BRutal EXtinction International Tournament

You are an unwitting contestant on the hottest live TV event of the century, the BRutal EXtinction International Tournament! Winner takes all! No time to sit...

Filenames
brexit.wad
Size
78.43 KB
MD5
3c8ce047c0f93c3da671d608c4457fb7
SHA-1
c6b3142b8ee1040832cffe7329f0da34c57a102b
SHA-256
73e1c4d65215fc166f64232514a32f0636d6f7fae53547e0b059a0bfb1df0b83
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
14
Maps
MAP01

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : BRutal EXtinction International Tournament
Filename                : brexit.zip
Release date            : 2019-06-23
Author                  : Jonathan Dowland
Email Address           : [redacted]
Other Files By Author   : 10sectors; WadC; bits of PrBoom (and PrBoom+ etc.);
                          Chocolate Doom (& Crispy Doom, Doom Retro etc.);
                          HWadTools; Liquorice; Doom Noir; Freedoom; HUMP…
Misc. Author Info       : see https://jmtd.net/doom/

Description             : You are an unwitting contestant on the hottest live
                          TV event of the century, the BRutal EXtinction
                          International Tournament! Winner takes all! No time
                          to sit on your ass, it's time to start running!

                          This is an arena-style map for Vanilla Doom 2,
                          inspired by Smash TV and "The Running Man" movie.
                          It was built as a demonstration of effects you can
                          achieve with vanilla conveyor-belt scripting, using
                          a technique recently discovered by Mikolah/Linguica
                          on the Doomworld Forums.

                          The map was authored as a WadC script. The source is
                          included in the WADCSRC lump within the PWAD,
                          including the "vanilla_conveyor.h" file, which can be
                          used to build vanilla conveyors for other PWADs if so
                          desired.  (the files are kind-of smooshed together in
                          the lump and need to be separated). This WadC script
                          should work with WadC v3.0. A future version of WadC
                          will include vanilla_conveyor.h in the standard
                          library.

                          NOTE: Skill 1 is broken. The fix is to carefully
                          adjust the conveyor set up in line with the hand-built
                          demo maps produced by Nine Inch Heels. But, I've ran
                          out of time to do that for personal reasons. This might
                          be fixed in a future update.
                          
Additional Credits to   : Andrew "Linguica" Stine and Mikolah for discovering
                          the engine hacks required for vanilla conveyor
                          trigger scripts. Wouter "Aardappel" Oortmerssen for
                          creating WadC. RestlessRodent for ChocoRenderLimits,
                          and Julia Nechaevskaya for porting it to SDL2 and
                          keeping it alive. Nine Inch Heels for experimenting
                          with conveyor tuning. Dew for playtesting.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Skills 2-5 only: 1 (I'm Too Young To Die) is broken


* Construction *

Base                    : New from scratch
Build Time              : 2½ months
Editor(s) used          : WadC, Omgifol for some texture fine-tuning and
                          the sidedef scroll hack (see included .py file),
                          Eureka for debugging. ZDBSP and/or ZokumBSP at
                          different times
May Not Run With        : ZDoom and family (GZDoom etc) : any other engine
                          that overhauls the game physics (e.g. doomsday)
Tested With             : Vanilla; Chocolate Doom; Crispy Doom;
                          PrBoom+ complevel 2; Chocorenderlimits


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://jmtd.net/doom/

Maps

No image available

MAP01

Deathmatch Spawns
4
Co-op Spawns
5