Complex DooM
It started of as a wad (back in late 06 early 07) that was ment to replace every existing thing in Doom but I figured that was dumb so instead I removed all ...
Filenames
complex-doom.v4.wad
Size
13.72 MB
MD5
b8791f05782c6a86957d211bb6333ace
SHA-1
c918d122ee1d99b5587c333fa8e161cdbc580e34
SHA-256
6d142849eca1c96bdf47ac7a65ce5dda86c060da1020e684e2dc81ee3e46db4b
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Zandronum, Doom II
Lumps
4349
Read Me
=========================================================================== Advanced engine needed : Zandronum Primary purpose : Cooperative/Surivial =========================================================================== Title : Complex DooM (Formerly: Replacements - Last version Replacements.v12b2 or 98A, I dont remember.) Release date : 03/05/13 Author : Daedalus AKA: Cacodemon Misc. Author Info : Uhh..? Description : It started of as a wad (back in late 06 early 07) that was ment to replace every existing thing in Doom but I figured that was dumb so instead I removed all the pointless stuff I put in back in the day, dumbed down some of the monsters so that they're not ridiculously strong, added a few new weapons and enemies and overall cleaned the wad up a bit. It's basically like Hard-Doom (which is funny because the very first version of replacements was out well before H-D, I guess inspiration took over, lol) but theres much more in it. Additional Credits to : XWE, MSPaint, Photoshop. =========================================================================== * What is included * =========================================================================== New levels : No Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Check the wad yourself. =========================================================================== * Play Information * =========================================================================== Game : Anything Doom related. Single Player : Yes Cooperative 2-4 Players : Yes Deathmatch 2-4 Players : Yeah, you could. Other game styles : Maybe =========================================================================== * Construction * =========================================================================== Base : New Build Time : Holy shit, I cant remember. I've started working on it again though after not touching it for about 3 maybe 4 years. Editor(s) used : XWE, MSPaint, Photoshop. Known Bugs : GLDEFS causes crashes online, so I removed the lump, they will be put back in when I find the problem. =========================================================================== * Credits * =========================================================================== ====================== Monster Resource Pack: For some monster sprites. ====================== ==================== Human Resource Pack: For some human sprites. ==================== =============== The ZDoom Wiki: For scripting help, with the monsters in particular. =============== ========= NashGore: For blood splats and gore. ========= ========== Hard-Doom: The BFG trail effect idea, alot of inspiration. ========== ====== Skins: For the player base skin. ====== ============== Doom Enhanced: For some sounds and inspiration . ============== ========= Realm667: The Minigunner & Grenade Launcher sprites and a few monster sprites. ========= ==================================== Authors of the marine weapon sprites ==================================== ============== Tiberium Doom: For the empty cell sprites (I could have done them myself, but its more convienient to credit as it is just a Doom sprite with rotations) and the bouncing sounds. ============== ================ The original WAD (I don't remember it, which is a pain because I used to play it a lot back in 06 :| ) where the railgun fire sound came from, the wad I got it from was certinaly not the wad I remember the sound from. If I remember where it came from I will either credit or remove it if needed. ================ ====================================================================== And probably some other resources, credits go to the original authors. ====================================================================== =========================================================================== * Copyright / Permissions * =========================================================================== Authors may use the contents of this file as a base for modification or reuse.