Heretech
A DECORATE weapons mod for Heretic with a tech theme. Because guns kick ass.
Filenames
heretech.wad
Size
1.08 MB
MD5
36ed57cbad7c4f77e7b221b9f754f998
SHA-1
c3c211aae8f45b9f19f70e19f7eca0a174fc9f34
SHA-256
10fdc25d898205fb139fb5af26cd12f1a03bcca9b71356cff8fe82b8562c976d
WAD Type
PWAD
IWAD
Heretic
Engines
GZDoom, ZDoom, Heretic
Lumps
179
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom 1.0.10 - ZDoom 2.0.99 (When it's out) Primary purpose : Weapons Modification Archive Maintainer : Update to Heretech.zip =========================================================================== Title : Heretech Filename : Heretech.wad Release date : 16/5/2006 Author : TheDarkArchon Email Address : [email protected] Misc. Author Info : Weapons modding dude. Description : A DECORATE weapons mod for Heretic with a tech theme. Because guns kick ass. Additional Credits to : See bottom of file =========================================================================== * What is included * New levels : None. Is a weapons mod Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE, DECALDEF, SNDINFO, KEYCONF Other files required : GZDoom * Play Information * Game : Heretic Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 3 days Editor(s) used : XWE, The GIMP, Paint, Audacity, Sound Recorder Known Bugs : The actions triggered by the deaths of the Iron Lich and Maulotaur no longer work. Map's with ACS also tend to mess up the scripts. May Not Run With... : Anything other than GZDoom 1.0.10 or Zdoom 2.0.99 (on release) in Heretic * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://tda.drdteam.org FTP sites: * Weapons * == Fist == Generic melee weapon. Tome of Power makes the punch more powerful == Zapper == Powerful melee weapon. Tome of Power increases range, damage and rate of fire. == XM63 pistol == Generic pistol. Tome of Power slows rate of fire and increases ammo consumption per shot but the weapon fires explosive bullets. == DE2 Shotgun == Powerful pump-action shotgun. Tome of Power increases rate of fire and changes damage distribution but the weapons thrust is increased and the weapon freezes foes. == XR4 SMG == Rapid fire Sub-Machinegun. Tome of Power decreases late of fire and increase ammo consumption per shot but the weapon fires powerful bullets that track foes. == HPL60 Plasmatic Cannon == Moderate fast, powerful energy weapon. Tome of Power decreases rate of fire and increases ammo consumption but the projectile gains splash damage and ejects a ring of fireballs on impact. == ERK6 Rocket Launcher == Standard Rocket Launcher. Tome of Power increases rate of fire and ammo consumption while 2 powerful seeking rockets are fired. == Sigil of the Serpent Riders == Ultimate weapon. Contact with it's bolt causes instant death to non-bosses. Tome of Power increases ammo consumption but causes heavy damage to every monster in the players view. However, being close to the first target will cause damage to the player. * Credits by resource * NOTE: The credits go to wherever I found the resource unless I knew who made the resources in the first place. If I've used a resource of yours and haven't credited you, let me know. Sprites: PUNG - Scuba Steve ZAPG - Marty Kirra, HacX team ZPUF - Velocity ZAPP - The HacX team HPS* - WildWeasel MISL - Id Software (INAM)XMAM - Xaser SHOT, SHTG, SHTF - Eriance SSHLA0, INAMSSHL - KRoNoS SSHLB0 - Cory Whittle XR4G, XR4F, XR4P - Xaser XR4AA0, INAMXR4A - Cory Whittle XR4AB0 - Chronoteeth HPL* - Chronoteeth, NMN (INAM)HPAM - Daniel ERKG, ERKF, ERK6, HMIS, ERKA, INAMERK6 - Eriance FRME - Apogee SPNG - Scuba Steve, Raven TRID, MAN1, MAN3, INAMSGIL - Raven ADVISOR - Silverwyvern Sounds: HSRICH* - WildWeasel HSZAP* - HacX team HSXM63 - Xenophon HSASPLDE - Xaser HSDE2, HSDE2POW, HSDE2CK, HSDE2CK2 - WildWeasel HSXR4, HSXR4POW - Chronoteeth HSHPL60, HSHPLPOW - WildWeasel HSERK6, HSERKPOW - Epic HSERKBOM - Xaser HSSIGIL, HSSIGBOM, HSSIGPOW - Raven Other: Inuyasha - I "borrowed" the DECORATE code the the Tomed Sigil from Divine Malice 2's Demonic Firepower weapon. WildWeasel, Marty Kirra. Chronoteeth - Beta testers. Special thanks to Chrono for help testing the Global ACS scripts. Randy Heit - For pointing out what should've been an obvious oversight.