Lock and Load v.4C.

Weapons changeout. Fewer guns than the original 4th release. Consider it kind of a greatest hits collection. Also changed out some graphics, modified some at...

Filenames
lnl4c.wad
Size
2.64 MB
MD5
6cb9c5cddd99d93f3e6d10e716ac07fd
SHA-1
c53338873fedd9ad003d1d85559d5d8efee6fde0
SHA-256
c9116629bbc3ed24dc458412a39a63e686bf3597f132aaa51123065d7cdc5b81
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
269

Read Me

===========================================================================
Archive Maintainer      : Original had a problem with animations
Update to               : LNL4C.zip
Advanced engine needed  : EDGE 1.28a
Primary purpose         : Single Play, Weapons mod
===========================================================================
Title                   : Lock and Load v.4C.
Filename                : LNL4C.wad
Release date            : 
Author                  : pilotobombadier
Email Address           : [email protected]
Other Files By Author   : The whole Lock and Load series.
Misc. Author Info       : I really don't care about realism.

Description             : Weapons changeout.  Fewer guns than the original
			4th release.  Consider it kind of a greatest hits
			collection.  Also changed out some graphics, modified
			some attacks and threw in alternate deaths for the Shotgunner,
			Imp, Demon, Zombie and SS.  And yes, they frickin' work.  I've
			tested that up and down.

Weapons:

Slot 1) Knife
		Standard issue combat knife
	Chainsaw
		Chainsaw.  How it wound up on Mars is a complete mystery.

Slot 2)	Magnum		Clipsize: 12 rounds
		Standard issue pistol; quite powerful but relatively small clip size.

	Double Magnums	Clipsize: 24 rounds, secondary fire - fire both guns at once
		Double your gun, double your fun.  Twice as many bullets to shoot off
		and you can fire both at the same time for twice as much damage.

Slot 3)	Riot Shotgun	Clipsize: 8 rounds, secondary fire - slug
		Standard military issue pump action shotgun.  You can fire it is fast
		as you can pull the trigger and pump (well, the pump isn't manual, but it's
		quick).  The slug is a more powerful single shot, but the round has to be chambered
		first, so it takes a second or two to actually fire.  Short range, obviously, 
		best used in tight confines on primary and at long range with secondary.
	Semi-Automatic Shotgun	Clipsize: 15 rounds
		Less powerful than the pump shotgun, but has a larger magazine and you can shoot it faster.
		Again, mostly useful in close combat

Slot 4)	SMG		Clipsize 30 rounds
		Uses pistol ammunition and fires at a very high rate. This weapon is only dropped
		by Wolfenstein SS guys.

Slot 5) Assault Rifle	Clipsize 30 rounds
		Starting weapon, standard issue automatic rifle.  Not too powerful or too weak, high rate
		of fire.  Decent crowd control with weaker monsters at medium range.
	Battle Rifle	Clipsize 50 rounds, secondary fire - Grenade Launcher	Clipsize 5 rounds
		More powerful, larger clipsize AND higher rate of fire than the assault rifle.
		This upgrades the assault rifle, so once you got it, it's the Battle Rifle or nothing.  Grenades
		are fired on arc and explode on impact.  
		
Slot 6)	Minigun		secondary fire - higher rate of fire
		Standard issue heavy machinegun.  Has two rates of fire; high and blistering.  You'll want to save it
		for boss encounters because of damage limitations of small arms.  When used on lesser opponents, 
		it'll clear a room within seconds.

Slot 7)	Rocket Launcher	secondary fire - Incendiary rocket
		Primary fire is pretty standard stuff, although the rocket now travels twice as fast.  Secondary is 
		far from standard, however.  It'll burn for several seconds and will do massive damage.  Very useful 
		on Hell Barons and anything beneath them, but a waste of ammo on a Cyberdemon or Spider Mastermind.
Slot 8) Flamethrower
		Very useful for close proximity crowd control; but don't get too close or you'll cook yourself.  Very, 
		very quickly, I might add.

Slot 9)	Plasma Rifle
		Different in more than just visuals.  It's more powerful and the shot does splash damage on impact.
		Not for close encounters, better used at medium to long range

Additional Credits to   : Scuba Steve Browning: Everything except for:
NMN's Automag (now an SMG), Lexus Aylus' rocket launcher and Killer_of_Doom and Xaser's pulse rifle 
(now a Plasma Rifle), The Doom 2.5 team's chaingun (I think...), and death animations by Aidan McGinley,
Marty Valenti and Allroy and iD software from whose works we've done much modifying to
and had a helluva time doing it!
===========================================================================
* What is included *

New levels              : N/A
Sounds                  : Yes 
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes / No (describe if yes)
Other files required    : EDGE 1.28a, its associated wadfile and system files
			and of course a Doom IWAD.


* Play Information *

Game                    : Doom / Doom2 (Best played with Doom 2 or Final Doom)
Map #                   : (For DOOM2 maps, format is Mapxx. Others are ExMx.)
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch / Modified (name of original file)
Build Time              : 3 days (well, 72 man hours, worked by one man = 3 days)
Editor(s) used          : Wintex 5.-something or other, Wordpad
Known Bugs              : Other than the usual EDGE glitches, not really, no.  I'm quite surprised.
May Not Run With        : Vanilla, Boom, ZDoom or any version of EDGE below 1.28
Tested With             : EDGE 1.28a



* Copyright / Permissions *

Authors MAY use this file as a base for modification or reuse.  
Permissions have been obtained from original authors for any of their 
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
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