Long Road, No Turns
"Long Road, No Turns" is a complevel 9 map with 21,340 monsters on UV. Tested in PrBoom+, but it seems to run fine in GZDoom without mods and with dynamic li...
Filenames
longroad.wad
Size
24.03 MB
MD5
d9d52d9b10c2e53b9e0baeae67e1e1b5
SHA-1
d125b91e0320422dc2be381aec64b4bdbfd0b1d3
SHA-256
a1e4a06ec5b8502711ccc3293f81e6396c591f49f19330e05934d8310f44f792
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
304
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16
Download
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Long Road, No Turns Filename : longroad.wad Release date : 5/26/2019 Author : Benjogami Email Address : [redacted] Other Files By Author : totg.wad bandr.wad emergent.wad orifice.wad humanegg.wad Misc. Author Info : Check my Doomworld profile for an up-to-date list of maps authored by me: https://www.doomworld.com/profile/18373-benjogami/?tab=field_core_pfield_1 Description : "Long Road, No Turns" is a complevel 9 map with 21,340 monsters on UV. Tested in PrBoom+, but it seems to run fine in GZDoom without mods and with dynamic lights off. Difficulty settings are implemented. MAP03 to MAP15 contain the individual sections of MAP01; I suggest using those if you want to play without saving or if you want to skip around and check out different sections. Expect that a casually-paced playthrough will take over 8 hours in-game time. Additional Credits to : Thanks scifista42 for resur.wad, the entirety of which is incorporated into this wad. Thanks TimeOfDeath for infinite ammo Dehacked from nostril.wad. Thanks Krull and Dubzzz, whose feedback lead to some fine tuning. Midi is by me. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 to MAP16 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Some portion of a couple weeks Editor(s) used : GZDB, SLADE, FL Studio, GIMP, Bitmap Font Writer Known Bugs : N/A May Not Run With : Dunno Tested With : PrBoom+ complevel 9 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors