Long Road, No Turns

Long Road, No Turns

"Long Road, No Turns" is a complevel 9 map with 21,340 monsters on UV. Tested in PrBoom+, but it seems to run fine in GZDoom without mods and with dynamic li...

Filenames
longroad.wad
Size
24.03 MB
MD5
d9d52d9b10c2e53b9e0baeae67e1e1b5
SHA-1
d125b91e0320422dc2be381aec64b4bdbfd0b1d3
SHA-256
a1e4a06ec5b8502711ccc3293f81e6396c591f49f19330e05934d8310f44f792
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
304
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Long Road, No Turns
Filename                : longroad.wad
Release date            : 5/26/2019
Author                  : Benjogami
Email Address           : [redacted]
Other Files By Author   : totg.wad
                          bandr.wad
                          emergent.wad
                          orifice.wad
                          humanegg.wad
Misc. Author Info       : Check my Doomworld profile for an up-to-date list
                          of maps authored by me:
                          https://www.doomworld.com/profile/18373-benjogami/?tab=field_core_pfield_1

Description             : "Long Road, No Turns" is a complevel 9 map with
                          21,340 monsters on UV. Tested in PrBoom+, but it
                          seems to run fine in GZDoom without mods and with
                          dynamic lights off. Difficulty settings are
                          implemented. MAP03 to MAP15 contain the individual
                          sections of MAP01; I suggest using those if you
                          want to play without saving or if you want to skip
                          around and check out different sections. Expect
                          that a casually-paced playthrough will take over 8
                          hours in-game time. 

Additional Credits to   : Thanks scifista42 for resur.wad, the entirety of
                          which is incorporated into this wad.
                          
                          Thanks TimeOfDeath for infinite ammo Dehacked from
                          nostril.wad.
                          
                          Thanks Krull and Dubzzz, whose feedback lead to
                          some fine tuning.

                          Midi is by me.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 to MAP16
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Some portion of a couple weeks
Editor(s) used          : GZDB, SLADE, FL Studio, GIMP, Bitmap Font Writer
Known Bugs              : N/A
May Not Run With        : Dunno
Tested With             : PrBoom+ complevel 9


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4

Graphics