Enjay Zdoom 2001
32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels...
Filenames
njzd2001.wad
Size
9.76 MB
MD5
d958e4835dea34dc11f3058154b065ff
SHA-1
bcf477d355718367e468b4c8e42032e7271d1bde
SHA-256
8a3d37dc884aadddaafa27cbc7f62c889b29291fb89d3de1370479708849f824
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
749
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : ZDoom version 1.23 - tested with beta 15 needs at least beta 14 or 15. Primary purpose : Single+Coop play / Deathmatch possible =========================================================================== Title : Enjay Zdoom 2001 Filename : NJZD2001.WAD Release date : 24 February 2001 Author : Nigel Rowand (Enjay) Email Address : [email protected] Other Files By Author : Literally hundreds, most not released. Misc. Author Info : Home Page http://www.btinternet.com/~Enjay001/ Description : 32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places. Additional Credits to : Mark Matheson for Starting work on levels 18,19 and 25 Id Software for, well, you know Jack Vermeulen for his help particularly for coding DeePsea =========================================================================== * What is included * New levels : 32 Levels originally from scratch, recently modified Sounds : Yes, mainly ambience for use with Zdoom Music : No, but I recommend using doom1 music. IMO its better. Graphics : Yes, A few textures, and some sprites to support the deh patch. Misc title screens etc. Dehacked/BEX Patch : Yes, creates additional monsters and a couple of other effects nothing so major it affects gameplay in any real way. Demos : No, but if you do one, send it to me please. :-) Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01-Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for, but not tested in current release Deathmatch 2-4 Player : Starts all in suitable places and activation lindefs for levels where certain effects requiring monsters to be killed are included for play with the -nomonsters parameter, but most of the levels will not provide the best DM experience Other game styles : None Difficulty Settings : Yes * Construction * Base : Update to previous Enjay Doom releases. (AFAIK none currently publically available). Build Time : 7 years. Ok, the last review just took a couple of weeks. Editor(s) used : All of them, 7 years is a long time. Known Bugs : A few textures not matching, probably, but I think everything else is OK. Will Not Run With... : Anything other than Zdoom 1.23 beta 14/15 or later * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. As far as possible, I have used resources that I have created myself, or ones which I have seen in so many add on wads that they seem to be considered to be in the "public domain". If you can show me that you are the author of any of these resources, let me know if you wish them to be credited to you or removed. I will of course do as you see fit. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: FTP sites:
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : ZDoom version 1.23 - tested with beta 15 needs at least beta 14 or 15. Primary purpose : Single+Coop play / Deathmatch possible =========================================================================== Title : Enjay Zdoom 2001 Filename : NJZD2001.WAD Release date : 24 February 2001 Author : Nigel Rowand (Enjay) Email Address : [email protected] Other Files By Author : Literally hundreds, most not released. Misc. Author Info : Home Page http://www.btinternet.com/~Enjay001/ Description : 32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places. Additional Credits to : Mark Matheson for Starting work on levels 18,19 and 25 Id Software for, well, you know Jack Vermeulen for his help particularly for coding DeePsea =========================================================================== * What is included * New levels : 32 Levels originally from scratch, recently modified Sounds : Yes, mainly ambience for use with Zdoom Music : No, but I recommend using doom1 music. IMO its better. Graphics : Yes, A few textures, and some sprites to support the deh patch. Misc title screens etc. Dehacked/BEX Patch : Yes, creates additional monsters and a couple of other effects nothing so major it affects gameplay in any real way. Demos : No, but if you do one, send it to me please. :-) Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01-Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for, but not tested in current release Deathmatch 2-4 Player : Starts all in suitable places and activation lindefs for levels where certain effects requiring monsters to be killed are included for play with the -nomonsters parameter, but most of the levels will not provide the best DM experience Other game styles : None Difficulty Settings : Yes * Construction * Base : Update to previous Enjay Doom releases. (AFAIK none currently publically available). Build Time : 7 years. Ok, the last review just took a couple of weeks. Editor(s) used : All of them, 7 years is a long time. Known Bugs : A few textures not matching, probably, but I think everything else is OK. Will Not Run With... : Anything other than Zdoom 1.23 beta 14/15 or later * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. As far as possible, I have used resources that I have created myself, or ones which I have seen in so many add on wads that they seem to be considered to be in the "public domain". If you can show me that you are the author of any of these resources, let me know if you wish them to be credited to you or removed. I will of course do as you see fit. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: FTP sites: