How Eye Killed TIme
Filenames
killtime.wad
Size
2.11 MB
MD5
6e3d0aed28ed18b71a9d2b3073228368
SHA-1
cd69d21b2214ab55cdfd2396913ccdd526871ed0
SHA-256
1a752abbc0e96d1702bfab6ad9d1f148886bca7bc9a490567b176de3945f3404
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
189
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : prboom-plus -complevel 9 Primary purpose : Single play =========================================================================== Title : How Eye Killed TIme Filename : killtime.wad Release date : 10/02/13 Author : Memfis Email Address : [email protected] Other Files By Author : many, search for "Memfis" on doomworld.com/idgames Misc. Author Info : I'm a big potato chips fan. Description : There was some way to get stuck behind a lift so be careful. Additional Credits to : Everybody and Chris Gendo for his habit of saying "eye" instead of "I" =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Maybe Deathmatch 2-4 Player : Probably not Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : I don't remember Editor(s) used : Doom Builder 1.68 or 2, XWE, maybe Slade Known Bugs : There will always be bugs May Not Run With... : Anything other than the intended port * Copyright / Permissions * Do what you want with this wad and its contents, credit not required for anything. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors