Freaky Panties
Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too o...
Filenames
fpanties.pk3
Size
8.33 MB
MD5
45c3118536c2c3e9893646e07545aa7b
SHA-1
bd57c8cb9ff75a7550b830b1986a743bf9c97749
SHA-256
71d986bf97a08771f4307b6ebb8877bb269d199101581914e2561a0a5b05f881
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
301
Maps
MAP01
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : GZDoom 3.4.x or higher Primary purpose : Single player =========================================================================== Title : Freaky Panties Filename : fpanties.pk3 Release date : 10 July 2018 Author : Alexa "YukiRaven" Jones-Gonzales Email Address : [redacted] Other Files By Author : Umbra of Fate, Shadows of The Nightmare Realm, Extreme Terror, One Doomed Marine, Kill Misc. Author Info : Jumping and crouching are not allowed (in fact, they should already be disabled via MAPINFO). No rocket jumping on purpose, either. This requires GZDoom's hardware renderer with dynamic lighting. Enabling bloom and/or shadowmaps is encouraged, but not necessary. Also be sure that autosaving is enabled! It only autosaves once at the very beginning, but it's necessary for the level to properly function. **ALWAYS LOAD LIGHTS.PK3 AND BRIGHTMAPS.PK3 ALONG WITH THIS ADDON** These files come with GZDoom. Failure to do so will result in the level not looking right, or being unplayable due to it being too dark. Mouselook is considered a requirement. dmflags and dmflags2 should both be set to 0. A widescreen resolution of 1280x720 or greater is expected. Description : Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings. Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health. Occasionally the level will try to gently increase the difficulty back up. You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it. Additional Credits to : All of my playtesters for their invaluable feedback! Especially Major Arlene and leodoom85, who went above and beyond in their testing. Also Realm667 for their repositories, my wife for additional play testing, and dirtyred for the title/intermission pic. Additional credits are listed below. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes (written by me) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Some new brightmaps Other files required : lights.pk3 and brightmaps.pk3, both of which come with GZDoom * Play Information * Game : Doom2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About one month Editor(s) used : GZDoomBuilder, SLADE, GoldWave, Renoise, The Gimp, Waddle, Emacs, and probably a few others. Known Bugs : You might not be able to record a demo of this map. Some of the data that the ACS and ZScript code uses is stored in CVars. This could cause a demo to go out of sync. There might still be a few unaligned textures, especially on a few 3d floors or rocky surfaces. May Not Run With : Anything other than GZDoom. Any other mod. Tested With : GZDoom 3.4.1 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse with proper credit. Permissions have been obtained from original authors for any of their resources modified or included in this file. All music is under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license and is Copyright 2018 Alexa Jones-Gonzales (the author of this level). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip This PWAD contains textures from the Quake Revitaliation Project (http://qrp.quakeone.com). * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://alexa.partition36.com/files/doom/ Gopher sites: gopher://nanako.mooo.com/1/doom * Additional Credits * I've tried to keep track of any additional stuff I've used, so I sincerely apologize if I miss anyone here. * The creators of gothictx.wad. * François-Xavier Delmotte aka OgrO_FiX for Ogro Texture Pack for Doom 2. * zrrion the insect for the Chasm texture pack * Mechadon for the Box 'o Skies texture pack * 40oz for Ultratex * FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe for Doom Potpourri textures * stecki for deConstruct Industrial Textures * Iikka 'Fingers' Keranen and Afterglow for ikdtex * David Gevert for DarkBase Texture Wad * Xaser, Eriance, Sandypaper, and NMN for the Grell * Tormentor667, Ghastly Dragon, Sandypaper, and Rottking for the Catharsi * Mike12 for HDoom
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : GZDoom 3.4.x or higher Primary purpose : Single player =========================================================================== Title : Freaky Panties Filename : fpanties.pk3 Release date : 10 July 2018 Author : Alexa "YukiRaven" Jones-Gonzales Email Address : [email protected] Other Files By Author : Umbra of Fate, Shadows of The Nightmare Realm, Extreme Terror, One Doomed Marine, Kill Misc. Author Info : Jumping and crouching are not allowed (in fact, they should already be disabled via MAPINFO). No rocket jumping on purpose, either. This requires GZDoom's hardware renderer with dynamic lighting. Enabling bloom and/or shadowmaps is encouraged, but not necessary. Also be sure that autosaving is enabled! It only autosaves once at the very beginning, but it's necessary for the level to properly function. **ALWAYS LOAD LIGHTS.PK3 AND BRIGHTMAPS.PK3 ALONG WITH THIS ADDON** These files come with GZDoom. Failure to do so will result in the level not looking right, or being unplayable due to it being too dark. Mouselook is considered a requirement. dmflags and dmflags2 should both be set to 0. A widescreen resolution of 1280x720 or greater is expected. Description : Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings. Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health. Occasionally the level will try to gently increase the difficulty back up. You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it. Additional Credits to : All of my playtesters for their invaluable feedback! Especially Major Arlene and leodoom85, who went above and beyond in their testing. Also Realm667 for their repositories, my wife for additional play testing, and dirtyred for the title/intermission pic. Additional credits are listed below. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes (written by me) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Some new brightmaps Other files required : lights.pk3 and brightmaps.pk3, both of which come with GZDoom * Play Information * Game : Doom2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About one month Editor(s) used : GZDoomBuilder, SLADE, GoldWave, Renoise, The Gimp, Waddle, Emacs, and probably a few others. Known Bugs : You might not be able to record a demo of this map. Some of the data that the ACS and ZScript code uses is stored in CVars. This could cause a demo to go out of sync. There might still be a few unaligned textures, especially on a few 3d floors or rocky surfaces. May Not Run With : Anything other than GZDoom. Any other mod. Tested With : GZDoom 3.4.1 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse with proper credit. Permissions have been obtained from original authors for any of their resources modified or included in this file. All music is under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license and is Copyright 2018 Alexa Jones-Gonzales (the author of this level). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip This PWAD contains textures from the Quake Revitaliation Project (http://qrp.quakeone.com). * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://alexa.partition36.com/files/doom/ Gopher sites: gopher://nanako.mooo.com/1/doom * Additional Credits * I've tried to keep track of any additional stuff I've used, so I sincerely apologize if I miss anyone here. * The creators of gothictx.wad. * François-Xavier Delmotte aka OgrO_FiX for Ogro Texture Pack for Doom 2. * zrrion the insect for the Chasm texture pack * Mechadon for the Box 'o Skies texture pack * 40oz for Ultratex * FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe for Doom Potpourri textures * stecki for deConstruct Industrial Textures * Iikka 'Fingers' Keranen and Afterglow for ikdtex * David Gevert for DarkBase Texture Wad * Xaser, Eriance, Sandypaper, and NMN for the Grell * Tormentor667, Ghastly Dragon, Sandypaper, and Rottking for the Catharsi * Mike12 for HDoom