MCmicrocomputer - Urbino '94
A deathmatch level originally developed as the official arena for the 1st Italian Doom Championship (Urbino, September 11-25, 1994), sponsored by MCmicrocomp...
Filenames
mc94urb.wad, MC94URB.WAD, mc94urb.zip
Size
329.20 KB
MD5
82f0122dee862733bfa4552d66a638e6
SHA-1
bf01dbbb600cb36cca767fb2d3de60d30ec824ae
SHA-256
4a11838f09e96a410b6c857f6bb67204fd66cb942a5002d38643eda560727262
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1
Download
Read Me
================================================================ Title : MCmicrocomputer - Urbino '94 Filename : MC94URB.WAD Authors : Corrado Giustozzi with some help from Valter Di Dio Email Address : [email protected] (Corrado) [email protected] (Valter) Misc. Author info : Corrado Giustozzi: senior technical editor and columnist for MCmicrocomputer magazine. Valter di Dio: columnist for MCmicrocomputer. Description : A deathmatch level originally developed as the official arena for the 1st Italian Doom Championship (Urbino, September 11-25, 1994), sponsored by MCmicrocomputer, the leading italian microcomputer magazine. (That explains its name and the presence of the MC logo in the central hoctagonal hall). The level is quite wide, very symmetrical, with 3 rings of long corridors which surround a central "plaza". 4 carefully designed special entry points ensure the optimal deployment of players. All the major weapons are present, as well as some healing potions, lots of barrels and a few monsters. Some nice tricks are played with switches, lifts and lights (in certain areas the presence of the light or the lowering of a floor is an useful warning against a potential ambush). The level is designed to be played by no less than 4 players, and with the deathmatch 2.0 rules. An exit switch (very hidden) is supplied; however, the level is to be played on a fixed time base as enforced by the -timer # command line switch (only in Doom v. 1.666). The suggested time base (adopted in the Italian Championship) is 25 minutes. Additional Credits to : The makers of DEU, BSP and REJECT. And to ID Software, of course! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (but not so fun - too big and few monsters) Cooperative 2-4 Player : Yes (same as above) Deathmatch 2-4 Player : Yes, 4 players with Deathmatch 2.0 rules Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, BSP 1.2, REJECT 1.0 Known Bugs : None * Copyright / Permissions * This WAD is Copyright (C) 1994, Corrado Giustozzi & Technimedia S.r.l. Authors MAY use this level as a base to build additional levels, as long as credit is given to the original authors and copyright owners. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu OTHER: MC-link (telnet mclink.mclink.it)
================================================================ Title : MCmicrocomputer - Urbino '94 Filename : MC94URB.WAD Authors : Corrado Giustozzi with some help from Valter Di Dio Email Address : [email protected] (Corrado) [email protected] (Valter) Misc. Author info : Corrado Giustozzi: senior technical editor and columnist for MCmicrocomputer magazine. Valter di Dio: columnist for MCmicrocomputer. Description : A deathmatch level originally developed as the official arena for the 1st Italian Doom Championship (Urbino, September 11-25, 1994), sponsored by MCmicrocomputer, the leading italian microcomputer magazine. (That explains its name and the presence of the MC logo in the central hoctagonal hall). The level is quite wide, very symmetrical, with 3 rings of long corridors which surround a central "plaza". 4 carefully designed special entry points ensure the optimal deployment of players. All the major weapons are present, as well as some healing potions, lots of barrels and a few monsters. Some nice tricks are played with switches, lifts and lights (in certain areas the presence of the light or the lowering of a floor is an useful warning against a potential ambush). The level is designed to be played by no less than 4 players, and with the deathmatch 2.0 rules. An exit switch (very hidden) is supplied; however, the level is to be played on a fixed time base as enforced by the -timer # command line switch (only in Doom v. 1.666). The suggested time base (adopted in the Italian Championship) is 25 minutes. Additional Credits to : The makers of DEU, BSP and REJECT. And to ID Software, of course! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (but not so fun - too big and few monsters) Cooperative 2-4 Player : Yes (same as above) Deathmatch 2-4 Player : Yes, 4 players with Deathmatch 2.0 rules Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, BSP 1.2, REJECT 1.0 Known Bugs : None * Copyright / Permissions * This WAD is Copyright (C) 1994, Corrado Giustozzi & Technimedia S.r.l. Authors MAY use this level as a base to build additional levels, as long as credit is given to the original authors and copyright owners. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu OTHER: MC-link (telnet mclink.mclink.it)