Meep Keep, level one

Meep Keep, level one

It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.

Filenames
mp_kp_01.wad
Size
193.79 KB
MD5
3836c5e0f494c50d4f540b35b9ba9320
SHA-1
bc9efa4758e0a139ea6ce7ea38b032acc898d927
SHA-256
8b3f5e12b863fc9abe689e0f1fae87c70bea790cf2ec682c1e62612f241d8a14
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
17
Maps
E3M1

Read Me

===========================================================================
Archive Maintainer      : n/a
Update to               : n/a
Advanced engine needed  : None; suits doom.exe
Primary purpose         : Single play
===========================================================================
Title                   : Meep Keep, level one
Filename                : MP_KP_01.WAD
Release date            : 09/03/2013
Author                  : Zan-zan-zawa-veia of AANAAANAAANAAANA.NET
Email Address           : [email protected]
Other Files By Author   : In twenty years this is the first map I've actually finished!
Misc. Author Info       : Too old; can't stop clinging to DOS gaming - Doom
			| obviously, but also Daggerfall, XCOM and so forth.
			| A strange musician, a soft anti-capitalist, a type
			| of lop-eared rabbit.
Description             : It's been almost twenty years since you were
                        | scheduled to beam in at Hell Keep, and it has been
			| remodelled by adherents to the school of FIREBLUA.
Additional Credits to   : archive.org for maintaining an encapsulating
			| collection of DOOM add-on CDs from 1994/95!
			| Plus all the builders of those tools, and the
			| people who still use them today.
			| All actual work on this level done by me! =P
===========================================================================
* What is included *

New levels              : One
Sounds                  : No
Music                   : Yes (composed and designed with Adlib playback in mind)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : N/A (tested in doom.exe with DOSBox)


* Play Information *

Game                    : DOOM
Map #                   : E3M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : Not considered
Difficulty Settings     : Yes;
			| balanced for Ultraviolence
			| easier skill levels enjoy an embarrassment of ammo


* Construction *

Base                    : New from scratch
Build Time              : Weeks (of laziness, a real person could have made this in a day)
Editor(s) used          : WinDEU, XWE, CUBASIS
Known Bugs              : Nothing crippling; some teleporter traps might dawdle
May Not Run With        : Unknown
Tested With             : doom.exe, chocolate-doom, ZDoom



* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://aanaaanaaanaaana.net
FTP sites: None yet!

Maps

E3M1

E3M1

Deathmatch Spawns
4
Co-op Spawns
4