E1M3:Toxin refinery

E1M3:Toxin refinery

An updated version of toxin666, changed several things to make gamplay run smoother(hopefully) Made this level suited for skill levels, since the original ha...

Filenames
toxin666.wad
Size
1.63 MB
MD5
b47298cea014065bc9c9020e62df51b3
SHA-1
ca6a782719de6826c7aa6093ce404ca24723ad59
SHA-256
ad7d94e4db13576f30803076c20f7c2413b20c0aebb056b0edc4105ef83228fd
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
23
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : no
Update to               : toxin666.wad
Advanced engine needed  : ZDooM
Primary purpose         : Single+Coop play and deathmatch
===========================================================================
Title                   : E1M3:Toxin refinery
Filename                : toxin666.wad
Release date            : 03-08-05
Author                  : Dutch Devil
Email Address           : [email protected]

Other Files By Author   : titan426.wad - altar666.wad - toxin666.wad
                                                  
Misc. Author Info       : Doomed till death.

Description             : An updated version of toxin666, changed several things to make gamplay run smoother(hopefully)
                          Made this level suited for skill levels, since the original had only one (call me lazy for that)
                         
                         -Skill 1/2 Boring as hell my granny can beat it with her eyes closed, shotgun availible in start room.
                          You face an total of 42 monsters and mostly troopers, good skill level for checking things out.
                         
                         -Skill 3 Pretty tough at start since there isn't an shotgun in the start room, but still rather easy.
                          You will have to shoot your way trough 98 monsters and more sergeants and imps roam this map.
               
                         -Skill 4/5 Pretty hard at the start I could make it past the first door without being hit (lucky)
                          Try to get an shotgun as soon as possible before the two demons teleport to your location.
                          You will face an total of 202 monsters and dummy sectors are filled with monsters this time.
                          Best suited for the more skilled player, I suggest starting on an lower skill level first.

                         Things that have been taken out
                         -I removed all chaingunners to hopefully give the player a more E1 feeling.
                         -Removed about 50 monsters to improve on the gameplay part, and imo it runs better now.
                         -Removed the super shotgun and replaced it by an chaingun.
                         -Did some small editing stuff.
 
Additional Credits to   :-IDsoftware for bringing us DooM,DooMII,and Final DooM.
                         -Randy heit for zdoom.
                         -CodeImp for doombuilder.
                         -All other authors out there for giving me lots of inspiration.
                         -All doomworld members for helping me and others with their projects keep up the good work guys.
                         -Anyone i forgot to mention thanks, and have fun with this one.
===========================================================================
* What is included *

New levels              : One new map
Sounds                  : Yes 
Music                   : Yes  
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : Zdoom and a doom2 Iwad


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (untested)
Deathmatch 2-4 Player   : Designed for (untested)
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About three weeks on and off
Editor(s) used          : DoomBuilder and XWE
Known Bugs              : Not that I know off, I filtered most of them out
May Not Run With...     : Anything not Zdoom I suppose


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.doomworld.com
FTP sites:


Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4