be a member of the community! yay! Thanks for everyone, who gives me any comments or test-play on my maps. Hopefully I can release my new project soon when I have more time. toMass ======= "Do you want something to drink ?" Tyousen121 =========== Hello. I'm beginner map designer. but, I will try my best map build. map09: This map is Tribute by MAP08: Trick and Traps. map24: I was the motif to "Tabun Osoraku Kitto" is indies game creator. Thank you. Nanka Kurashiki ================ Greetings! This is my first mapping project that I join in. and it's released \(^O^)/ below... there are comments about my maps. map11: I like colours, foods, cacos...and doomguy! map15: "Nandeyanen", I could say "What the hell". you already might feel wth though :P map19: You worked at UAC? Right? You forget something. map25: I wanted to make a map that themed buddhism. Here you can feel your worldly passions. I didn't have much experience to make maps, but I made my effort. I hope people play this wad. Have fun! doom68k ======== [none received] SkullDemon =========== [none received] * Music List * Map01: Memento Mori 2 MAP10 Map02: "Oww!!!" from Rise of the Triad Map03: A music composed by Masayan Map04: rokeleko.wad D_BETWEE Map05: rockit25.wad D_MESSG2 Map06: Alien Vendetta Map08 Map07: Memento Mori MAP13 Map08: rockit25 E3M3.mus Map09: "On the hunt" from Doom Map10: "Into the Beast's Belly" from TNT Map11: techwars.wad MAP07 Map12: rokeleko.wad Map13: Perfect Dark(N64) Carrington Villa Map14: "AimShootKill" by Tom Mustaine Map15: "Crysilis" from Jazz Jackrabbit Map16: Heretic E1M8 Map17: harmmidi.wad D_STEAM Map18: "DOOM" from Doom2 Map19: "Pollutants" by James Paddock Map20: Speed of Doom Map33 Map21: "Night Run" from Plutonia2 Map22: prjfdoom.wad Map23: "Chant" from Rise of the Triad Map24: "BdBt4Bt" by Wiz?R Map25: Breaking Benjamin - So Cold Map26: Final Fantasy 8 Map27: rokeleko.wad Map28: "Day of Mourning" by Stuart Rynn Map29: Hexasketch (zzsketch) Map30: Speed of Doom Map30 Map31: A remix of "At Doom's Gate" Map32: The Binding of Isaac - piano Sacrificial.mid DM2TTL: A music composed by Masayan DM2INT: A music composed by Masayan READ_M: A music composed by Masayan * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
The Sign of Armageddon (MAP03)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
Magnetic force apparatus (MAP12)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Forlorn Defense Line (MAP16)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Escape from UAC space base (MAP20)
Deathmatch Spawns
0
Co-op Spawns
6
Par Time
150
Search and Destroy (MAP21)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
240
Thermal disposal place (MAP23)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
180
Probably Maybe Certainly (MAP24)
Deathmatch Spawns
8
Co-op Spawns
4
Par Time
150
Cakravartin's miscalculation (MAP25)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150
Embodiment Of Maliciousness (MAP26)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
300
A resplendent emerald green (MAP27)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
330
Every beginning has an end (MAP30)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
180
Manufacturing Plant (MAP31)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120