Inferno
A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level ...
Filenames
inferno.wad, INFERNO.WAD
Size
4.65 MB
MD5
780feb1c5352be6600355ddb1abe971a
SHA-1
ccabbb1f70187a434f829c0de93923372b5806a1
SHA-256
cbd8481fcc8b675e0696a49e72fee01b4fc3d6a5c6f34d01b54ebf5d51be10ba
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
99
Maps
E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9
Download
Read Me
================================================================ INFORMATION ================================================================ Title : Inferno Author : Christopher Lutz email - [email protected] web - http://personal.centre.edu/~lutz Misc. Info : I'm a Computer Science/English double major at Centre College in Kentucky, though originally from the terribly small Falls Church, Virginia. I've been making levels for 2 years, but this is the first thing I have released. Description : A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made. Credits : Authors of WinDeu 5.2 Jed Leaf & Kyle Craddock (play-testers) ================================================================ IMPORTANT STUFF ================================================================ I feel I must warn you about a few minor details. First of all, the levels are large; most often, so large that the game crashes if you try to save your progress. Be aware of this -- I personally don't care if you warp to certain levels and give yourself some ammo, but I would avise against giving yourself all the keys, as it destroys the gameplay (I can beat every single level on ultra-violence starting only with a pistol, however). I apologize for this problem, but I am not going to change it since everything looks the way I want it to. This leads me to my second point. I am a very visual person, and these levels reflect that. There is a lot of detail and lovingly crafted atmosphere, sometimes to the point that it eclipses pure lightning-response action. Not that there isn't anything to maim, but if you all you desire to do is blow the living hell out of animated imps, then you may wish to look elsewhere (or at least skip to the second level of the episode). However, if you appreciate looking at your surroundings and thinking that the level could be a real place...well, I believe that I have achieved that, and rather admirably in certain places. ================================================================ PLAY INFORMATION ================================================================ Game & Map # : Doom 1, Episode 3 (1-9) Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Sort of - play it on UV, dammit New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : A while -- spread out over 2 years Editor(s) used : WinDeu 5.2 DoomCad Known Bugs : See above (the saving thing) There maybe 1 visplane error in level 6 ================================================================ Copyright / Permissions ================================================================ Authors MAY use these levels as bases for additional ones; if someone thinks it will work, he or she is welcome to taylor these levels for deathmatch play. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.