UFO (version 2)

This wad simply replaces the Cacodemon with a UFO. New to this version: - converted the Dmgraph patch to wad format - added the missing sprite frames (heada3...

Filenames
ufo2.wad
Size
200.37 KB
MD5
f9cfaf5bab78901c846972ca70f63979
SHA-1
c204d3829a30a8da73e1b0c6ce0ec810e93c07e7
SHA-256
ea977bf1b4dc70bd6e0b12be3274588d9cebd87ad4b2ccac7a00d5fa07b7bab2
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
42

Read Me

======================================================================
Archive Maintainer      : UFO2 is simply a conversion of an old
                          Dmgraph patch to standard wad format.
                          The original version simply consisted of 13
                          .gif images and required the Dmgraph utility
                          to permanently modify your doom.wad iwad.
                          The original also didn't include any sounds.
Update to               : ./idgames/graphics/ufo.zip
Advanced engine needed  : no
Primary purpose         : No levels included.
                          This is a graphics-only wad.
======================================================================
Title                   : UFO (version 2)
Filename                : ufo2.wad
Release date            : 6 Dec 2000
Author                  : R.A. Snow
Email Address           : [email protected]

Version 2 Update by     : Sparky of KISS Software  [email protected]

Description             : This wad simply replaces the Cacodemon with
                          a UFO. New to this version:
                          - converted the Dmgraph patch to wad format
                          - added the missing sprite frames
                            (heada3a7, headb3b7, headc3c7, headd3d7)
                          - clipped the unused space from the images
                            to halve the size of the wad.
                          - adjusted the vertical and horizontal
                            offsets of the sprites.
                          - added four sounds - UFO nearby, sees
                            player, injured and death sounds
                            (see known bugs below).

Additional Credits to   : - The authors of the modern utilities which
                            make this kind of conversion possible.
                          - Ty Halderman - the Doom Archive Maintainer
                            at Walnut Creek for finally relenting
                            (after 2 years), and allowing me to update
                            the old Dmgraph patches in the archive.

======================================================================
* What is included *

New levels              : none
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : If played with 'Plain Vanilla' Doom or Doom2
                          you'll need a utility to patch ufo2.wad
                          with the extra sprites from doom.wad or
                          doom2.wad; such as: DeuSF, WinTex, NWT, etc.
                          For example:   deusf -as ufo2.wad

                          This will GREATLY increase the size of
                          ufo2.wad.  A MUCH better option is to use a
                          Doom Source Port that can import pwads
                          containing sprite graphics (most of them).
                          Patching is not required with these ports
                          and ufo2.wad can be used as-is; for example:
                             boom -file ufo2.wad

                          To quickly check out the new UFO, try the
                          following Doom/Doom2 levels:
                           Doom/UDoom - lots of UFOs - E2M9 - idclev29
                           Doom II - few UFOs - map24 - idclev24
                                     lots of UFOs - map18 - idclev18


* Play Information *

Game                    : Doom, Ultimate Doom or Doom II
Map #                   : n/a - wad contains sprites and sounds only
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : yes


* Construction *

Base                    : ./idgames/graphics/ufo.zip
Build Time              : about 3 hours including searching for sounds
                          and testing.
Editor(s) used          : Dmgraph, WinTex, DeuTex, Paint Shop Pro
Known Bugs              : - the UFO 'pain' sound is shared with the
                            demons, spectres, Barons, Lost Souls and
                            Hell Knights.
                          - the UFO 'nearby' sound is shared with the
                            demons and spectres.
May Not Run With...     : an SNES emulator


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification
or reuse.  Permissions was NOT obtained from the original author,
R.A. Snow, as the original version dated way back to June 1994 and his
email address is no longer valid. The original author made no
copyright statement in his original distribution (see the original
text file appended to the end of this document).

You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.


* Where to get the file that this text file describes *

ftp://ftp.cdrom.com/pub/idgames/graphics/ufo2.zip


The original text file for ufo.zip follows:

======================================================================

Hi people
   this is a replacement of the Cacodemon into a UFO

    Feedback would be nice - GOOD BAD or UGLY


       [email protected]

 "We are not alone - UFO's are a reality"