Xenus 2: The new Nightmare

A project that could'nt be realised through many concepts (It went through three concepts already, they all failed from 2006 to 2007), however this time it s...

Filenames
mortres.wad, MORTRES.WAD
Size
3.83 MB
MD5
0eae6e13a4406d92152a1e5c6fef72a6
SHA-1
c84644b91316bd203dc130e309174351483ebaa2
SHA-256
b3a9d6348fbcf923038de0f24b48c919df1aead502bd9f38afae559a23d1a043
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
487

Read Me

----------------------ÅÄÄÄWAD DescriptionÄÄÄÅ-----------------------
This is the texture resource file for Mortiser, essential if you
actually want to play this series.  All textures and flats here are
going to be used in my future project TOJ as well, and they 
are copyrighted to Nick Baker. ([email protected])
----------------------ÅÄÄÄWAD InformationÄÄÄÅ-----------------------
Name:           mortres.wad
Game:           Doom II
Maps Replaced:  None
Authors:        Nick Baker, WAD compilation by S. 'Metabolist' Woodman
Email Address:  [email protected], [email protected]
New Graphics:   patches, skies (Final Doom), flats...
New Sounds:     None
New Music:      None
New Demos:      It's a resource file!
Known Bugs:     None
Unknown Bugs:   None
Build Time:     I dunno -- ask Nick.  Several weeks at least...
Tools Used:     DETH 4.24, BSP 2.3x
----------------------ÅÄÄÄWhere To Find ItÄÄÄÅ----------------------
At the central Homepage:
   http://www.doomworld.com/metabolist
Or at the Walnut Creek Archive:
   ftp://ftp.cdrom.com/pub/idgames/levels/doom2/s-u/
(you can paste these URLs into your browser if you're a
repressed kid whose parents have enforced browser restrictions...
or if you can't be bothered to type them in by hand :-)
---------------------------ÅÄÄÄE.O.F.ÄÄÄÅ---------------------------