Mountain Of Purgatory
This WAD is made of 2 levels, the first is simply a brief intro with very few things. The second level is a hub made of 4 maps where the main one is supposed...
Filenames
b79purge.wad
Size
0.98 MB
MD5
a714c143d1080f5f44fc81df0c0e00d2
SHA-1
d0add00acccc5e557068f56323945858d2286d0b
SHA-256
e233130034eedbfb8470de22f87df18b6a28a424aaa59e0cb55523dd191c4182
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
84
Maps
MAP20, MAP21, MAP22, MAP23, MAP24
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : ZDoom 1.23 beta 20 or higher Primary purpose : Single+Coop play =========================================================================== Title : Mountain Of Purgatory Filename : B79PURGE.WAD Release date : 18/04/2001 Author : Berserker[79] Email Address : [email protected] Other Files By Author : CASTLE_B.WAD Misc. Author Info : Student with far too much time to waste... Description : This WAD is made of 2 levels, the first is simply a brief intro with very few things. The second level is a hub made of 4 maps where the main one is supposed to look like a mountain in the middle of a huge open area. Please note that this file requires ZDoom. Additional Credits to : id, Jim Flynn, Randy Heit, "Shade" Wilson, Treks, the authors of the editors used and everyone who should be credited, but I'm actually missing. =========================================================================== * What is included * New levels : 5 Sounds : No Music : No Graphics : Yes - 2 new sky textures, night sky by me, hell sky was drawn for me by Treks - 2 switches (SEU0, SEU1, SED0 and SED1 switch textures by Jim Flynn, used with permission) - Animated brown slime fall texture by me (used BFALL1-2-3-4 as a base) - 3 colormaps: REDMAP, LAVAMAP and SLIMEMAP Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map20, Map21, Map22, Map23 and Map24 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes, all settings supported * Construction * Base : New from scratch Build Time : Uhmmm... lots of time Editor(s) used : DoomED, WinDEU 5.99 beta 1, DETH 4.16, ZETH 4.05, BSP 2.3x, BOOM tools for colormaps/lumps, ACC 1.15 to compile the scripts, Patcher and WinTex 4.3 Known Bugs : Not really a bug: on map20 after entering the teleporter you may get killed instead of exiting the level when your health is <10%; retry until you exit correctly the map. Other bugs: unknown May Not Run With... : OpenGL version of ZDoom (untested) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: http://www.geocities.com/berserker79.geo/purge.html FTP sites: