Escalation I: The Breach

Escalation I: The Breach

Welcome to the Escalation series, where monster numbers keep going up! We have to start somewhere, so I'm on 50 for the first in the series. The story is as ...

Filenames
ph_e0050.wad
Size
623.32 KB
MD5
5e05c9c01bf1a04a11a392fed8d45ae1
SHA-1
be4a0c29e053246af546a30f0bee7e03efbc67d0
SHA-256
b6c1c93c029e42fb9c9cad4230f9d94a44eb7f5bd0e5a08046d51e372254fc0f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
53
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : limit-removing
Primary purpose         : Single Player
===========================================================================
Title                   : Escalation I: The Breach
Filename                : ph_e0050.zip
Release date            : 25/08/2013
Author                  : James "Phobus" Cresswell
Email Address           : [email protected]
Other Files By Author   : 

Scourge (ph_scrge.zip)
White Light (ph_wl.zip)
Warpzone (ph_wz.zip)
Scars of the Wounded Prey (ph_quik1.zip)
Too Much Brown Texture Pack demo room (2mbrown.zip)
zctcmaps MAP05 (zctc.zip)
Twisted Joke (ph_dac.zip)
Community Chest 3 MAP18 (cchest3.zip)
Justice - Infernal Mechanics (ph_quik3.zip)
ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)
Coils of the Twisted Tale (ph_quik2.zip)
Ten Community Project MAP05, MAP16 (TCP.zip)
Virus Episode 1 "Shareware Demo Release" (ph_virus.zip)
Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip)
Claws of the Enraged Beast (ph_quik4.zip)
The Mouth of Death (ph_mod.zip)
Phobus' Fragments of DAC2009 (ph_dac2.zip)
White Light: 2010 Edition (ph_wlx.zip)
Small Dark Twisted Computer Lab (ph_quik5.zip)
Doom 2 Unleashed MAP10 (pc_cp.zip)
Plutonia Revisited Community Project MAP14 (prcp.zip)
Tactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)
1994 Tune-up Community Project MAP16 (1994tu.zip)
32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)
Doom The Way id Did E3M6 (DTWiD.zip)
Blood Red (ph_quik6.zip)
MAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)
Community Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)
Phobus Pre-'13 Grab Bag (ph_pre13.zip)


Misc. Author Info       : Is on his way to 100 released maps and wants to hit it before the end of 2014

Description             : Welcome to the Escalation series, where monster numbers keep going up! We have to start somewhere, so I'm on 50 for the first in the series. The story is as follows...

"The UACs preferred PMC has been tasked with reclaiming a 'scientific' installation. Heavily armed, you are deployed by helicopter in the dead of night, hoping to catch the spawn of hell unaware. As you fast-rope in through the skylight and take stock of the immediate situation (it isn't good), you realise you've left everything but your side arm on the rapidly escaping chopper. Shit..."

Additional Credits to   :

id Software (Doom and Doom 3, where the new sounds are from)
CodeImp (DoomBuilder 2)
Simon "Slayer" Judd (SLumpEd)
Microsoft (Paint XP)
aap (DoomWord.exe)
wikipedia ("Operation Upshot-Knothole BADGER" image)
wikimedia ("Night Vision Helicopter Landing" image)
James "Jimmy91" Paddock ("Death Rally - Open/Let's Race" MIDI [D_DM2INT] and "Explosion.mid" [D_DM2TTL])
Lee Jackson ("Goin' Down The Fast Way" MIDI [D_RUNNIN])
Tormentor667 (best source I have for the night sky used)
Gilberto Bressan Junior (Savatage font)


===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 15 hours
Editor(s) used          : DoomBuilder 2, SLumpEd, DoomWord, Paint XP
Known Bugs              : None
May Not Run With...     : Vanilla Doom and other non-limit removing ports. Tested With		: ZDoom 2.7.1 and prboom-plus 2.5.1.3


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wwww.phobus.servegame.com/doom/
FTP sites:

Title                   : Escalation I: The Breach
Filename                : ph_13-08-26_Escalation I - The Breach.wad
Release date            : 25/08/2013
Author                  : James "Phobus" Cresswell
Primary purpose         : Single Player
Advanced engine needed  : limit-removing

Description             : Welcome to the Escalation series, where monster numbers keep going up! We have to start somewhere, so I'm on 50 for the first in the series. The story is as follows...

"The UACs preferred PMC has been tasked with reclaiming a 'scientific' installation. Heavily armed, you are deployed by helicopter in the dead of night, hoping to catch the spawn of hell unaware. As you fast-rope in through the skylight and take stock of the immediate situation (it isn't good), you realise you've left everything but your side arm on the rapidly escaping chopper. Shit..."

Additional Credits to   :
id Software (Doom and Doom 3, where the new sounds are from)
CodeImp (DoomBuilder 2)
Simon "Slayer" Judd (SLumpEd)
Microsoft (Paint XP)
aap (DoomWord.exe)
wikipedia ("Operation Upshot-Knothole BADGER" image)
wikimedia ("Night Vision Helicopter Landing" image)
James "Jimmy91" Paddock ("Death Rally - Open/Let's Race" MIDI [D_DM2INT] and "Explosion.mid" [D_DM2TTL])
Lee Jackson ("Goin' Down The Fast Way" MIDI [D_RUNNIN])
Tormentor667 (best source I have for the night sky used)
Gilberto Bressan Junior (Savatage font)


===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 15 hours
Editor(s) used          : DoomBuilder 2, SLumpEd, DoomWord, Paint XP
Known Bugs              : None
May Not Run With...     : Vanilla Doom and other non-limit removing ports.
Tested With		: ZDoom 2.7.1 and prboom-plus 2.5.1.3


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2