porsche.wad
porsche.wad is a PWAD
Filenames
porsche.wad
Size
202.84 KB
MD5
57d6b929d4bf176a62703128cbd15006
SHA-1
cb10ce694d8364397ededd090cd4d3206087b36e
SHA-256
7cadebf1fd6292087da96375279f80cfb08922247cb1400279c1b9e538b470e2
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
23
Download
Read Me
This is a sprite replacement wad for Doom I (pub/doom/.../graphics) ****************************** The Incredible Juslas Software ********** PORSCHE *********** by Jussi Karjalainen [email protected] Exploding 8-sided Porsche has replaced tiny toxic waste barrel. You may freely use and edit (and distribute) this graphics patch. I like to be credited on text files and don't mind e-mail either! ^^^^^^^^^^^^^^^^^^^^^^^^^ Mesh of Porsche downloaded from avalon.vislab.navy.mil. Material mappings were added and renderings calculated with Autodesk 3ds r2. At keyframer module 3ds can use specific color palette for output gifs, so I used Doom palette (though true "invisible cyan" needed to be corected). Doom palette was crabbed with Autodesk Animator. Resizing and cyan corection was done with ZSoft's PhotoFinish. All antialiasing was done in 3ds, I used 100mm camera lens and gifs were calculated at "doom resolution" 320x200 ! Remember use BLACK backgroud on 3ds and add the "invisible" cyan after resizing. You will need Oliver Montanuy's DeuSF to play and DeuTEX to edit! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Also check out Nuts_G graphics collection by me or if you are interested in architecture try M_Rohe2 as a walk through of Barcelona Paviljong by Mies van der Rohe. I use only ftp.cdrom.com to release my Doom stuff, so look there. I have heard rumors that some of my stuff can be found on those cd-rom collections on sale at your local dealer (and bbs, too.) -but no one has bother to inform me :-(