Crumpets

Crumpets

Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and ...

Filenames
crumpets.wad
Size
3.99 MB
MD5
fb1d91e7d327f4de9e04b6f5f2d9bd97
SHA-1
bd56a6fbde5a6fae6f7713bd469d4f5e9e2fb005
SHA-256
5c69aa9a91aa63e951063fa11f7cfe97bdc4384e3e8ac2148bb36e551b63e0e1
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
256
Maps
MAP01, MAP06, MAP08, MAP10, MAP02, MAP04, MAP05, MAP07, MAP03, MAP09

Read Me

===========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : Crumpets
Filename                : crumpets.wad
Release date            : 05/25/2015
Author                  : Ribbiks
Email Address           : [email protected]
Other Files By Author   : Swim With The Whales, Stardate 20x6, contributions
                          to Slaughterfest 2012, other misc community
                          projects.
Misc. Author Info       : <(^.^<)

Description             : Crumpets is a set of 9 bite-size boom-compatible
                          maps, designed to be played from pistol start. The
                          levels are small, typically 50-100 monsters a
                          piece, and loosely follow a plutonia / marble-ruins
                          aesthetic. UV is designed for experts, so I
                          encourage most players to start off on HMP.

===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-10
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Editor(s) used          : Doombuilder 2, Slade 3


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


===========================================================================
                                MAP LIST:
===========================================================================


==================
MAP01: "Earl Grey"
==================
Build Time:    1.5 hr
Midi:          "Chains of Ocean and Flame" - Xenogears

I think someone put something in my drink...


================
MAP02: "Flutter"
================
Build Time:    5.0 hr
Midi:          "Dragon Roost Island" - Zelda: Wind Waker

Cute little opening map. Easy fights, nothing special.


=================
MAP03: "Tiramisu"
=================
Build Time:    4.5 hr
Midi:          "Home Sweet Home" - The Elder Scrolls II: Daggerfall

Tiny map that can be deceptively tough on UV.


===============
MAP04: "Bocuma"
===============
Build Time:    3.5 hr
Midi:          "Character Making" - Final Fantasy Tactics

First level I made for the set. I originally was just scribbling around 
trying to hash out texture themes that would eventually become Sunlust 
map14, but I decided it would be fun to sharpen the old speedmapping claws. 
Thus "Crumpets" was born, a way for me to entertain myself with some 
relaxing mapping in between the development of maps for other projects.


=======================
MAP05: "Mint Chocolate"
=======================
Build Time:    6.5 hr
Midi:          "Subterra" - Original composition by Ribbiks

Super compact little map. A few tough fights on UV, a glimpse of what's to 
come. Several aesthetics were inspired by map24 of CChest2, as was the midi
I made for the level.


===================
MAP06: "Masquerade"
===================
Build Time:    4.5 hr
Midi:          "Stage 4" - Alien Vs. Predator (SNES)

A tight, slightly awkward layout with predominantly claustrobic fights. I 
really like this progression in this map, though I understand that many
players will probably dislike it for being so cramped.


======================
MAP07: "Frog And Toad"
======================
Build Time:    8.0 hr
Midi:          "Trisection" - Final Fantasy Tactics

A layout that was originally drawn up during a speedmapping session of some 
sort (one of the Tango TV ones maybe?). I didn't complete it in the alotted 
time so I put it on the backburner and eventually polished it up for this 
set. Hard as nails! You can finish it super-quick with a ballsy rush on the 
YK, but there's plenty of neat optional content as well.


==============
MAP08: "Shamu"
==============
Build Time:    6.0 hr
Midi:          "Egypt" - Original composition by Ribbiks

Delicious curves! This one ended up being more spacious than I anticipated. 
The enemy composition and darkened visuals introduce an oppressive 
atmosphere to the mapset.


====================
MAP09: "Crackerjack"
====================
Build Time:    12.0 hr
Midi:          "Under The Stars" - Final Fantasy Tactics

Piggybacking on the darkness aesthetic, I wanted a grandiose finale chock 
full of dickery. I spent quite a bit longer on this map compared to the 
others, mostly due to its larger scale. Every perched boss monster can be 
telefragged, don't waste your ammo!



Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
5
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
6
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
7

Graphics