E1M3:Toxin refinery
An updated version of toxin666, changed several things to make gamplay run smoother(hopefully) Made this level suited for skill levels, since the original ha...
Filenames
toxin666.wad
Size
1.63 MB
MD5
b47298cea014065bc9c9020e62df51b3
SHA-1
ca6a782719de6826c7aa6093ce404ca24723ad59
SHA-256
ad7d94e4db13576f30803076c20f7c2413b20c0aebb056b0edc4105ef83228fd
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
23
Maps
MAP01
Read Me
=========================================================================== Archive Maintainer : no Update to : toxin666.wad Advanced engine needed : ZDooM Primary purpose : Single+Coop play and deathmatch =========================================================================== Title : E1M3:Toxin refinery Filename : toxin666.wad Release date : 03-08-05 Author : Dutch Devil Email Address : [email protected] Other Files By Author : titan426.wad - altar666.wad - toxin666.wad Misc. Author Info : Doomed till death. Description : An updated version of toxin666, changed several things to make gamplay run smoother(hopefully) Made this level suited for skill levels, since the original had only one (call me lazy for that) -Skill 1/2 Boring as hell my granny can beat it with her eyes closed, shotgun availible in start room. You face an total of 42 monsters and mostly troopers, good skill level for checking things out. -Skill 3 Pretty tough at start since there isn't an shotgun in the start room, but still rather easy. You will have to shoot your way trough 98 monsters and more sergeants and imps roam this map. -Skill 4/5 Pretty hard at the start I could make it past the first door without being hit (lucky) Try to get an shotgun as soon as possible before the two demons teleport to your location. You will face an total of 202 monsters and dummy sectors are filled with monsters this time. Best suited for the more skilled player, I suggest starting on an lower skill level first. Things that have been taken out -I removed all chaingunners to hopefully give the player a more E1 feeling. -Removed about 50 monsters to improve on the gameplay part, and imo it runs better now. -Removed the super shotgun and replaced it by an chaingun. -Did some small editing stuff. Additional Credits to :-IDsoftware for bringing us DooM,DooMII,and Final DooM. -Randy heit for zdoom. -CodeImp for doombuilder. -All other authors out there for giving me lots of inspiration. -All doomworld members for helping me and others with their projects keep up the good work guys. -Anyone i forgot to mention thanks, and have fun with this one. =========================================================================== * What is included * New levels : One new map Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : Zdoom and a doom2 Iwad * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for (untested) Deathmatch 2-4 Player : Designed for (untested) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About three weeks on and off Editor(s) used : DoomBuilder and XWE Known Bugs : Not that I know off, I filtered most of them out May Not Run With... : Anything not Zdoom I suppose * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.doomworld.com FTP sites: