Helm's Deep

Helm's Deep

This is a map I made after playing a Helm's Deep map for Counter-Strike. As far as looks go, I based on pretty much entirely on the CS map (which was pretty ...

Filenames
helmsdeep.wad
Size
360.20 KB
MD5
5ce8df0fc5b6f8591c3aa6b4062c5bfb
SHA-1
c89654d899ba871b4748bb6a5673acd04fdf258b
SHA-256
18ca6d6fd40e8e8c26a288f831f6b74c0108c908c77bc05a952f17dc3d6cae42
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
31
Maps
MAP01

Read Me

Date Completed         : Feb. 23, 2002
			 July 19, 2003 (rerelease)
Title                  : Helm's Deep
Filename               : helmsdeep.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : [email protected]

Description            : This is a map I made after playing a Helm's Deep map for 
			 Counter-Strike.  As far as looks go, I based on pretty much 
			 entirely on the CS map (which was pretty accurate as far as 
			 I know).  In terms of gameplay, don't expect the marines to 
			 kill everything for you, you still have a lot of killing to 
			 do yourself.  Also, the level will slow down at a few points, 
			 so be warned.  If you have a lower end machine it may beg 
			 for mercy if you try and play this.

Notes/Credits	       : The jerk stores in #doom for playtesting and stuff, Randy for 
			 ZDoom, id for Doom, etc etc.  Rimmer improved my brick texture 
			 a bunch and Ling made some useful scripting suggestions.
			 
			 The new textures are based off one from a texture pack called 
			 deConstruct by stecki which you can download (the Doom version 
			 anyway) here: 
			 http://www.doomworld.com/afterglow/textures/zips/decontex.zip
			 
			 You need ZDoom 2.0 to run this.  Not sure of the oldest version 
			 that'll run it, so just get the latest one from http://zdoom.org

			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad (ZDoom 2.0)
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : just one (the horn)

New Graphics            : Yes, a few textures
			  
New Music               : Requiem for the Ring (Requiem for a Dream remix)
			  Though it's a 2meg ogg file, so I decided for the 
			  sake of our 56k friends to put it in another file.
			  Download helmsmus.zip which should be in the same 
			  directory as this file.

* Construction *

Base                    : Scratch

Editor(s) used          : WadAuthor, Warm, Wintex, PSP, various text editors

Build time              : Uhh, like a week or two.
			  
Known Bugs              : Don't kill the green demon, though it's not possible 
			  without a projectile weapon which you won't have at 
			  that point.  Like I said, the map will slow down at a 
			  few points.  I've done my best to make it playable most 
			  of the time, but your results will vary.
			  
Fixes (7/19/03)		: Corrected the slope things which were put in at a time 
			  when they were incorrectly implimented in ZDoom.  Aligned 
			  a texture or two and added a slient soundseq for a moving 
			  ceiling.  Also fixed a few text file errors and updated 
			  some info (zdoom url for instance).

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
115