theme17.wad

theme17.wad (Final Doom: TNT) is a PWAD

Filenames
theme17.wad
Size
1.37 MB
MD5
3bdc87bc62808014b5dfaab0f86546f5
SHA-1
c3401dbf04c935fc19ec366041a944de9e42c7f4
SHA-256
5e63f223e0502a6d1405750cacbfafe61effcf093724461984d563e544550b48
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
Doom II
Lumps
593

Read Me


                    THEME DOOM PATCH 1.7 !!!
                 
Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? 
Now it is possible!  The Theme Doom Patch modifies Doom and Doom 2
to feature the deadly monsters from your favorite action movies: 

- Pillars with skulls and hearts are turned into Alien Eggs and 
  Hugger Tubes (shoot them to release the Facehuggers).

- Lost Souls and Revenants are turned into Facehuggers (mostly 
  harmless but quite annoying).

- Sargeants and Chaingunners are turned into Aliens (beware of the 
  acid and don't kill them on short distance).

- Demons and Hell Knights are turned into young Alien Queens (some-
  what harder than normal Aliens).

- Spectres and Mancubuses are turned into Predators (hunting you 
  down invisible until their cloaking gives in).

- Imps and Arachnotrons are turned into T40 Terminators (early 
  battle models armed with Plasmaguns).

- Cacodemons and Pain Elementals are turned into T800 Terminators 
  (try to prevent them from standing up again).

- Barons of Hell and Arch Viles are turned into T1000 Terminators 
  (looking like policemen but able to morph injuries away).

- Troopers are now Rifle Clones (so there are some easy killable 
  moving targets around).

- Spiderdemons and Cyberdemons are turned into Chaingun Clones and 
  Plasmagun Clones (for use in battle scenarios).

- Potions and Helmets are turned into Civilian Advisers and Androids 
  (which will try to keep out of trouble).

- Short green and red columns are turned into Shotgun Marines and 
  Plasmagun Marines (bullet fangs that will follow you around).

- Berserk Packs are turned into Pulserifle Marines (tougher 
  fighters with motion trackers).

- Invulnerability Spheres are turned into T800 Bodyguard Terminators
  (who will only attack on defense).

- All monsters will now fight between them (due to DeHackEd 3.0).

Players, weapons and some objects have been modified as well:

- All player graphics are turned to the same uniform colour but
  different helmet colour (so deathmatches will be more fair).

- Punch and pistol graphics are turned to right handed usage (just 
  for fun).

- The Rocketlauncher has got more power (BFG like hit radius using
  rocket fuel units).

- The Plasmagun has sligthly changed (to match the plasmarifles from 
  the T2 movie).

- The BFG9000 is turned into a Flamethrower (limited range weapon
  using rocket fuel units).

- All ammunition has been increased (you will need it).

- Blood splats will remain some time and tortured bodies can be shot
  (thanks to the originators of these ideas).

- Poles with skulls and skewered heads are turned into Open Alien 
  Eggs and sucessful Dead Facehuggers (just some decorations).

- Eyes in symbols and Flaming skulls are turned into Terminator Arms
  and Predator Trophies (just some more decorations).

- Soul Spheres and Blur Spheres have changed to Soul Packs and Blur 
  Artifacts (just to look more technical).

- Yellow Keys are turned into Yellow Databoards (use them together 
  with door textures for information exchange).

- Red Keys are turned into Red Hostages (which need to be rescued to 
  open red doors, so don't get them killed).

- Electrical columns are connected to siren sounds and brown stumps 
  to wind sounds (for atmosphere).

- Lamp columns can be shot (to turn the lights off).

Usage (important!): 

1. DEUTEX -APPEND THEME17.WAD                   (DeuTex >3.4 needed)
   appends graphics to complete the wad (to about 2/4 MB)
2. DEHACKED -LOAD THEME17.DEH                 (DeHackEd >2.4 needed)
   patches the doom.exe file (reload original data first)
3. DOOM -FILE THEME17.WAD [THOPOST.WAD]    (Doom/Doom 2 >1.4 needed)

(actual deutex and dhe versions can be found on ftp.cdrom.com in pub
/idgames/utils/graphics_edit and exe_edit. DeuSF and NWT may be used 
instead of DeuTex, but no longer Dmadds.  Thanks go to Bill Neisius, 
Bernd Kreimeier, Denis M?ller, Olivier Montanuy, Greg Lewis and id!)

Most graphics are just modified originals to keep the feeling right!
The sound effects were taken from various sound wads  (thanks to the
creators) or direct from the movies (special thanks to Pete Nilson).
Sorry, but different coloured blood splats were not possible, please
change the  graphics for dedicated  Alien or Predator scenarios. Due 
to some necessary tricks, the patch will only work when the dehacked 
file and the wad file are used together.

This patch is freeware! You may distribute it on any media, provided 
you include all files without modifications.  Feel free to use it to 
create  special theme levels  (preverably name these th(level).wad), 
the dckth17 toolkit makes editing with  DCK especially easy (special 
thanks to Ian Merrithew).  To experience a completely different Doom 
environment right now,  just play the included thopost.wad (e1m1) or 
any other level and die!

Werner Spahl ([email protected])                23.9.1995
"The reason of my life is to make me crazy!"
                    THEME DOOM PATCH 1.7 !!!
                 
Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? 
Now it is possible!  The Theme Doom Patch modifies Doom and Doom 2
to feature the deadly monsters from your favorite action movies: 

- Pillars with skulls and hearts are turned into Alien Eggs and 
  Hugger Tubes (shoot them to release the Facehuggers).

- Lost Souls and Revenants are turned into Facehuggers (mostly 
  harmless but quite annoying).

- Sargeants and Chaingunners are turned into Aliens (beware of the 
  acid and don't kill them on short distance).

- Demons and Hell Knights are turned into young Alien Queens (some-
  what harder than normal Aliens).

- Spectres and Mancubuses are turned into Predators (hunting you 
  down invisible until their cloaking gives in).

- Imps and Arachnotrons are turned into T40 Terminators (early 
  battle models armed with Plasmaguns).

- Cacodemons and Pain Elementals are turned into T800 Terminators 
  (try to prevent them from standing up again).

- Barons of Hell and Arch Viles are turned into T1000 Terminators 
  (looking like policemen but able to morph injuries away).

- Troopers are now Rifle Clones (so there are some easy killable 
  moving targets around).

- Spiderdemons and Cyberdemons are turned into Chaingun Clones and 
  Plasmagun Clones (for use in battle scenarios).

- Potions and Helmets are turned into Civilian Advisers and Androids 
  (which will try to keep out of trouble).

- Short green and red columns are turned into Shotgun Marines and 
  Plasmagun Marines (bullet fangs that will follow you around).

- Berserk Packs are turned into Pulserifle Marines (tougher 
  fighters with motion trackers).

- Invulnerability Spheres are turned into T800 Bodyguard Terminators
  (who will only attack on defense).

- All monsters will now fight between them (due to DeHackEd 3.0).

Players, weapons and some objects have been modified as well:

- All player graphics are turned to the same uniform colour but
  different helmet colour (so deathmatches will be more fair).

- Punch and pistol graphics are turned to right handed usage (just 
  for fun).

- The Rocketlauncher has got more power (BFG like hit radius using
  rocket fuel units).

- The Plasmagun has sligthly changed (to match the plasmarifles from 
  the T2 movie).

- The BFG9000 is turned into a Flamethrower (limited range weapon
  using rocket fuel units).

- All ammunition has been increased (you will need it).

- Blood splats will remain some time and tortured bodies can be shot
  (thanks to the originators of these ideas).

- Poles with skulls and skewered heads are turned into Open Alien 
  Eggs and sucessful Dead Facehuggers (just some decorations).

- Eyes in symbols and Flaming skulls are turned into Terminator Arms
  and Predator Trophies (just some more decorations).

- Soul Spheres and Blur Spheres have changed to Soul Packs and Blur 
  Artifacts (just to look more technical).

- Yellow Keys are turned into Yellow Databoards (use them together 
  with door textures for information exchange).

- Red Keys are turned into Red Hostages (which need to be rescued to 
  open red doors, so don't get them killed).

- Electrical columns are connected to siren sounds and brown stumps 
  to wind sounds (for atmosphere).

- Lamp columns can be shot (to turn the lights off).

Usage (important!): 

1. DEUTEX -APPEND THEME17.WAD                   (DeuTex >3.4 needed)
   appends graphics to complete the wad (to about 2/4 MB)
2. DEHACKED -LOAD THEME17.DEH                 (DeHackEd >2.4 needed)
   patches the doom.exe file (reload original data first)
3. DOOM -FILE THEME17.WAD [THOPOST.WAD]    (Doom/Doom 2 >1.4 needed)

(actual deutex and dhe versions can be found on ftp.cdrom.com in pub
/idgames/utils/graphics_edit and exe_edit. DeuSF and NWT may be used 
instead of DeuTex, but no longer Dmadds.  Thanks go to Bill Neisius, 
Bernd Kreimeier, Denis M”ller, Olivier Montanuy, Greg Lewis and id!)

Most graphics are just modified originals to keep the feeling right!
The sound effects were taken from various sound wads  (thanks to the
creators) or direct from the movies (special thanks to Pete Nilson).
Sorry, but different coloured blood splats were not possible, please
change the  graphics for dedicated  Alien or Predator scenarios. Due 
to some necessary tricks, the patch will only work when the dehacked 
file and the wad file are used together.

This patch is freeware! You may distribute it on any media, provided 
you include all files without modifications.  Feel free to use it to 
create  special theme levels  (preverably name these th(level).wad), 
the dckth17 toolkit makes editing with  DCK especially easy (special 
thanks to Ian Merrithew).  To experience a completely different Doom 
environment right now,  just play the included thopost.wad (e1m1) or 
any other level and die!

Werner Spahl ([email protected])                23.9.1995
"The reason of my life is to make me crazy!"
                    THEME DOOM PATCH 1.7 !!!
                 
Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? 
Now it is possible!  The Theme Doom Patch modifies Doom and Doom 2
to feature the deadly monsters from your favorite action movies: 

- Pillars with skulls and hearts are turned into Alien Eggs and 
  Hugger Tubes (shoot them to release the Facehuggers).

- Lost Souls and Revenants are turned into Facehuggers (mostly 
  harmless but quite annoying).

- Sargeants and Chaingunners are turned into Aliens (beware of the 
  acid and don't kill them on short distance).

- Demons and Hell Knights are turned into young Alien Queens (some-
  what harder than normal Aliens).

- Spectres and Mancubuses are turned into Predators (hunting you 
  down invisible until their cloaking gives in).

- Imps and Arachnotrons are turned into T40 Terminators (early 
  battle models armed with Plasmaguns).

- Cacodemons and Pain Elementals are turned into T800 Terminators 
  (try to prevent them from standing up again).

- Barons of Hell and Arch Viles are turned into T1000 Terminators 
  (looking like policemen but able to morph injuries away).

- Troopers are now Rifle Clones (so there are some easy killable 
  moving targets around).

- Spiderdemons and Cyberdemons are turned into Chaingun Clones and 
  Plasmagun Clones (for use in battle scenarios).

- Potions and Helmets are turned into Civilian Advisers and Androids 
  (which will try to keep out of trouble).

- Short green and red columns are turned into Shotgun Marines and 
  Plasmagun Marines (bullet fangs that will follow you around).

- Berserk Packs are turned into Pulserifle Marines (tougher 
  fighters with motion trackers).

- Invulnerability Spheres are turned into T800 Bodyguard Terminators
  (who will only attack on defense).

- All monsters will now fight between them (due to DeHackEd 3.0).

Players, weapons and some objects have been modified as well:

- All player graphics are turned to the same uniform colour but
  different helmet colour (so deathmatches will be more fair).

- Punch and pistol graphics are turned to right handed usage (just 
  for fun).

- The Rocketlauncher has got more power (BFG like hit radius using
  rocket fuel units).

- The Plasmagun has sligthly changed (to match the plasmarifles from 
  the T2 movie).

- The BFG9000 is turned into a Flamethrower (limited range weapon
  using rocket fuel units).

- All ammunition has been increased (you will need it).

- Blood splats will remain some time and tortured bodies can be shot
  (thanks to the originators of these ideas).

- Poles with skulls and skewered heads are turned into Open Alien 
  Eggs and sucessful Dead Facehuggers (just some decorations).

- Eyes in symbols and Flaming skulls are turned into Terminator Arms
  and Predator Trophies (just some more decorations).

- Soul Spheres and Blur Spheres have changed to Soul Packs and Blur 
  Artifacts (just to look more technical).

- Yellow Keys are turned into Yellow Databoards (use them together 
  with door textures for information exchange).

- Red Keys are turned into Red Hostages (which need to be rescued to 
  open red doors, so don't get them killed).

- Electrical columns are connected to siren sounds and brown stumps 
  to wind sounds (for atmosphere).

- Lamp columns can be shot (to turn the lights off).

Usage (important!): 

1. DEUTEX -APPEND THEME17.WAD                   (DeuTex >3.4 needed)
   appends graphics to complete the wad (to about 2/4 MB)
2. DEHACKED -LOAD THEME17.DEH                 (DeHackEd >2.4 needed)
   patches the doom.exe file (reload original data first)
3. DOOM -FILE THEME17.WAD [THOPOST.WAD]    (Doom/Doom 2 >1.4 needed)

(actual deutex and dhe versions can be found on ftp.cdrom.com in pub
/idgames/utils/graphics_edit and exe_edit. DeuSF and NWT may be used 
instead of DeuTex, but no longer Dmadds.  Thanks go to Bill Neisius, 
Bernd Kreimeier, Denis M”ller, Olivier Montanuy, Greg Lewis and id!)

Most graphics are just modified originals to keep the feeling right!
The sound effects were taken from various sound wads  (thanks to the
creators) or direct from the movies (special thanks to Pete Nilson).
Sorry, but different coloured blood splats were not possible, please
change the  graphics for dedicated  Alien or Predator scenarios. Due 
to some necessary tricks, the patch will only work when the dehacked 
file and the wad file are used together.

This patch is freeware! You may distribute it on any media, provided 
you include all files without modifications.  Feel free to use it to 
create  special theme levels  (preverably name these th(level).wad), 
the dckth17 toolkit makes editing with  DCK especially easy (special 
thanks to Ian Merrithew).  To experience a completely different Doom 
environment right now,  just play the included thopost.wad (e1m1) or 
any other level and die!

Werner Spahl ([email protected])            23.9.1995
"The reason of my life is to make me crazy!"