Enjay Zdoom 2001

Enjay Zdoom 2001

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels...

Filenames
njzd2001.wad
Size
9.76 MB
MD5
d958e4835dea34dc11f3058154b065ff
SHA-1
bcf477d355718367e468b4c8e42032e7271d1bde
SHA-256
8a3d37dc884aadddaafa27cbc7f62c889b29291fb89d3de1370479708849f824
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
749
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Archive Maintainer      : (special instructions if any)
Update to               : (original filename if updating an existing file)
Advanced engine needed  : ZDoom version 1.23 - tested with beta 15 
						  needs at least beta 14 or 15.
Primary purpose         : Single+Coop play / Deathmatch possible
===========================================================================
Title                   : Enjay Zdoom 2001
Filename                : NJZD2001.WAD
Release date            : 24 February 2001
Author                  : Nigel Rowand (Enjay)
Email Address           : [email protected]
Other Files By Author   : Literally hundreds, most not released.
Misc. Author Info       : Home Page http://www.btinternet.com/~Enjay001/

Description             : 32 Levels replacing Doom2, basically
						  following the Doom2 "story".  A reworking of my old 
						  Enjay Doom project (originally from 1994 for some of
						  the older levels). Therefore, the look is a little 
						  primative in places.

Additional Credits to   : Mark Matheson for Starting work on levels 18,19 and 25
						  Id Software for, well, you know
						  Jack Vermeulen for his help particularly for coding DeePsea
===========================================================================
* What is included *

New levels              : 32 Levels originally from scratch, recently modified
Sounds                  : Yes, mainly ambience for use with Zdoom
Music                   : No, but I recommend using doom1 music.  IMO its better.
Graphics                : Yes, A few textures, and some sprites to support the deh
						  patch.  Misc title screens etc.
Dehacked/BEX Patch      : Yes, creates additional monsters and a couple of other effects
						  nothing so major it affects gameplay in any real way.
Demos                   : No, but if you do one, send it to me please. :-)
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01-Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, but not tested in current release
Deathmatch 2-4 Player   : Starts all in suitable places and activation lindefs 
						  for levels where certain effects requiring monsters 
						  to be killed are included for play with the 
						  -nomonsters parameter, but most of the levels 
						  will not provide the best DM experience 
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Update to previous Enjay Doom releases. 
						  (AFAIK none currently publically available).
Build Time              : 7 years. Ok, the last review just took a couple of weeks. 
Editor(s) used          : All of them, 7 years is a long time.
Known Bugs              : A few textures not matching, probably, but I think
						  everything else is OK.
Will Not Run With...    : Anything other than Zdoom 1.23 beta 14/15 or later


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

As far as possible, I have used resources that I have created myself, or
ones which I have seen in so many add on wads that they seem to be considered
to be in the "public domain".  If you can show me that you are the author of 
any of these resources, let me know if you wish them to be credited to you or 
removed.  I will of course do as you see fit.


* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


===========================================================================
Archive Maintainer      : (special instructions if any)
Update to               : (original filename if updating an existing file)
Advanced engine needed  : ZDoom version 1.23 - tested with beta 15 
						  needs at least beta 14 or 15.
Primary purpose         : Single+Coop play / Deathmatch possible
===========================================================================
Title                   : Enjay Zdoom 2001
Filename                : NJZD2001.WAD
Release date            : 24 February 2001
Author                  : Nigel Rowand (Enjay)
Email Address           : [email protected]
Other Files By Author   : Literally hundreds, most not released.
Misc. Author Info       : Home Page http://www.btinternet.com/~Enjay001/

Description             : 32 Levels replacing Doom2, basically
						  following the Doom2 "story".  A reworking of my old 
						  Enjay Doom project (originally from 1994 for some of
						  the older levels). Therefore, the look is a little 
						  primative in places.

Additional Credits to   : Mark Matheson for Starting work on levels 18,19 and 25
						  Id Software for, well, you know
						  Jack Vermeulen for his help particularly for coding DeePsea
===========================================================================
* What is included *

New levels              : 32 Levels originally from scratch, recently modified
Sounds                  : Yes, mainly ambience for use with Zdoom
Music                   : No, but I recommend using doom1 music.  IMO its better.
Graphics                : Yes, A few textures, and some sprites to support the deh
						  patch.  Misc title screens etc.
Dehacked/BEX Patch      : Yes, creates additional monsters and a couple of other effects
						  nothing so major it affects gameplay in any real way.
Demos                   : No, but if you do one, send it to me please. :-)
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01-Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, but not tested in current release
Deathmatch 2-4 Player   : Starts all in suitable places and activation lindefs 
						  for levels where certain effects requiring monsters 
						  to be killed are included for play with the 
						  -nomonsters parameter, but most of the levels 
						  will not provide the best DM experience 
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Update to previous Enjay Doom releases. 
						  (AFAIK none currently publically available).
Build Time              : 7 years. Ok, the last review just took a couple of weeks. 
Editor(s) used          : All of them, 7 years is a long time.
Known Bugs              : A few textures not matching, probably, but I think
						  everything else is OK.
Will Not Run With...    : Anything other than Zdoom 1.23 beta 14/15 or later


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

As far as possible, I have used resources that I have created myself, or
ones which I have seen in so many add on wads that they seem to be considered
to be in the "public domain".  If you can show me that you are the author of 
any of these resources, let me know if you wish them to be credited to you or 
removed.  I will of course do as you see fit.


* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


Maps

Slipgate Complex

Slipgate Complex (MAP01)

Deathmatch Spawns
10
Co-op Spawns
4
Platform 1

Platform 1 (MAP02)

Deathmatch Spawns
5
Co-op Spawns
5
The Lake

The Lake (MAP03)

Deathmatch Spawns
9
Co-op Spawns
7
Power Room

Power Room (MAP04)

Deathmatch Spawns
7
Co-op Spawns
6
Pyramids of Power

Pyramids of Power (MAP05)

Deathmatch Spawns
5
Co-op Spawns
5
Docking Point

Docking Point (MAP06)

Deathmatch Spawns
6
Co-op Spawns
5
AIEEEEE!

AIEEEEE! (MAP07)

Deathmatch Spawns
10
Co-op Spawns
7
Container Depot

Container Depot (MAP08)

Deathmatch Spawns
9
Co-op Spawns
10
Teleport Lab

Teleport Lab (MAP09)

Deathmatch Spawns
10
Co-op Spawns
8
Rad Pits

Rad Pits (MAP10)

Deathmatch Spawns
6
Co-op Spawns
6
The Switch

The Switch (MAP11)

Deathmatch Spawns
10
Co-op Spawns
8
City Terminal

City Terminal (MAP12)

Deathmatch Spawns
6
Co-op Spawns
8
The Long Run

The Long Run (MAP13)

Deathmatch Spawns
6
Co-op Spawns
8
Psychic Research

Psychic Research (MAP14)

Deathmatch Spawns
7
Co-op Spawns
8
A Crushing Time

A Crushing Time (MAP15)

Deathmatch Spawns
7
Co-op Spawns
7
The Old Town

The Old Town (MAP16)

Deathmatch Spawns
6
Co-op Spawns
6
Research Dept.

Research Dept. (MAP17)

Deathmatch Spawns
6
Co-op Spawns
7
Old Sewage Works

Old Sewage Works (MAP18)

Deathmatch Spawns
10
Co-op Spawns
7
Under the City

Under the City (MAP19)

Deathmatch Spawns
10
Co-op Spawns
8
City Control

City Control (MAP20)

Deathmatch Spawns
8
Co-op Spawns
9
Bridge to Despair

Bridge to Despair (MAP21)

Deathmatch Spawns
9
Co-op Spawns
5
Hell's Onion

Hell's Onion (MAP22)

Deathmatch Spawns
7
Co-op Spawns
7
Ring of Pain

Ring of Pain (MAP23)

Deathmatch Spawns
8
Co-op Spawns
9
Death Fortress

Death Fortress (MAP24)

Deathmatch Spawns
7
Co-op Spawns
8
Blood Island

Blood Island (MAP25)

Deathmatch Spawns
10
Co-op Spawns
7
Exercise Yard

Exercise Yard (MAP26)

Deathmatch Spawns
9
Co-op Spawns
6
Get Down

Get Down (MAP27)

Deathmatch Spawns
8
Co-op Spawns
4
Detention Complex

Detention Complex (MAP28)

Deathmatch Spawns
9
Co-op Spawns
5
Spinal Trap

Spinal Trap (MAP29)

Deathmatch Spawns
7
Co-op Spawns
7
The Icon's Brother

The Icon's Brother (MAP30)

Deathmatch Spawns
10
Co-op Spawns
9
The secret base

The secret base (MAP31)

Deathmatch Spawns
10
Co-op Spawns
6
Deja Vu

Deja Vu (MAP32)

Deathmatch Spawns
10
Co-op Spawns
4