Super MAYhem 17 (v1.0)
Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes ...
Filenames
mayhem17.wad
Size
27.70 MB
MD5
61fc918fc408591bc8b711f15880eed7
SHA-1
c504c5b78fac4546ca47e50dacc07ce4564d3f16
SHA-256
7d06e1b1a12403418e28473fff4df166cbb06d297186897a2407051e87f913ed
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
2504
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP31, MAP32, MAP27
Read Me
=========================================================================== Advanced engine needed : Boom-compatible source port with support for sky transfers (PrBoom+ -cl9, run without complevel to avoid frcition bugs on the ice maps) Primary purpose : Single play =========================================================================== Title : Super MAYhem 17 (v1.0) Filename : Mayhem17.wad Release date : February 7th, 2018 Author : A buncha super schmucks Email Address : [redacted] Other Files By Author : Varies by author Description : Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance. Music : 01 - "Ambient/Djent" by ninja.kitty (https://www.ultimate-guitar.com/forum/showthread.php?t=1523228) : 02 - Yoshi's Desert - Mario Kart: Super Circuit by Minako Hamano, Masanobu Matsunaga, Kenichi Nishimaki, Kenji Yamamoto : 03 - Water's Edge (sonic 06) by Tomoya Ohtani, Mariko Nanba, sequenced by Sc00ts : 04 - Mint rock glow by queenjazz : 05 - Final Fantasy Legend III - The Dungeon Theme by Ryuuji Sasai : 06 - Airship Theme (SMB3) by Koji Kondo : 07 - Ska-p - Sectas by ??? : 08 - Desk Lamp by Stuart "Stewboy" Rynn : 09 - Duck Tales 2 - Egyptian Pyramid by Minae Fujii, Sequenced by TurquoiseStar : 10 - unknown : 11 - Equinox Map02 by ??? : 12 - Forest Maze (super mario RPG) by Yoko Shimomura Super mario World - Overworld theme Koji Kondo : 13 - Koopa's Road (Mario 64) by Koji Kondo : 14 - Phendrana Drifts (Metroid Prime) by Kenji Yamamoto & Kouichi Kyuma : 15 - Slam Shuffle (Final Fantasy 6) by Nobuo Uematsu : 16 - Lawnmower Marmalade by James Paddock : 17 - Super Mario Kart Super Circuit - Ribbon Road by Nintendo, sequenced by Sean Bee : 18 - Super Mario Bros. - Castle (Techno Gabber remix) by Nintendo, Remixed by someBODY : 19 - Melty Molten Galaxy (super mario galaxy) by Mahito Yokota, sequenced by sonicfan113 : 20 - Meteor Spacecraft by Chex Quest 3 : 21 - Rainbow Road (Mario Kart) by Soyo Oka : 22 - Super mario bros 3 Overworld by Koji Kondo Super Mario 3 Underground Music Nintendo, Sequenced by [email protected] : 23 - Manta Storm (Super Mario Sunshine) by Koji Kondo & Shinobu Tanaka, arranged by BowzerBonz : 24 - Overworld (Haunted Remix) (Super mario world) by Nintendo, sequenced by Zagro : 25 - Bloody tears (castlevania 2) by Kenichi Matsubara, edited by David Esposito : 26 - Mario Kart 64: Bowser's Castle by Nintendo, Remix by Jarel Jones Bowser's Rage (Paper mario) Yuka Tsujiyoko : 31 - Super Mario Bros 2 overworld by Koji Kondo : 32 - Overworld Theme (Super mario land) by Hirokazu Tanaka Story Screen - Mario Paint BG2 by Alluro95 Others taken from various Mario games Additional Credits to : Nintendo for various graphics, rf` for sprites, Fuzzball for Menu gfx, Gothic for screens, leodoom85 for endpic\endmap. Alfonzo for music edits. Jimmy for fonts. Obsidian for boss DEHACKED. xxkaijuking91xx for Bowser spritesheet. Testing - : MrZzul, Kingdime, Loveless, Memfis, rdwpa, Nine inch Heels, kondoriyano, floatrand, Altazimuth, Edward850, Zdaemon TNS team The Doulminati for emotional terrorism\technical support. If I missed you somehow let me know because I can update this textfile any time. =========================================================================== * What is included * New levels : 29 (including outro level) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO, MUSINFO, Hi-res PNG endpic Other files required : Nope * Play Information * Game : Doom 2 Map # : 01-26, 31-32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month, disregarding tweaks. Editor(s) used : Doom Builder X, SLADE 3, GIMP Known Bugs : The ice maps and chocolate starfish islands will not work properly if you load them from a save, use -complevel 11 or run PrBoom+ without -complevel to avoid issues. May Not Run With... : Vanilla Doom, any port that doesn't support sky transfers or Boom features * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, with the exception of the textures\sprites. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
curse of the mummy's sister's etc. (MAP09)
Deathmatch Spawns
0
Co-op Spawns
8
all the monster's teeth are perfect (MAP17)
Deathmatch Spawns
0
Co-op Spawns
4
your princess is in another fort... (MAP19)
Deathmatch Spawns
0
Co-op Spawns
6