Operation: Eisenmann

Operation: Eisenmann

8-level WolfenDOOM adventure, featuring new

Filenames
eisen.wad
Size
8.50 MB
MD5
fe88918f906e696e85e76a4056b17466
SHA-1
c2f8057df7ac456e11c5616eb17e16643b5d83c1
SHA-256
b128c9ea662d3a1a8efc657e044147b67c9424adb8651ed20b68e54a15cebc16
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1541
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08

Read Me

This wad is a WolfenDOOM scenario for DOOM II; in other
words, a Wolf3D TC. Although created on a Macintosh, it is
fully compatible with PC DOOM, and the included patch file
works with DeHackEd 3.0.

============================================================

Title: Operation: Eisenmann
Filename: EISEN.WAD
Author: Laz Rojas
Email Address: [email protected]
Misc. Author Info: web site at
http://www.geocities.com/TimesSquare/3744
Description: 8-level WolfenDOOM adventure, featuring new
enemies and ambient sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both
Doom and Wolfenstein.

============================================================

*Play Information*

Game: Doom II
Level #: MAP01-MAP08
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Probably too much
Editor(s) Used: Demon, HellMaker, Deimos
Known Bugs: None

*Story*

For months, there have been unconfirmed rumors that Dr.
Schabbs has been working on a new top secret project under
Hitler's direct orders at an unknown location somewhere in
Germany.  According to these rumors, this new project,
code-named Eisenmann (Ironman), involves the creation of a
genetically engineered super soldier who would stand twelve
feet tall and wear armor as thick as a tank's.  If this
Ÿbersoldat were ever set loose on the battlefield, it could
give Germany the strength it needs to tip the balance and
win the war.  

Allied Intelligence has now learned that the offices of the
Giftmacher Chemical Company in downtown Dresden are actually
a front for Eisenmann, and that Schabbs is working in an
underground laboratory somewhere beneath the building's
basement.  The building itself is heavily guarded by crack
units of the Waffen-SS.  Your mission is to infiltrate this
building after hours, find your way to the lab, and
terminate both Schabbs and his Ÿbersoldat prototype before
mass production of this monster can ever begin.  

*Copyright/Permissions*

Authors may not use this level as a base to build
additional levels.

You may distribute this WAD as long as this read me is
included.

*Where to get this WAD*

FTP Sites: ftp.cdrom.com
BBS Numbers:
Other: http://www.pacificnet.net/~filmman

============================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1

Graphics