60 secrets

60 secrets

mini episode consisting of 6 maps of small-mid sized interconnected layouts and flooded with enemies.

Filenames
60secret.wad
Size
1.85 MB
MD5
094ff99607c1c765eedb948b90b2cc2a
SHA-1
d18e42bd4d71dec112e93eb12b8a1c57e056f4da
SHA-256
f5b38e81242c0cfb1b2929d69a4f445897270b44f73554737f5e3e40b3358ad5
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
159
Maps
MAP01, MAP02, MAP03, MAP05, MAP04, MAP06

Read Me

===========================================================================
Advanced engine needed  : no
Primary purpose         : Single player
===========================================================================
Title                   : 60 secrets
Filename                : 60secret.wad
Release date            : 29/11/2019
Author                  : Nicolas Monti
Email Address           : [redacted]
Other Files By Author   : deiminma.wad (Deimos Immaculated)
                          eviltecc.wad (Eviltech)
                          favie112.wad (favillesco - episode 1)
                          favie211.wad (favillesco - episode 2)
                          reticue1.wad (reticula - episode 1)
                          faviae10.wad (favillesco alpha - episode 1)
                          faviae21.wad (favillesco alpha - episode 2)
                          erkatane.wad (erkattäññe)
                          manolaik.wad (Mano Laikas - A road to Gamzatti)
                          witness.wad  (Witness of Time)
                          massexe.wad  (Mass Extinction)


Misc. Author Info       : I'm a 36 years old doomer, I make maps when it's 
                          possible for me because most of the time I'm busy 
                          with other stuff. beyond that I keep interested on 
                          everything related to doom, I believe mapping is
                          a true art which requires lots of effort, 
                          motivation and skills.

Description             : mini episode consisting of 6 maps of small-mid
                          sized interconnected layouts and flooded with
                          enemies.

Additional Credits to   : Philnemba
                          skepticist 
                          irukanjji
                          elend
                          Tango
                          Salt-Man Z
                          Crunchynut44
                          SuperCupcakeTactics
                          Erick
                          Gokuma
                          _wingnut
                          galileo31dos01
                          Noiser
                          Mk7_Centipede
                          Doomkid
                          Andromeda
                          Firedust
                          Walter confetti
                          hawkwind
                          Mr. Meanor

                          For playtesting, pointing out bugs, giving support 
                          and valuable criticism, helping to a more polished
                          final version. 

special thanks to:        Austinado and HAK3180
                          for recording and posting the videos of the maps
                          with extensive and detailed information of what
                          could be improved, many changes in the mapset are
                          due of their advices and observartions.
                          
                          Ezepov: for support and the amazing logo

                        
===========================================================================
* What is included *

New levels              :

Map01: depopulate!
Map02: portents of the night
Map03: death finds a way
Map04: pain station
Map05: woods of valerie
Map06: parque chass 2091
 

Sounds                  : No
Music                   : Yes
Graphics                : Yes (doom1 textures lacking in Doom2)
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom2
Map #                   : Map01 to Map06
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 months but more off than on.                      
Editor(s) used          : Doombuilder2, Slade, Doomword.
Known Bugs              : Some slime trail might appear
May Not Run With        : it should run in every port
Tested With             : Prboom++

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

depopulate!

depopulate! (MAP01)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75
portents of the night

portents of the night (MAP02)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75
death finds a way

death finds a way (MAP03)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75
woods of valerie

woods of valerie (MAP05)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75
pain station

pain station (MAP04)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75
parque chas 2091

parque chas 2091 (MAP06)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
75

Graphics