MAG HQ

MAG HQ

This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial inspiration. A...

Filenames
maghq.wad
Size
4.33 MB
MD5
4d68cb763b92ea05ed6be5df6928e0c2
SHA-1
c3104fedf4fa75ee337b87bc54e6a0c205df51ba
SHA-256
f88216eecd1e67ac132a0d883deaccfa8558f10b1e83d1433273f6ed1e71c1d6
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
263
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : (ZDaemon/Zdoom)
Primary purpose         : Coop hangout/maybe Deathmatch
===========================================================================
Title                   : MAG HQ
Filename                : maghq.wad
Release date            : April 2005
Authors                 : co-created by julz_d & Cybershark with
		          contributions from m0rgZ & Dark Linux
Email Address           : [email protected]
		          [email protected] (Cybershark)
Other Files By Authors   : storaged.wad, zmap01a.wad, jdit.wad by julz_d
		           jditxe.wad by julz_d with m0rgZ
		           adcoop.wad by m0rgZ
		           the Nutty wads by Cybershark & Milian
		           cybercrime2.wad by DarkLinux

		        (go see:  http://justdoomit.250free.com/
			http://www.milianmusik.de/doom/nutty.html)

Misc. Author Info       : All former MAG members
Description             : This is what is believed to be the first HQ
                	  ever made for a ZDaemon clan.  The idea of just
		  	  having fun on a map without killing was the initial
		   	  inspiration.  A clan evolved and the HQ was born.
		   	  It was basically our version of a doom paradise for
		   	  the clan to hang around and have meetings.
		   	  Eventually that got out of control and most of the clan
		   	  wanted to do nothing but hang around at the HQ.
		   	  This led to the eventual demise of the MAG clan.
		   	  MAG is still in existence (as of 4/14/05) but has very
		   	  few members.  At the time of this HQ's limited release
		   	  (December '04) the clan had over 40 members.
		  	  None of the creators of this wad are still in MAG clan.
		  	  However, seeing as how we made the wad, we have
		  	  the rights to it.  It is not being presented for serious
		  	  review (or play), merely as a curiousity.  So here it is,
		  	  the MagnaMarines Official HQ.  Enjoy =p
		  	  

Additional Credits To   : Anybody in the MAG clan who didn't annoy the
                      	  authors by constantly asking when the next version
		      	  of this wad would be out and asking for personal
		      	  requests all the time as well.

		          Whoever created the palm trees we used.  i believe
		          they came from Zombie.wad (by Daniel?) but the
		          e-mail address we used to ask if we could borrow
		          them was out of date.

		          Makers of Zdoom/Zdaemon

		          ID Software

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : S#!tloads
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (Various Zdoom/Daemon stuff
)Other files required   : No

* Play Information *
Game                    : DOOM2 (Zdoom/Zdaemon)
Map #                   : MAP01
Single Player           : PLAYER STARTS
Cooperative 2-4 Player  : PLAYER STARTS
Deathmatch 2-4 Player   : PLAYER STARTS
Other game styles       : TEAM DM
		          PROTECT THE FORTRESS
		          KING/QUEEN OF THE TRASHCAN
		          HIDE AND SEEK/KILL
                          VIRTUAL CHATROOM
		          CHILL WITH DOOM GIRLS IN THE HOT TUB
		          TARGET PRACTICE
		          TRASH MIKE12'S ROOM
		          LAVA RACING
		          FIND THE SECRETS

Difficulty Settings     : NO

* Construction *

Base                    : New from scratch
Build Time              : A very long time
Editor(s) used          : Doom Builder
		          WadAuthor
		          XWE
		          Wintex
		          Paint Shop Pro 7/8
		          Corel Photo Paint 8
		          Notepad

Known Bugs              :  Somehow it's possible to spawn cyberdemons
		           inside the guard towers (rarely).  As this was an
		           ongoing project, there was lots of stuff that would
		           have been added and improved but here it is -
		           warts and all.

May Not Run With...     :  Any ports other than Zdaemon/Zdoom

Some Playing Tips	:  It's best to play this wad in COOP mode
		 	   with monsters and jumping enabled.
		   	   You pick whether you want teamdamage on
		  	   or off.  It just depends on what you are
                   	   doing.  Also, there are LOTS of secret
		   	   areas that you may not see at first glance.
		   	   There may be places you never knew existed.
		   	   Run around and try to find everything, shoot
		   	   the TV.  Can you find your way into the
		   	   laundry room, LLHQ or the Space Port?
		   	   The interactive stereo is currently only usable
		   	   in off-line play.
  
		   	   Seeing as how you may become bored here, try
		  	   using some of the above game styles or even
		   	   create your own!

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have (where humanly possible)
been obtained from original authors for any of their resources
modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


just remember, kids - Raider sez no to porn!

Maps

MAG HQ

MAG HQ (MAP01)

Deathmatch Spawns
9
Co-op Spawns
7