OPEN_AIR.WAD

OPEN_AIR.WAD

OPEN_AIR.WAD - open_air.wad (Doom) is a PWAD featuring 1 map (E1M1)

Filenames
open_air.wad, OPEN_AIR.WAD, open_air.zip
Size
106.13 KB
MD5
8742338adb1345f759a7aae4aee53667
SHA-1
bfd0710bae68259cb55ce3582b4aa7c677e99759
SHA-256
4388daf399603562b108cb08f9fd8b6f39497c565ae0397783b5b5af84f05c3e
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1

Read Me

================================================================
Title                   : OPEN_AIR.WAD   
Author                  : Thilo Beuke, Alexander Dost, Jochen Oster
Email Address           : [email protected] 
                          [email protected]
			  [email protected]
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (but boring, just to test)
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes (what a question?! see below) 
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deu5.2GCC, BSP1.1
Constuction time        : three weeks building and testing
Known Bugs              : HOM when looking from few specific points
			      over the labyrinth


* Copyright / Permissions *

If you now how to make this WAD better, feel free to do it but please
Email one of us your changings.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
==================================================================

This is a very large Open-Air level (You need about 10 seconds to
run along one side with SHIFT down) designed for deathmatch with
more than two players. It has several components (a small village,
a 'mirkwood', a vantage point...).
Because it is so big, we decided to add some Cyber's...
Difficulty settings vary the number of them. Try deathmatch with 
difficulty 4/5 !!!
The level was made for tough fighters who don't need any kind of 
technical junk.
There is really an exit, but not easy to reach. One of you must die
often enough to find it...
The best method to play is to write messages (You won't be killed too
soon to send it. There is enough time.) and to arrange a meeting point.



Maps

E1M1

E1M1

Deathmatch Spawns
15
Co-op Spawns
1