Crumpets
Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and ...
Filenames
crumpets.wad
Size
3.99 MB
MD5
fb1d91e7d327f4de9e04b6f5f2d9bd97
SHA-1
bd56a6fbde5a6fae6f7713bd469d4f5e9e2fb005
SHA-256
5c69aa9a91aa63e951063fa11f7cfe97bdc4384e3e8ac2148bb36e551b63e0e1
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
256
Maps
MAP01, MAP06, MAP08, MAP10, MAP02, MAP04, MAP05, MAP07, MAP03, MAP09
Download
Read Me
=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : Crumpets Filename : crumpets.wad Release date : 05/25/2015 Author : Ribbiks Email Address : [email protected] Other Files By Author : Swim With The Whales, Stardate 20x6, contributions to Slaughterfest 2012, other misc community projects. Misc. Author Info : <(^.^<) Description : Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and loosely follow a plutonia / marble-ruins aesthetic. UV is designed for experts, so I encourage most players to start off on HMP. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-10 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Doombuilder 2, Slade 3 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors =========================================================================== MAP LIST: =========================================================================== ================== MAP01: "Earl Grey" ================== Build Time: 1.5 hr Midi: "Chains of Ocean and Flame" - Xenogears I think someone put something in my drink... ================ MAP02: "Flutter" ================ Build Time: 5.0 hr Midi: "Dragon Roost Island" - Zelda: Wind Waker Cute little opening map. Easy fights, nothing special. ================= MAP03: "Tiramisu" ================= Build Time: 4.5 hr Midi: "Home Sweet Home" - The Elder Scrolls II: Daggerfall Tiny map that can be deceptively tough on UV. =============== MAP04: "Bocuma" =============== Build Time: 3.5 hr Midi: "Character Making" - Final Fantasy Tactics First level I made for the set. I originally was just scribbling around trying to hash out texture themes that would eventually become Sunlust map14, but I decided it would be fun to sharpen the old speedmapping claws. Thus "Crumpets" was born, a way for me to entertain myself with some relaxing mapping in between the development of maps for other projects. ======================= MAP05: "Mint Chocolate" ======================= Build Time: 6.5 hr Midi: "Subterra" - Original composition by Ribbiks Super compact little map. A few tough fights on UV, a glimpse of what's to come. Several aesthetics were inspired by map24 of CChest2, as was the midi I made for the level. =================== MAP06: "Masquerade" =================== Build Time: 4.5 hr Midi: "Stage 4" - Alien Vs. Predator (SNES) A tight, slightly awkward layout with predominantly claustrobic fights. I really like this progression in this map, though I understand that many players will probably dislike it for being so cramped. ====================== MAP07: "Frog And Toad" ====================== Build Time: 8.0 hr Midi: "Trisection" - Final Fantasy Tactics A layout that was originally drawn up during a speedmapping session of some sort (one of the Tango TV ones maybe?). I didn't complete it in the alotted time so I put it on the backburner and eventually polished it up for this set. Hard as nails! You can finish it super-quick with a ballsy rush on the YK, but there's plenty of neat optional content as well. ============== MAP08: "Shamu" ============== Build Time: 6.0 hr Midi: "Egypt" - Original composition by Ribbiks Delicious curves! This one ended up being more spacious than I anticipated. The enemy composition and darkened visuals introduce an oppressive atmosphere to the mapset. ==================== MAP09: "Crackerjack" ==================== Build Time: 12.0 hr Midi: "Under The Stars" - Final Fantasy Tactics Piggybacking on the darkness aesthetic, I wanted a grandiose finale chock full of dickery. I spent quite a bit longer on this map compared to the others, mostly due to its larger scale. Every perched boss monster can be telefragged, don't waste your ammo!