RSL's Immoral Conduct Z-Patch

every now and then, I still enjoy myself with a quick run through

Filenames
rsliczdp.pk3
Size
1.36 MB
MD5
74141a8b20dc9354012deaef21285c83
SHA-1
bf67f2c3b9c98e575f993e32d5326de7d6d98654
SHA-256
596ce98ca7f1bcea187925539e71cfda103a31f013a625881bf9bee2d300a501
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
4

Read Me

===========================================================================
Archive Maintainer      : please replace the currently-archived copy of this modification with this new one
Update to               : rsliczdp.zip in /combos subdirectory; this is RELEASE #8!
Advanced engine needed  : GZDOOM 1.6.0 (no GLDEFS)
Primary purpose         : Single play
===========================================================================
Title                   : RSL's Immoral Conduct Z-Patch
Filename                : rsliczdp.pk3 (main modification, includes original base as per idgames://13740/),
                          WWHUD\rslwwhud.wad (extra 'Flynn Taggart' HUD set rearranged from WildWeasel)
                          DNHUD\rsldnhud.pk3 (extra 'John Grimm' HUD set rearranged from DoomNukem)
Release date            : Aug 20, 2016
Author                  : Richard Smith Long
Email Address           : [redacted]
Other Files By Author   : rslproto.zip, rslrebel.zip, rslvenge.zip, rslengee.zip
Misc. Author Info       : AKA "Dick S. Long"





Description             : every now and then, I still enjoy myself with a quick run through
...........               an old level with the DeHackEd/ZDOOM version of Immoral Conduct.
                          Some time ago I decided to create a small, graphics-only patch with
                          the right marine hands on the sniper rifle. Now I am releasing this
                          little patch for you old-timers along with a couple other sprites...

Changelog:
.........

May 15, 2010: initial release.

Aug 19, 2010: release #2.

- added custom status bar skin/mugshot.
- added custom menu/log font.
- added custom player sprites matching the mugshot.
- corrected sniper rifle credits
  (thanks to Marty Kirra for pointing that out).

Sep 01, 2010: release #3.

- added custom player sounds.
- added custom color palette.
- introduced a new high-tier DECORATE weapon to better balance solo gameplay
  (icd-deh originally conceived for deathmatch only).

Mar 21, 2011: release #4.

- added Q3A-style gore effects
  (original modification provided custom blood effects only).
- added custom sprites for shotguns, assault rifle
  (IMHO better suiting the modification theme).

Sep 17, 2011: release #5.

- added target lock system for Assault Battery.
- brought on par with other modifications of mine
  for a small detail.

Apr 25, 2012: release #5+.

- added custom teleportation effect.

Jan 22, 2013: release #7.

- added custom M_DOOM logo.
- completed modification documentation.
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
- fixed attack power of renewed Cyberdemon.
- added an extra 'Flynn Taggart' set of HUDs / player skin change readapted from WildWeasel.

June 24, 2014: release #7+.

- added an extra 'John Grimm' set of HUDs / player skin change
  based off the original HUD concept from DoomNukem.
- redefined explosive barrel and bloodsplatter actors.
- fixed a few formal inconsistencies and spelling mistakes in this very text file.

Aug 20, 2016: release #8.

- incorporated base modification from the original author, in order
  to render the addon independent from further alterations
  of the starting package. The original files are included _unaltered_
  in the final .PK3 archive; no credit infringement is intended.
- marked unsupported video modes in the appropriate (G)ZDOOM menu.
- extended XDeath support to all foes, whenever applicable.
- added high-resolution mugshot to the 'John Grimm' HUD/skin.





What's included:
...............

Replacement sprites for the following actors:

Sniper Rifle      : now with proper marine skin-toned gloves.

Shotguns          : customized with wooden parts and levers.

Assault Rifle     : modernized with a badass lock-and-rearm animation.

Zombieman         : now the Zombieman actually wields and fires pistols, and it's
                    much more believable that he scatters pistol clips around.
                    NOW GIBBABLE!

ShotgunGuy        : a zombified marine, one ex-fellow of yours. Holds that powerful
                    black-finished shotgun he lovely drops for you (well, almost).
                    NOW GIBBABLE!

ChaingunGuy       : a brand-new, deadly uzi-equipped soldier with a custom XDeath animation
                    arranged by me.
                    NOW GIBBABLE!

DoomImp           : NOW GIBBABLE!

Cyberdemon        : NOW ALWAYS GIBBED!

Spider Mastermind : NOW ALWAYS GIBBED!

A brand-new status bar skin to match the modification theme.
An extra set of HUDs mutuated from WildWeasel (WWHUD\rslwwhud.wad) and DoomNukem (DNHUD\rsldnhud.pk3).
A new font for menus and log messages.
A custom color palette to exhalt the dimmed feel of the modification.
Custom player sounds to fit with the new mugshot.
Custom Q3A-style gibs, where applicable.
A custom teleportation effect.
A new definition of explosive barrel.
Particle-style bloodsplatter effects.

And a new high-tier weapon, the Assault Battery.
Perfect heavy artillery device (with sprites originally produced by Cory Whittle) that
can unleash six seeker missiles that follow the pointed target (if any).
Two well-placed rounds - with all missiles connecting - can destroy a Cyberdemon.
Go figure... :-D



Footnotes:
.........

(1) The suggested commandline for launching the modification is the following one
    (assumes that the modification has been decompressed in subdirectory 'RSL'
     of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rsliczdp.pk3

(2) To try the added 'Flynn Taggart' skin/set of HUDs from WildWeasel, use the following commandline
    (assumes that the modification has been decompressed in subdirectory 'RSL'
     of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME>
     RSL\rsliczdp.pk3 RSL\WWHUD\rslwwhud.wad

(3) Similarly, for the extra 'John Grimm' skin/set of HUDs stemming from the DoomNukem HUD concept,
    use the following commandline (assumes that the modification has been decompressed
    in subdirectory 'RSL' of your (G)ZDOOM directory):

    (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME>
     RSL\rsliczdp.pk3 RSL\DNHUD\rsldnhud.pk3



Additional Credits to   : Various sources (see below)

                          Cory Whittle for his "Immoral Conduct". The first DOOM weapons mod.
                          Note for the newcomers out there: check out the full-featured EDGE version!
                          (icd-se.zip)

                          Marty Kirra for the improved sniper rifle sprites
                          (from Tainted Decorum by TheDarkArchon)

                          Zero Prophet for the pistol zombieman and player sprites (Zero Tolerance)

                          DBThanatos for the shotgun marine sprites (AEons Of Death 2.4)

                          Rogue Software for the uzi soldier sprites (Strife)

                          Richard R. Ward for the custom status bar skin base

                          WildWeasel for the 'Flynn Taggart' extra set of HUDs

                          Banjo Software for the counters font (HACX)

                          Zero Prophet for the mugshot graphics and custom font (Zero Tolerance)

                          id Software for the custom player sounds (Quake)

                          WildWeasel for the custom color palette (The Stranger)

                          Marty Kirra for the custom shotguns sprites (The Works)

                          WildWeasel for the custom assault rifle sprites (Magnum Opus)

                          <Anonymous Skulltag Community Member> for the Q3A-style gore effects

                          Xaser for the target lock system

                          The FreeDOOM Team for the custom teleportation effect

                          DoomNukem (with WildWeasel bits) for the HUD acting as base
                          for the 'John Grimm' extra skin

                          Namco for the 'John Grimm' skin sounds (Tekken 3)

                          Reinchard for the high-resolution 'John Grimm' mugshot

                          OSJClatchford for the custom explosive barrel (OSJC modification v2.0)

                          The Zombie Killer for the particle-style bloodsplatter effect (Zombie's modification)

                          ...and again, Cory Whittle for the Assault Battery graphics (dtcog40.zip)!

===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : (G)ZDOOM-specific lumps
Other files required    : The ZDOOM version of Immoral Conduct (icd-deh.zip)... *** NO MORE AS OF RELEASE #8! (included) ***



* Play Information *

Game                    : DOOM
Map #                   : None
Single Player           : Designed for
Cooperative 2-4 Player  : Maybe (untested)
Deathmatch 2-4 Player   : Maybe (untested)
Other game styles       : None
Difficulty Settings     : N/A



* Construction *

Base                    : New from scratch
Build Time              : 1 week total (if condensed)
Editor(s) used          : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs              : None (that I know of, at least)
May Not Run With...     : Non ZDOOM-based ports; level WADs with DEHACKED lumps



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive