"Hell's Twisted Influence: The new Nightmare"

"Hell's Twisted Influence: The new Nightmare"

My second ZDOOM wad. Hopefully better than the first. :p If you played the first one you'll know what to expect.

Filenames
hti2.wad
Size
22.07 MB
MD5
6f9f5794cbb9a08baf0524027470431a
SHA-1
bdef5a4808587443000423609c4bb04c9bd0d7c0
SHA-256
d3074a67a4f39c012e672e0f63ceba2ae6dfe556485a03a68b5bb7bb66daf62a
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1524
Maps
TITLEMAP, MAP01

Read Me

===========================================================================
Title                   : "Hell's Twisted Influence: Episode #2 [FIXED VERSION]"
Filename                : HTI2.wad
Date Finished           : 31 March 2006
Author                  : Andrew "Ninja_of_DooM" Fernie
Previous Work		: Another Dark and sinister temple. (delayed indefinitley)
			  The way to Pain.
			  Jail Break (NDCP map 14)

Email Address           : [email protected]

Description             : My second ZDOOM wad. Hopefully better than the first. :p 
		          If you played the first one you'll know what to expect.

Additional Info		: Brown, black, dark and chock full of monsters, limited ammo and a snazzy TITLEMAP. Sassy. 

Story			: Follows on from HTI although I was more interested in getting the 
			  bastard thing done and out the door.	 


Thanks goes to	        : id Software for DooM and Quake. generally everyone 
			  who has something of theirs in this wad.:)		  
		  
===========================================================================

* Play Information *

Map #                   : Map01
Source Port		: ZDoom 2.0.96 (cab96) (http://www.zdoom.org/files/lars)
Single Player           : Yes
Cooperative 2-8 Player  : no
Deathmatch 2-8 Player   : No
Difficulty Settings     : One difficulty only
New Sounds              : Yes
New Music               : Yes, some Unreal MODs.
New Graphics            : Loads. textures and sprites.

* Construction *

Base                    : Scratch
Build Time              : 13 months (although I spent a lot of time NOT working on this thing due to 
			  mappers block, comp problems and real life™)
Editor(s) used          : DeePsea 11.83, Wintex, XWE.
Known Bugs              : All reported bugs have been fixed. And bleeding textures are my way of hinting at a secret area.


* Other Information *

Where to Get		: Doomworld's /Newstuff archives. Or WIP 
			  (which I've been unable to access for a year now) for screens 
			  and progress. Comments and critique welcome.	 

Copy Information	: You can copy and edit everything in this map as long
			  as you keep my name and the contributors' names in 
			  the txt file.

Maps

TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1