Zort 8

Zort 8

Green rock and some caves and a damn pesky Cyberdemon. It uses a fair amount of neato ZDoom features too.

Filenames
zort08.wad
Size
998.39 KB
MD5
7af1ee1277ddd78cafc795627d905b2a
SHA-1
c1011f41e3e0614258a6e7d8a1b128937f5f096d
SHA-256
3953a1c87fa4738d04570c41c96f8645888df99f95573d4a309c84398f11a7e0
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
36
Maps
MAP01

Read Me

Date Completed         : Dec 3, 2002 (almost 3 years after Zort 7)
Title                  : Zort 8
Filename               : zort08.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : [email protected]

Description            : Green rock and some caves and a damn pesky Cyberdemon.  It uses a fair amount of 
			 neato ZDoom features too.

Stuff		       : You need the latest beta of ZDoom 1.23 (b33 I believe is the latest) or 2.0 if you 
			 have it you warez monkey.  Of course id, but that's a given I guess.  Randy, of course, 
			 and Rick Clark for his helpful editing pages.  Also the #doom beta testers, in no real 
			 order: zero, Ling, mewse and arioch.
			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Starts are there, but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : Yes, ambience ripped from Quake, Q2 and Half-Life

New Graphics            : Yes, one of ZSignal's skys from way back when (or part of one anyway)
			  
New Music               : None, but Ling recommends: Amon Tobin - Chronic Tronic
			  I agree, it works very well with the map

* Construction *

Base                    : Scratch

Editor(s) used          : WadAuthor, Warm, Wintex, PSP

Build time              : Too long considering I should have been doing uni work.  Ugh.
			  
Known Bugs              : Of course you can always mess up scripts sometimes, but only by freak 
			  accident or if you really try (or cheat).  I think I kept it relativly 
			  unbreakable, though I'm sure someone will find something.  Damn you jerks.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
9