THETA-4.WAD

THETA-4.WAD

THETA-4.WAD - THETA_4.WAD is a PWAD featuring 1 map (E1M1)

Filenames
THETA_4.WAD, theta_4.zip, theta-4.wad, THETA-4.ZIP
Size
175.37 KB
MD5
5519e909d247467b3c05722c9a9244a6
SHA-1
d2d9cdd43f04cb514750be712a8a5ee8e611aa67
SHA-256
7dbfc6ced54e430f6749f372bda6ad000a3e128af284a963c13cd7fde88abf6b
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
13
Maps
E1M1

Read Me

================================================================
Title                   : THETA-4.WAD
Author                  : Michael Houston
Email Address           : [email protected]
Misc. Author Info       : Mathematics Student. Doom Addict.

Description: 

Due to the imposing evil forces that presently inhabit the Earth, the United
Federation of Space Marines (UFSM) have set up an isolated training ground 
hidden away in mountains of Tibet. What was once a peaceful shrine dedicated
to meditation of Tibetan monks, THETA-4 (Territorial Human-to-Human Earth 
Training Area) has been converted into a highly active centre for the 
training of Marine recruits. 

The THETA series training grounds specializes in battles that are strictly 
marine vs. marine, since it has been shown in the past that there have been
a number of cases where platoons have been completely wiped out by one of 
their own "former" marines, due to possession. Like all the other THETA's,
marines will fight each other, not other monsters (there are none).

Scenario 1:

Even the Tibetan Shrines, tucked away high atop the tallest mountains in the 
world, could not escape the evil that was unleashed upon Earth. Before the 
shrine could be used as a training area, it had to first become secured
and free from all Evil. Your goal is to secure the area, either alone or
with a team. You will be dropped in through the central roof, behind the
backs of the enemy. Other weapons have been air-dropped around the level for 
your benefit, and it is rumoured that Tibetan guerillas, during the revol- 
ution several years ago, once kept a small stash of weaponry hidden in each 
shrine, including this one. Good luck!

Scenario 2:

In the five days following the securing of the shrine, THETA-4 was prepared
for training, with all toxins, carcasses and other forms of evil removed. 
Your goal is simple - eliminate all other opponents. You have every weapon 
at your disposal, yet to get to each one may not be easy. You also have the
choice to play with the shrine containing only weapons (ie only those items
which will not disappear) or with the place littered with every kind of item 
and weapon imaginable. To exit the level you must cooperate.

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes. But designed primarily for Deathmatch.
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : See below
New Sounds              : None
New Graphics            : Yes
Other                   : An .LMP - a good one, too - hey, I was the one who
                          did the LMP Hall of Fame, remember?

* Construction *
 
Base                    : New level from scratch
Build Time              : About 25 hours
Editor(s) used          : DEU 5.0 & 5.1, BSP 1.1x
Known Bugs              : Player can get trapped in a pit, but very unlikely. 
                          If trapped, an opponent must free him.

* Copyright / Permissions *
 
Authors may NOT use this level as a base to build additional
levels. However, permission is given for those who wish to include it
in a Deathmatch Episode.

* Where to get this WAD *
 
FTP sites:      ocf.unt.edu


PLEASE NOTE:
============

         - Here's a breakdown of what's included for each skill level:

     Skill    Scenario   Comments
     =======================================================================
     1        2          No items that disappear, only weapons (recommended)
     2        2          (same as above)
     3        2          Weapons and LOTS of items
     4        1          Monsters, weapons and some items
     5        1          (same as above)

        - For single player games, the exit button is between two BLUE
          torches. This exit is unreachable during multiplayer games.

        - For multiplayer games, the exit button is between two RED
          torches. 2 players must cooperate in order to get to the exit.

        - This level was designed to be a Deathmatch level - there are no
          toxic areas where the opponent can kill himself. 
          
        - The level is riddled with ambushes and snipers spots. For example,
          the stairs leading from the doors at the beginning have a little 
          nook near them. The trick is to open the door, and hide in the nook.
          The opponent will notice (or hear) the door opening, then proceed
          in that direction, up the stairs, right past you. This will give
          you a perfect shot in the back.
        
        - It is possible to get ALL the weapons without cheating. Actually,
          I kind of give it away in the demo, so look there if you're unsure.

================================================================
Title                   : THETA-4.WAD (new version)
Author                  : Michael Houston
Email Address           : [email protected]
Misc. Author Info       : DOOM disciple, PWAD apprentice, LMP guru.

Description: 

Due to the imposing evil forces that presently inhabit the Earth, the United
Federation of Space Marines (UFSM) have set up an isolated training ground 
hidden away in mountains of Tibet. What was once a peaceful shrine dedicated
to meditation of Tibetan monks, THETA-4 (Territorial Human-to-Human Earth 
Training Area) has been converted into a highly active centre for the 
training of Marine recruits. 

The THETA series training grounds specializes in battles that are strictly 
marine vs. marine, since it has been shown in the past that there have been
a number of cases where platoons have been completely wiped out by one of 
their own "former" marines, due to possession. Like all the other THETA's,
marines will fight each other, not other monsters (there are none).

Your goal is simple - eliminate all other opponents. You have every weapon 
at your disposal, yet to get to each one may not be easy. You also have the
choice to play with the shrine containing only weapons (ie only those items
which will not disappear) or with the place littered with every kind of item 
and weapon imaginable. To exit the level you must cooperate.

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes. But designed primarily for Deathmatch.
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : See below
New Sounds              : None
New Graphics            : Yes, a new sky
Other                   : An LMP, nothing exciting though- just shows how
                          to get the weapons.

* Construction *
 
Base                    : New level from scratch
Build Time              : About 25 hours
Editor(s) used          : DEU 5.0 & 5.1, BSP 1.1x
Known Bugs              : Player can get trapped in a pit, but very unlikely. 
                          If trapped, an opponent must free him.

* Copyright / Permissions *
 
Authors may NOT use this level as a base to build additional
levels. However, permission is given for those who wish to include it
in a Deathmatch Episode.

* Where to get this WAD *
 
FTP sites:      infant2.sphs.indiana.edu


PLEASE NOTE:
============

         - For those of you who have an older version of THETA-4, you may
           notice a few changes:
                - The single player scenario has been removed.
                - Skill four is now designed for a -respawn deathmatch game.
                - Deathmatch starts have been more evenly distributed.
                - There are now TWO ways to exit the sniper's nest.
                - fixed a texture (whopee.)

           I removed the single player scenario because I plan on including
           this with a DM episode which I'll be releasing in a few months, 
           and I figured that those who download DM wads never usually play
           the wads solo anyway.

         - Here's a breakdown of what's included for each skill level:

     Skill    Comments
     =============================================================
     1        No items that disappear, only weapons
     2        Same as above, only less ammo when you pick up
     3        Weapons and LOTS of items
     4        Some monsters (for respawn game), weapons, no items
     5        Same as above (NIGHTMARE!)

        - For multiplayer games, the exit button is between two RED
          torches. 2 players must cooperate in order to get to the exit.

        - This level was designed to be a Deathmatch level - there are no
          toxic areas where the opponent can kill himself. The only way you
          can suicide is by rocketing yourself.
          
        - The level is riddled with ambushes and snipers spots. For example,
          the stairs leading from the doors at the beginning have a little 
          nook near them. The trick is to open the door, and hide in the nook.
          The opponent will notice (or hear) the door opening, then proceed
          in that direction, up the stairs, right past you. This will give
          you a perfect shot in the back.
        
        - It is possible to get ALL the weapons without cheating. Check the
          demo if you're stuck.
================================================================
Title                   : THETA-4.WAD (new version)
Author                  : Michael Houston
Email Address           : [email protected]
Misc. Author Info       : DOOM disciple, PWAD apprentice, LMP guru.

Description: 

Due to the imposing evil forces that presently inhabit the Earth, the United
Federation of Space Marines (UFSM) have set up an isolated training ground 
hidden away in mountains of Tibet. What was once a peaceful shrine dedicated
to meditation of Tibetan monks, THETA-4 (Territorial Human-to-Human Earth 
Training Area) has been converted into a highly active centre for the 
training of Marine recruits. 

The THETA series training grounds specializes in battles that are strictly 
marine vs. marine, since it has been shown in the past that there have been
a number of cases where platoons have been completely wiped out by one of 
their own "former" marines, due to possession. Like all the other THETA's,
marines will fight each other, not other monsters (there are none).

Your goal is simple - eliminate all other opponents. You have every weapon 
at your disposal, yet to get to each one may not be easy. You also have the
choice to play with the shrine containing only weapons (ie only those items
which will not disappear) or with the place littered with every kind of item 
and weapon imaginable. To exit the level you must cooperate.

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes. But designed primarily for Deathmatch.
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : See below
New Sounds              : None
New Graphics            : Yes, a new sky
Other                   : An LMP, nothing exciting though- just shows how
                          to get the weapons.

* Construction *
 
Base                    : New level from scratch
Build Time              : About 25 hours
Editor(s) used          : DEU 5.0 & 5.1, BSP 1.1x
Known Bugs              : Player can get trapped in a pit, but very unlikely. 
                          If trapped, an opponent must free him.

* Copyright / Permissions *
 
Authors may NOT use this level as a base to build additional
levels. However, permission is given for those who wish to include it
in a Deathmatch Episode.

* Where to get this WAD *
 
FTP sites:      infant2.sphs.indiana.edu


PLEASE NOTE:
============

         - For those of you who have an older version of THETA-4, you may
           notice a few changes:
                - The single player scenario has been removed.
                - Skill four is now designed for a -respawn deathmatch game.
                - Deathmatch starts have been more evenly distributed.
                - There are now TWO ways to exit the sniper's nest.
                - fixed a texture (whopee.)

           I removed the single player scenario because I plan on including
           this with a DM episode which I'll be releasing in a few months, 
           and I figured that those who download DM wads never usually play
           the wads solo anyway.

         - Here's a breakdown of what's included for each skill level:

     Skill    Comments
     =============================================================
     1        No items that disappear, only weapons
     2        Same as above, only less ammo when you pick up
     3        Weapons and LOTS of items
     4        Some monsters (for respawn game), weapons, no items
     5        Same as above (NIGHTMARE!)

        - For multiplayer games, the exit button is between two RED
          torches. 2 players must cooperate in order to get to the exit.

        - This level was designed to be a Deathmatch level - there are no
          toxic areas where the opponent can kill himself. The only way you
          can suicide is by rocketing yourself.
          
        - The level is riddled with ambushes and snipers spots. For example,
          the stairs leading from the doors at the beginning have a little 
          nook near them. The trick is to open the door, and hide in the nook.
          The opponent will notice (or hear) the door opening, then proceed
          in that direction, up the stairs, right past you. This will give
          you a perfect shot in the back.
        
        - It is possible to get ALL the weapons without cheating. Check the
          demo if you're stuck.

Maps

E1M1

E1M1

Deathmatch Spawns
10
Co-op Spawns
4