Bridges Gone Wild

Bridges Gone Wild

Bridges. The final frontier. Or most recent for me.

Filenames
bridgesgonewild.wad, bridgesgonewildm1-2.wad, BridgesGoneWildM1-2.wad
Size
1.03 MB
MD5
ea09d22e8ef0e139256980b9d0d2a76f
SHA-1
bfc6fd06198114181bdbffd791dd03b1d8584d8b
SHA-256
9b9d33f2569136c40f4e66aaf69cbe2b18eb59022dd719e38ba4d3f592e53a9d
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
24
Maps
MAP02, MAP01

Read Me

===========================================================================
Archive Maintainer      : none
Update to               : BridgesGoneWild
Advanced engine needed  : zdoom
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Bridges Gone Wild
Filename                : BridgesGoneWild.wad
Release date            : 6/11/09
Author                  : ArmouredBlood-Chris Shepherd
Email Address           :[email protected]
Other Files By Author   : This is it.
Misc. Author Info       : looking for a job ... ;D

Description             : Bridges. The final frontier. Or most recent for me. 

Additional Credits to   :  ID games for obvious reasons, the teams who made zdoom and skulltag, code imp for doom builder, udderdude and creaphis for playtesting a bit, etc. 
===========================================================================
* What is included *

New levels              : 2
Sounds                  : no
Music                   : no
Graphics                :  No
Dehacked/BEX Patch      :  No
Demos                   :  No
Other                   : No 


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     :HMP and UV are slightly different on map 1, otherwise UV is standard


* Construction *

Base                    : New from scratch
Build Time              :  at least 60 hours on both maps
Editor(s) used          : doom builder 2
Known Bugs              : None obvious to me.
May Not Run With        : non zdoom in hexen format compatible ports (not sure on this issue, if there is one)
Tested With             : skulltag



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors 
Web sites: http://wadhost.fathax.com/files/BridgesGoneWild.rar
FTP sites:

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
8
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
3