Winter Themed Deathmatch

Winter Themed Deathmatch

The levels of this deathmatch wad all have a particular winter/christmas (no offense) theme. I was actually inspired by an xmas wad by the ByteBrothers that ...

Filenames
winterdm.wad
Size
2.09 MB
MD5
3aaeda738af2ca3d712f9e611642b885
SHA-1
d06ff9eb4d735a90ca4d7a24018300012907498b
SHA-256
c9943f5b11d3fc02fcf492273b0b7147138717e18ca3b0d41fc8294631d6e395
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
205
Maps
MAP07, MAP01, MAP05, MAP06, MAP08, MAP02, MAP03, MAP04, MAP09

Read Me

===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Deathmatch
===========================================================================
Title                   : Winter Themed Deathmatch
Filename                : winterdm.wad
Release date            : Jan 15, 2004
Author                  : Marcin Tyler Szot
			  - MarchWhelp
			  - BlueOasis
Email Address           : [email protected]
Other Files By Author   : It's the first!
Misc. Author Info       : Syracuse University student. Enjoying my life by
			  studying, partying, and making Doom levels.

Description             : The levels of this deathmatch wad all have a 
			  particular winter/christmas (no offense) theme. I
 			  was actually inspired by an xmas wad by the
			  ByteBrothers that was released a long time ago. It only 
			  had two levels, but it took place in a lovely village with 
  			  christmas decorations. Even the enemies were changed to presents,
			  reindeer, snowmen, etc. Well I have played that wad once a year
			  ever since then during christmas (i know i'm crazy).
			  I borrowed a few textures from that wad and now I have
			  constructed this deathmatch; I suppose to re-live that
			  earlier xmas wad.
			
			  Enough about inspiration and all that mushy stuff, let
			  me describe this wad. It is a deathmatch wad, nine levels,
		       	  winter themed. Each level is supposed to be unique to the
			  wad pack. In other words, I tried my hardest to make all of
		          the levels vastly different from one another. A variety so to
			  speak, but each with some element of winter init, whether it be
			  snow on the ground, snowing, christmas decor, etc. The style that
			  the players will battle it out in the levels also varies, with some
			  levels being more suited for say 4 players, while others are suited
			  for large brawls. Of course I kept a consistency overall...but before
			  I blab on (ha!) let me break it down to a "brief" summary of
			  each level:


			  Map01 - "The Snow Fortress"
			  Suggested Players - 4

			  Fully aware that the name of this level is horrible, however
		          its structured around the main arena in the center with
			  paths enclosing it. The area next to the BFG can actually
			  become a secondary arena depending on the players' 
			  BFG desire and knowledge of the map.

			
			  Map02 - "Outpost"
			  Suggested Players - 2,3,4
			
			  A small and basic arena that meshes with a cave. The small
			  arena is where most of the frags will end up, although wandering
			  players may meet up one another in the side paths off the arena.
			  The BFG requires a leap, but in this small basic arena it will be
			  devestating.

			
			  Map03 - "Neighbors"
			  Suggested Players - 6 & up
			
			  Two opposing 'houses'. Each has its own layout, with the pancase
			  decorated house containing more paths and small duels. The tech based
			  house contains an arena with a BFG that will become a killzone for
			  aggressive players. The windows in both houses allow the players
			  to make potshots at players who are dueling in the 'main' arena which
			  is the outside between the two houses. Thus, we have the 'main' arena
			  where most of the players will meet out of passing, and the secondary
			  arena which contains a BFG.

			
			  Map04 - "Library Rumble"
			  Suggested Players - 4 & up			  
			
			  Takes place in a two story library, where players can fire from the second
			  level onto the first. Rough supershot gun fights will happen between
			  the bookcases on the first floor, and there should be some considerable
			  long-range fighting on the second floor (rockets+plasma). The outside
			  BFG room will become a decent fight if a player decides to camp it.

			
			  Map05 - "The Caverns"
			  Suggested Players - 4 & up
	
			  This map has paths which wind around the main arena, creating a decent
			  flow for wandering players. Each path will cause encounters to be short, since
			  they tend to be close in proximity with an abundance of the super shotgun
			  and plasma.

			
			  Map06 - "Village Brawl"
			  Suggested Players - 4 to 8

			  The setting is a remote village which is celebrating a lovely christmas. No
			  offense meant by my selection of christmas. Anyways, the village is pretty
			  straightforward with no central arena, although players may end up 
			  guarding the ammo store since it contains tons of weapons. Close
			  range fighting with the super shotgun is the main course, so fine tune
			  those reaction times.

			
			  Map07 - "07 Session"
			  Suggested Players - 2 & up

			  I built this map with our favorite, Map07 from Doom2 in mind. The weapon choices
			  are exactly the same as Dwango5's Map07, but the architecture is a bit
			  different. Not many tactics to consider except to keep moving, keep that 
			  trigger finger ready, and make cheap shots into the inside of the arena. Players
			  tend to run low on health after a duel, and you'll be surprised how many long
			  ranged super shotgun blasts will end up in frags.

			
			  Map08 - "The Lakeside Base"
			  Suggested Players - 2 to 6

			  Takes place on a tech base in the middle of a frozen lake. The main arena is in the
			  back of the base, with a teleporter that will allow access to the BFG. One player
			  deathmatch start is on the BFG island, to increase variety in tactics. The main
			  weapon will either be the plasma, located near the water, or close range
			  super shotgun fighting (as always!). I do think that the BFG can be devestating
			  in the arena though, so get grab it!


			  Map09 - "Frozen"
			  Suggested Players - 4 to 10

			  Less finesseful fighting, and more blasting everything. The layout is a main arena
			  with an architectally significant building in the middle. The inside of this
			  building can be thought of as a pseudo-secondary arena, although I think the paths
			  around the main arena will be hot spots as well. Cheap shots from the windows
			  shouldn't be too effective, and no the lava doesn't damage!
		

Additional Credits to   : 

			  Sprite Credits

			  Shotgun  - DarkHour.wad
			  Chaingun - Justin Fisher
			  Plasma Rifle - My own PS work! Crazy eh
			  Tree/LampPost - ByteBrother's Xmas.wad


			  Texture Credits

			  Title, Snak8_1, HELL5_1 - Aaron Kirsch's PS work
			  Cartoony Snow,grey brick wall,door - ByteBrother's Xmas.wad
			  Realistic Snow/Dirt Wall - Nightmare1.wad		  
	

			  Sound Credits

			  All sound effects were collected from various wads which allowed
			  the grabbing of these sound effects, (dwango, exec, tlsdm, etc.)
			  At least I think I took sound effects from those wads.
			  

			  Music Credits

			  obsession.mid - unknown
			  serenity.mid  - unknown
		          Breathoflife.mid - Chris
			  adlbtekk.mid - [email protected]
			  starcruz.mid - unknown
		   	  Youreyes.mid - Arthur Lusby
			  The rest were found among various wads (dwango most notably),
			  and two were from Mike Fisher's music based wad.

				

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map09
Single Player           : Player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Team Deathmatch would be fun
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A month and half...well a bit longer
Editor(s) used          : DoomBuilder, XWE, Wintex
Known Bugs              : Hopefully none...
May Not Run With...     : Vanilla doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
Please email me if you intend to build onto my levels and be sure
to give me appropriate credit.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.lap-files.tk/
	   http://web.syr.edu/~mtszot/winterdm.zip


Maps

MAP07

MAP07

Deathmatch Spawns
10
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
13
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
12
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
10
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
11
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
11
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
11
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
13
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
10
Co-op Spawns
1